Soulframe Liang
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Phantom Blade Zero finally shows off its interconnected game world, with exploration 'guided by 8 authentic…
Phantom Blade Zero developer S-Game showcased the game's interconnected world, featuring eight hand-painted Chinese ink wash maps that guide players through intricate landscapes. The game is described as neither fully open-world nor strictly linear, incorporating elements of exploration and light Metroidvania-style progression. The presentation also highlighted key characters and diverse environments, including villages, valleys, and a steam-powered iron tower.
Phantom Blade Zero’s Side Content Can “Influence” the Main Story, But There’s No “Honor System”
S-Game has clarified that Phantom Blade Zero will not feature a traditional "honor system," but side quests can influence the main story's direction. Producer Soulframe Liang stated that player choices will shape their experience, potentially impacting the protagonist's fate and leading to different endings. The game is set to launch on September 9th for PlayStation 5 and PC, with development in its final stages.
Phantom Blade Zero’s Side Quests Have a “Bigger, Macroscopic Impact” if Players Act With Honor
Phantom Blade Zero director and producer Soulframe Liang discussed how player choices, particularly those made with honor, will have a significant macroscopic impact on the main story and character relationships. The game, launching September 9th for PlayStation 5 and PC, will feature 20-30 hours of main story content, with side quests potentially extending playtime to 50 hours. S-Game confirmed that all in-game assets are hand-crafted without AI technology.
Phantom Blade Zero lead knows "a profound technological revolution is unfolding" with AI, but doesn't really care: "Human artistry is not merely a means for creating value"
S-GAME director Soulframe Liang emphasizes that Phantom Blade Zero was created entirely by human artists, rejecting generative AI tools to preserve artistic intent. He believes human artistry is the value itself, not just a means to create it. While acknowledging the rise of AI in game development, Liang highlights the studio's commitment to traditional methods, including hand-drawn art and consultation with masters for weapon design.