Soulframe Liang
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Phantom Blade Zero – A World Worth Exploring, a Life Running Out
This article explores the narrative implications of Phantom Blade Zero's 66-day ticking clock mechanic on its side quests. It questions how the protagonist, Soul, would prioritize helping others given his dire circumstances, suggesting that side content must be highly relevant and impactful to justify detours. The author speculates that S-GAME is designing side quests to be potent and potentially tied to Soul's main goals or personal growth, rather than mundane tasks.
Phantom Blade Zero Composer Made Some Boss Fight Music Before the Boss Was Designed
S-Game's Caisheng Bo discussed the unconventional approach to music composition for Phantom Blade Zero, where boss fight music was created before the bosses were designed. Bo aimed to blend traditional Chinese music with modern elements, rock, metal, and EDM, with some unused tracks included in the Deluxe Edition.
Phantom Blade 0 Has A Really Cool Detail That Hasn’t Been Explained
Phantom Blade 0 features a unique combat system that blends attacking and defending simultaneously, inspired by Wuxia martial arts. Developer S-Game, led by Soulframe Liang, aims to authentically replicate the fluid, choreographed nature of martial arts combat, a departure from traditional turn-based combat design. This innovative approach, supported by martial arts consultant Donnie Yen, creates a dynamic and liberating gameplay experience.
The Best Detail Of Phantom Blade 0 Was Never Explained
The article highlights the impressive motion-captured martial arts combat in Phantom Blade 0, calling it the crown jewel of S-Game's production. Director Soulframe Liang confirmed the unique elements experienced during a hands-on preview, suggesting a deeper design accomplishment.
Phantom Blade Zero finally shows off its interconnected game world, with exploration 'guided by 8 authentic…
Phantom Blade Zero developer S-Game showcased the game's interconnected world, featuring eight hand-painted Chinese ink wash maps that guide players through intricate landscapes. The game is described as neither fully open-world nor strictly linear, incorporating elements of exploration and light Metroidvania-style progression. The presentation also highlighted key characters and diverse environments, including villages, valleys, and a steam-powered iron tower.
Phantom Blade Zero’s Side Content Can “Influence” the Main Story, But There’s No “Honor System”
S-Game has clarified that Phantom Blade Zero will not feature a traditional "honor system," but side quests can influence the main story's direction. Producer Soulframe Liang stated that player choices will shape their experience, potentially impacting the protagonist's fate and leading to different endings. The game is set to launch on September 9th for PlayStation 5 and PC, with development in its final stages.
Phantom Blade Zero’s Side Quests Have a “Bigger, Macroscopic Impact” if Players Act With Honor
Phantom Blade Zero director and producer Soulframe Liang discussed how player choices, particularly those made with honor, will have a significant macroscopic impact on the main story and character relationships. The game, launching September 9th for PlayStation 5 and PC, will feature 20-30 hours of main story content, with side quests potentially extending playtime to 50 hours. S-Game confirmed that all in-game assets are hand-crafted without AI technology.
Phantom Blade Zero lead knows "a profound technological revolution is unfolding" with AI, but doesn't really care: "Human artistry is not merely a means for creating value"
S-GAME director Soulframe Liang emphasizes that Phantom Blade Zero was created entirely by human artists, rejecting generative AI tools to preserve artistic intent. He believes human artistry is the value itself, not just a means to create it. While acknowledging the rise of AI in game development, Liang highlights the studio's commitment to traditional methods, including hand-drawn art and consultation with masters for weapon design.