Siim Sinamäe
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ZERO PARADES: For Dead Spies Interview – Disco Elysium Roots, Spy Story RPG, New Gameplay Systems, And More
ZA/UM's Siim Sinamäe and Justin Keenan discuss ZERO PARADES: For Dead Spies, an RPG inspired by Disco Elysium but with a new spycraft theme. They detail new gameplay systems like 'Pressures' and 'Exertion,' emphasizing player agency and the consequences of both success and failure in its espionage narrative.
ZERO PARADES: For Dead Spies Features and Gameplay Trailer Released
ZA/UM Studio has released a new trailer for their upcoming Espionage RPG, ZERO PARADES: For Dead Spies, showcasing features like Skills, Conditioning, and Dramatic Encounters. The game is set to launch on PC on May 21st, with a PlayStation 5 release planned for later this year. Principal Writer Siim Sinamäe highlighted how the gameplay mechanics are designed to support and elevate the narrative, building on the studio's experience with Disco Elysium.
ZERO PARADES: For Dead Spies “Whole Sick Crew” Trailer Released
ZA/UM Studio has released a new trailer for their upcoming espionage RPG, ZERO: PARADES: For Dead Spies, focusing on the "Whole Sick Crew" of characters. The game is set to launch on PC via Steam, Epic Games Store, and GOG on May 21, with a PlayStation 5 release planned for later this year.
Zero Parades devs knew they didn't want to make another cop game after Disco Elysium: 'How people think of the police these days, it's a bit different'
ZA/UM developers decided against making Zero Parades a police-themed game, similar to Disco Elysium, due to changing public perceptions of law enforcement. Instead, the team opted for a spy thriller genre, which they found to be more creatively fruitful. Principal writer Siim Sinamäe noted a shift in societal views on police since Disco Elysium's 2019 release.
Even after ZA/UM's messy breakup, the writing team still has a cadre of sad communists—but you won't have to play Zero Parades as one if you don't want to
Despite the departure of key writers from ZA/UM, the studio's upcoming game Zero Parades will still feature communist themes, though players will not be forced to embody a communist protagonist. Writers confirmed that while the player character is a spy for a communist Superbloc, ideological motivations can vary, similar to Disco Elysium's approach.
Disco Elysium writers marvel at how a game made 'in a f**king squalid flat' in Estonia had such a huge impact, and welcomes successors like Esoteric Ebb: 'We make games, but we also like them'
The writers of Disco Elysium reflect on the game's significant impact, noting how a title developed in Estonia has inspired successors like Esoteric Ebb. They express enjoyment for new, high-quality games in the genre, while emphasizing the need for continuous self-challenge to avoid complacency.
ZA/UM doesn't want 'to invite too many comparisons' to Disco Elysium with new game Zero Parades—'We didn't feel like we wanted to repeat our greatest hits'
ZA/UM's new CRPG spy thriller, Zero Parades, aims to differentiate itself from its acclaimed predecessor, Disco Elysium. Principal writer Siim Sinamäe stated the studio wants to avoid direct comparisons, highlighting differences in setting and protagonist, though the demo still evokes a similar feel. The development process involved significant trial and error to leverage the team's strengths.