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Scott Miller

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Gaming Bolt

Grand Theft Auto 6 Won’t Have Any Monetization or Use Generative AI

Rockstar North has confirmed that Grand Theft Auto 6 will not feature any microtransactions or utilize generative AI in its development. While details on Grand Theft Auto Online remain undisclosed, Take-Two CEO Strauss Zelnick previously stated that the game was built entirely by human developers. Grand Theft Auto 6 is set to launch on November 19th for Xbox Series X/S and PlayStation 5.

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Gamespot

Grand Theft Auto 6 Will Have No Microtransactions Or Generative AI

Grand Theft Auto 6 will not feature microtransactions or generative AI at launch, according to Rockstar North co-studio head Rob Nelson. This was confirmed by Kinda Funny's Andy Cortez and Greg Miller, who also noted that Rockstar emphasized the game's "human-made craft" in its development, contrasting with the use of AI.

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PC Gamer

I got so freaked out by the fact that Gordon Freeman is canonically 27 that I decided to find out how old all the other classic FPS protagonists are, and it didn't make me feel better

This article explores the canonical ages of various classic first-person shooter protagonists from the 1990s, starting with the surprising revelation that Gordon Freeman is only 27. It delves into the lore of characters like B.J. Blazkowicz, Kyle Katarn, and Duke Nukem, discussing how their ages were determined or left ambiguous by developers.

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PC Gamer

Proving Doom can actually run on anything, one programmer has made a working build for Commodore 64

Programmer Steve McCrea is developing a version of the classic first-person shooter Doom for the Commodore 64, utilizing ray casting technology. While not a true 3D port, this homebrew project features variable floor and ceiling heights, opening doors, and visible weapons, building upon McCrea's previous work on the Commodore VIC-20. The project is still seeking a musician to compose the soundtrack.

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Gaming Bolt

id Software Suffers 90 Layoffs, “Most (If Not All) Coders” and QA Department Let Go – Rumor

id Software has reportedly laid off 90 employees, approximately 50% of its staff, including its entire QA department. This move is part of Xbox's broader "reset" plan, which has already led to significant job cuts across its gaming divisions. The layoffs come shortly after the release of DOOM: The Dark Ages' expansion, Revelations, for PC and current-generation consoles.

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Metro UK

Doom dev id Software loses half its staff and all its coders in Xbox bloodbath

id Software, the studio behind the Doom franchise, has reportedly lost approximately half of its staff, including most of its coders, in recent Xbox layoffs. This significant reduction in workforce has led to concerns about the studio's ability to continue developing its proprietary technology and future titles. Co-founder John Romero expressed concern for the preservation of id Software's legacy amidst these drastic cuts.

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Eurogamer

Latest Xbox layoffs hit id Software as Doom: The Dark Ages' DLC launches, around half of the staff potentially cut

Xbox is implementing significant layoffs, impacting id Software heavily just as its new DLC for Doom: The Dark Ages is set to launch. Reports suggest around half of id Software's staff, potentially including most coders, may have been cut. This follows broader workforce reductions across ZeniMax studios and other Xbox-owned entities, raising concerns about the future of the id Tech engine and the studio's development capabilities.

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The Sixth Axis

Report: The “majority” of ID software and up to half of Zenimax online have lost their jobs

Reports indicate significant layoffs across several Xbox-owned studios, including a majority of ID Software and up to half of ZeniMax Online Studios. These cuts affect teams working on titles like The Elder Scrolls Online, with roadmaps expected to shift. Other studios like Compulsion Games and Double Fine are reportedly going independent.

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Blues News

Morning Interviews

Scott Miller, founder of Apogee, shared his extensive experience with World of Warcraft, noting over 1,000 hours played. He also discussed his preference for playing warrior characters in RPGs, enjoying a direct combat approach.

PC Gamer

Scott Miller, founder of Apogee, has over 1,000 hours in World of Warcraft and always plays a warrior in any RPG: 'I like to get right in their face and pound away'

Scott Miller, founder of Apogee Software, discusses his extensive career in gaming and his current gaming habits. He has over 1,000 hours in World of Warcraft and prefers playing warrior characters in RPGs. Miller also shares his thoughts on recently played games like Far Far West, The Drifter, and Stray, and his ongoing work with Apogee Entertainment.

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Push Square

New inFAMOUS PS5 Project Rumours Give Fans Fresh Hope

Rumors suggest a new inFAMOUS project is in development at PlayStation, potentially a remake of the original PS3 titles for the PlayStation 5. While the original developer Sucker Punch Productions is currently focused on other projects, journalist Jordan Middler has indicated an inFAMOUS title is being worked on elsewhere within PlayStation. Fans are expressing a mix of hope and caution regarding the potential revival of the series.

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Games Press

Acclaimed Psychological Horror Game Total Chaos Haunts Nintendo Switch 2 Today

The psychological horror game Total Chaos has launched on Nintendo Switch 2, featuring support for Joy-Con mouse and gyro controls. Developed by Sam Prebble and published by Apogee Entertainment and Infogrames (an Atari label), the game is also available on PlayStation 5, Xbox Series X, and PC. The Switch 2 version includes the recent New Game+ update with an alternate ending and a new enemy type.

Games Press

Publisher Apogee Entertainment Highlights Partial 2026 Lineup at the Second Wind and Wishlisted Showcases

Apogee Entertainment showcased its partial 2026 lineup, featuring new trailers and announcements for Below the Stone, Littlelands, LUCID, and Vexlands. Below the Stone and LUCID are set for a summer 1.0 launch on PC, with Vexlands also launching on PC and consoles this summer. Littlelands will release its demo on May 4, 2026.

Gamedeveloper.com

Canada federal government concerned about children's safety in Roblox

The Canadian federal government has expressed concerns regarding the use of Roblox and similar platforms by violent extremists and pedophiles to target and recruit children. A Public Safety Canada brief highlighted vulnerabilities due to the platform's user-generated content and social features, noting risks of radicalization and exploitation. Roblox Corp. stated its commitment to safety with multi-layered systems, while also facing ongoing criticism and litigation over child protection measures.

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PC Gamer

This wildly ambitious modpack transforms the third-person, N64 exclusive Duke Nukem: Zero Hour into a 'jank…

A modpack called Duke Nukem: Zero Hour Overclocked transforms the Nintendo 64 exclusive Duke Nukem: Zero Hour into a first-person shooter experience for PC. This collection of modules aims to make the game feel like a janky 90s FPS, with changes to camera, aiming, and animations. Scott Miller, founder of 3D Realms, praised the first-person conversion.

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Tech Raptor

Traveller 5e Backerkit Campaign Brings Spacefaring TTRPG to Dungeons & Dragons' System.

A new Backerkit crowdfunding campaign is adapting the classic sci-fi tabletop RPG Traveller to the Dungeons & Dragons 5e system. The campaign features four hardcover books that convert Traveller's mechanics, character creation, and setting to D&D 5e/5.5e rules, including new classes, subclasses, and spaceship combat. The campaign has already surpassed its funding goal, raising over $489,000.

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Games Press

Apogee Entertainment and Sam Prebble Release Expansive New Game+ Mode for Psychological Horror Game Total Chaos

Apogee Entertainment and developer Sam Prebble have released a free New Game+ update for their psychological horror game Total Chaos. This mode expands the story with new content, locations, an alternate ending, and introduces a persistent new enemy called The Hunter. The update also includes quality-of-life improvements and localization for multiple languages.