feed.gg
Person66 articles

Shinji Mikami

Reporting and statements that mention Shinji Mikami.

Latest coverage

66 articles · newest first
Games Industry

Shinji Mikami to be inducted into the AIAS Hall of Fame later this week

Shinji Mikami, the acclaimed creator of Resident Evil, will be inducted into the Academy of Interactive Arts and Sciences Hall of Fame. Over his 30-year career, Mikami has also contributed to titles like Devil May Cry and The Evil Within, and currently leads Unbound Inc. The induction ceremony will take place during the 30th anniversary of the D.I.C.E. Awards.

thumb
IGN

Resident Evil Creator Shinji Mikami to Be Inducted Into D.I.C.E. Hall of Fame

Resident Evil creator Shinji Mikami will be inducted into the Hall of Fame at the 30th Annual D.I.C.E. Awards ceremony on February 18, 2027. This award recognizes his significant contributions to the video game industry.

Gamedeveloper.com

Shinji Mikami to join AIAS Hall of Fame at 2026 DICE Awards

Prolific game developer Shinji Mikami, known for pioneering the Resident Evil series, will be inducted into the Hall of Fame at the 30th annual DICE Awards on February 18, 2026. The Academy of Interactive Arts & Sciences (AIAS) is honoring Mikami for his over 30-year career, which includes founding Tango Gameworks and establishing Unbound. Goichi Suda will present the award.

thumb
Retro Gamer

Smash Bros and Kirby creator Masahiro Sakurai warns "an industry that loses its originality will simply die a slow death" as he retires his Game Designers Award after 16 years

Masahiro Sakurai, creator of Kirby and Super Smash Bros., announced the discontinuation of his Game Designers Award due to his inability to find a successor. He emphasized the critical importance of originality in the gaming industry, warning that a lack of it will lead to a slow death, especially as AAA budgets increase and lead to safer, less innovative titles.

thumb
The Box Hub

From Boss Battles to Bonus Rounds: How Games Build Toward Big Moments

This article discusses how game developers meticulously plan and build tension towards significant moments like boss battles and bonus rounds. It draws parallels between video game design principles, such as pacing and psychological tactics used by figures like Shinji Mikami, and the mechanics found in casino slot games. The piece highlights how Elden Ring and its DLC, under Hidetaka Miyazaki's direction, exemplify this approach to creating engaging and climactic player experiences.

thumb
Playstation Lifestyle

PlayStation 5 Remake of Fan Favorite PS1 Action Game Incoming – Rumor

A rumor suggests Capcom is developing a PlayStation 5 remake of the 1999 PlayStation 1 action-adventure game Dino Crisis. Directed by Shinji Mikami, the game has been reportedly in development since at least 2022, with a potential release between 2028-2029 as a digital-only title. Capcom previously released the dinosaur-themed multiplayer shooter Exoprimal in 2023, which received a lukewarm reception and has since ended support.

thumb
Blues News

Quoteworthy

Shinji Mikami reportedly stated that if players are content with merely watching a game stream, it indicates the game itself is not engaging enough. This sentiment suggests a focus on interactive quality over passive viewership in game design.

IGN

Resident Evil Creator Shinji Mikami Says It's on Developers to Make Games People Want to Play, Not Just Stream

Resident Evil creator Shinji Mikami believes developers should focus on making games that players actively engage with, rather than solely relying on streaming. He expressed concern that the popularity of watching games online might discourage people from playing them themselves.

Retro Gamer

Resident Evil creator Shinji Mikami believes devs need to "make games that leave people wanting to clear them with their own hands" rather than being content watching a playthrough

Resident Evil creator Shinji Mikami believes that games should be designed to encourage players to complete them themselves, rather than being satisfied by simply watching a playthrough. He argues that if watching is enough, the game wasn't compelling enough. This sentiment was echoed by Dragon Quest creator Yuji Horii and Final Fantasy 7 Remake director Naoki Hamaguchi, who also expressed concerns about player agency in modern RPGs.

thumb
My Nintendo News

Resident Evil creator: “If watching a playthrough is enough, the game wasn’t good enough”

Resident Evil creator Shinji Mikami believes that if watching a game playthrough is sufficient for an audience, the game itself was not compelling enough. He shared his thoughts on the growing trend of players opting to watch streams rather than play games themselves.

