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Séverin Larose

Reporting and statements that mention Séverin Larose.

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Gaming On Linux

Blow up thousands of monsters in the horde-based survivor FPS Guns 'n Goblins

Guns 'n Goblins, an incremental horde-based survivor FPS, is coming from French independent developers Lance (Onde) and game designer Séverin Larose. Players will defend a castle against increasingly difficult monster swarms, leveling up weapons and character skills. The game is slated for release sometime in 2027 and will be playable on PC via Proton/Wine.

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Games Press

Guns ’n Goblins - A New Incremental Horde-Based Survivor FPS Where You're 1 vs 10,000

Guns 'n Goblins is a new incremental horde-based survivor FPS developed by Soulgame and Lance, featuring design input from Séverin Larose. The game is in development for PC and challenges players to survive against thousands of monsters, upgrading their arsenal and character stats to defend a castle. It emphasizes permanent progression with no loss on death.

Gamers Heroes

Incremental Horde-Based Survivor Guns ’n Goblins Revealed

Guns 'n Goblins is a newly revealed incremental horde-based survivor FPS where players defend a castle by destroying monsters by the thousands. Developed by Lance and Soulgame Co, the game features leveling up and upgrading weaponry from simple guns to dragon-conquering arms. The game is available to wishlist on Steam.

The Box Hub

Minishoot’ Adventures Review | TheXboxHub

Minishoot' Adventures is a highly enjoyable game that blends Zelda-like exploration with twin-stick shooter and bullet hell mechanics. Developed by Séverin Larose, the game features vibrant visuals and satisfying combat, though the endgame presents a significant difficulty spike. It is available on Xbox and Game Pass.

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PC Gamer

The most baffling apostrophe in gaming history: a PC Gamer investigation

This article investigates the peculiar apostrophe in the title of the indie game Minishoot' Adventures, developed by SoulGame Studios. Developer Séverin Larose explains the grammatical anomaly stemmed from a casual naming choice in Unity that evolved throughout development, leading to widespread confusion but also contributing to the game's unexpected commercial success on PC and Nintendo Switch.

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