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Steve Gibson

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Games Industry

Bulletstorm dev People Can Fly acquires Cooldown Games

People Can Fly has acquired Dallas-based Cooldown Games for an undisclosed sum, establishing a new publishing vertical. The acquisition will see People Can Fly provide capital and operational support for Cooldown's current and upcoming third-party titles, strengthening its publishing activities and revenue streams.

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Games Press

PEOPLE CAN FLY GROUP ACQUIRES COOLDOWN GAMES BRAND, PUBLISHING RIGHTS, AND VETERAN GEARBOX PUBLISHING TEAM TO RESTORE ITS GLOBAL PUBLISHING VERTICAL.

People Can Fly Group has acquired the Cooldown Games brand, its publishing rights, and a team from Gearbox Publishing to re-establish its global publishing vertical. This move aims to strengthen People Can Fly's self-publishing strategy, increase profit margins on owned intellectual property, and introduce a new revenue stream through third-party publishing agreements. The acquisition also provides growth capital and operational support to Cooldown Games' existing slate of titles.

Shack News

People Can Fly has acquired Cooldown Games, will create new publishing division

People Can Fly has acquired Steve Gibson's video game publishing company, Cooldown Games. This acquisition will also lead to the creation of a new publishing division for People Can Fly.

Gamers Heroes

People Can Fly Acquires Cooldown Games Brand

People Can Fly has acquired the Cooldown Games brand to establish a dedicated publishing vertical, aiming to generate recurring revenue through third-party publishing and increase profit margins on internally developed titles. This move strengthens People Can Fly's strategic flexibility and control over commercial outcomes, building on their previous collaboration for Bulletstorm: Full Clip Edition.

Gematsu

People Can Fly acquires Cooldown Games

People Can Fly has acquired the Cooldown Games brand and its publishing rights, establishing a dedicated publishing vertical within its group. This move advances People Can Fly's strategy to strengthen its self-publishing activities, with Cooldown Games operating as an independent division led by its existing team. The acquisition aims to generate recurring revenue through third-party publishing and increase profit margins on internally developed titles.

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