Gamespot

Capcom Says Betting On Teams Instead Of Visionaries Changed The Company

Capcom attributes its recent success to a shift from individual-driven development to a team-first mentality. This change, implemented after examining responsibilities to shareholders, involved rebuilding titles from the ground up with a team-based approach, leading to significant transformation despite potential temporary sales dips. This strategy contrasts with creator-driven games, which can be tied to the ideas of a single person.

FZ.se

Steel Battalion – världens fläskigaste kontroll

The article discusses the unique and massive controller designed for the 2002 mecha simulation game Steel Battalion, developed by Capcom and Nude Maker. It highlights the game's ambitious concept, the extreme hardware requirements, and the challenging, realistic gameplay that included permanent save file deletion upon destruction. A sequel, Steel Battalion: Line of Contact, was released in 2004 as an online multiplayer experience.

thumb
Games Industry

Stellar Blade studio Shift Up breaks from publishing partner Sony for "high-quality self-publishing"

South Korean developer Shift Up, known for Stellar Blade, has announced plans to self-publish its upcoming title Stellar Blade 2. This strategic shift away from publishing partner Sony aims to allow the studio greater control over marketing and IP identity. Shift Up also recently acquired Unbound, a studio founded by Shinji Mikami.

thumb
Siliconera

Expect Shift Up Stellar Blade and Project Spirits Games News in 2026

Shift Up has confirmed that news regarding the Stellar Blade sequel and Project Spirits will be released in 2026. The company's financial report also indicated that the original Stellar Blade has achieved steady sales and positive reception on Steam, with its sequel progressing smoothly. Goddess of Victory: NIKKE continues to perform as planned, with the company focusing on merchandise and long-term relevance for the title.

thumb
Retro Gamer

Resident Evil creator's new studio is working on "multiple projects" according to Stellar Blade developer…

Shinji Mikami's new studio, Unbound, is working on multiple game projects, according to Stellar Blade developer Shift Up. Shift Up will be publishing Unbound's debut title, which is described as an action RPG. The studio has approximately 60 developers and plans a sequential rollout of new high-end and mid-scale titles.

thumb
Nintendo Life

Shift Up Will Self-Publish The Stellar Blade Sequel To Reach A "Broad Global Audience"

South Korean developer Shift Up has confirmed plans to self-publish the sequel to its action title Stellar Blade, aiming for a broad global audience from day one. The studio is also exploring platform expansion for the original Stellar Blade, which was a PlayStation 5 console exclusive. Shift Up recently acquired Shinji Mikami's studio Unbound, suggesting future multi-platform releases.

thumb
Console Creatures

Shift Up Plans To Reveal Stellar Blade and Project Spirits Details This Year | Console Creatures

Shift Up plans to reveal details for Stellar Blade and its new project, formerly known as Project: Unbound, later this year. The company will self-publish both titles, leveraging global talent to strengthen its in-house publishing capabilities. Development for the next Stellar Blade title is progressing smoothly, with a focus on a direct and effective go-to-market strategy.

thumb
Gaming Instincts

The Next Stellar Blade Game Will Be Revealed This Year

Developer SHIFT UP announced that new information for the next Stellar Blade game and its project 'Project Spirits' will be revealed this year. The company also confirmed that both titles, along with those from the recently acquired UNBOUND studio, will be self-published. The financial report also highlighted the continued success of Goddess of Victory: NIKKE.

thumb
Push Square

Stellar Blade 2 PS5 Reveal This Year, But Sony Won't Publish It

Developer Shift Up plans to reveal new details about Stellar Blade 2 and Project Spirits within the year. While the sequel will launch on PlayStation 5, Shift Up will self-publish the title, having grown beyond the need for Sony's publishing support. Development on Stellar Blade 2 is progressing smoothly, with marketing strategies focused on directly communicating the IP's unique identity.

thumb
Gematsu

Next Stellar Blade and Project Spirits details to be revealed in 2026

Developer SHIFT UP announced that details for the next Stellar Blade and Project Spirits titles will be revealed in 2026. SHIFT UP will self-publish both games, as well as titles from the recently acquired UNBOUND studio, led by Shinji Mikami. The company also provided updates on Goddess of Victory: NIKKE's performance and future strategy.

thumb