Swen Vincke
Reporting and statements that mention Swen Vincke.
Latest coverage
The developer of one of my favorite 2020s RPGs does it because of BioWare: 'Baldur's Gate 1 is the first game…
Anders Lauridsen, lead developer of Skald: Against the Black Priory, discusses how BioWare's Baldur's Gate was the first game he truly loved and a major inspiration for his career in CRPGs. He highlights how BioWare's games captured the essence of tabletop role-playing and inspired a generation of developers.
Ex-BioWare boss and Mass Effect director Casey Hudson says he'll 'forever be grateful' for his time at the studio: 'Its legacy will live on'
EA has announced the closure of BioWare, the studio behind Mass Effect and Dragon Age, alongside layoffs affecting around 400 employees. Former BioWare director Casey Hudson expressed sadness but gratitude for the studio's legacy, highlighting its impact on unforgettable stories and characters. Other industry figures like Warren Spector reacted negatively to the closure.
Game dev plans affected by Electronic Arts firings take clearer shape as fans and devs mourn BioWare’s end
Electronic Arts has laid off hundreds of employees and shut down the legendary BioWare studio, impacting various game development projects including The Sims and Star Wars titles. The decision has drawn strong criticism from former employees and industry figures, with many lamenting the loss of BioWare's legacy in RPGs like Dragon Age and Mass Effect.
Games industry mourns sudden BioWare closure - "Anyone who participated in this travesty should be ashamed"
The gaming industry is mourning the sudden closure of BioWare, a legendary RPG developer, with many former employees and industry peers sharing their sadness and reflecting on the studio's legacy. The closure, which follows significant layoffs across Electronic Arts studios including Respawn and Maxis, has drawn criticism towards EA and those involved in the decision, with many expressing anger that talented developers are left jobless.
BG3's Swen Vincke's response to BioWare's closure breaks my heart. "BioWare won't show up anymore when discussing upcoming RPGs."
Electronic Arts has confirmed the closure of BioWare, the acclaimed studio behind Dragon Age and Mass Effect, resulting in approximately 400 layoffs. This decision, attributed partly to the commercial performance of Dragon Age: The Veilguard, has been met with widespread shock and sadness across the industry, with figures like Larian CEO Swen Vincke expressing deep regret over the loss of a pioneering RPG developer.
Steam is shoveling RPGs at people right now, and I think it's the perfect time to get Divinity: Original Sin for…
Larian Studios' Divinity: Original Sin is currently on sale for its lowest price ever at 90% off on Steam, making the Enhanced Edition $3.99 and the Collector's Edition $6.99. This significant discount is part of ongoing Steam sales and Larian's promotional efforts. The article also touches on the development of the upcoming Divinity reboot, with insights from Larian's technical animation director and CEO.
Baldur's Gate 3's "billion" mods can make it the next Skyrim – just as Larian intended
Baldur's Gate 3 has surpassed one billion mod downloads across its internal client and Nexus Mods, demonstrating significant player engagement three years after its launch. Larian Studios, the developer, released statistics highlighting the success of its modding support, which has helped maintain the game's relevance and player base, drawing comparisons to the long-term success of The Elder Scrolls V: Skyrim.
Two Baldur's Gate 3 players are trying to kill every NPC and stuff them in a chest. Larian approves
Two Baldur's Gate 3 players are undertaking an extreme challenge to kill every NPC in the game and store their bodies in a single chest, causing significant lag. Larian Studios CEO Swen Vincke found the endeavor amusing, suggesting it could have been an achievement.
Baldur's Gate 3 boss praises the RPG's most brutal run yet, as 2 players ruin their game to stuff every NPC inside a single crate: "We should've made that an achievement"
Two Baldur's Gate 3 players have been collecting the bodies of every NPC they kill in a single in-game chest, causing significant lag. Larian Studios CEO Swen Vincke found the players' actions amusing and suggested it should have been an achievement.
Baldur's Gate 4 should just be an "oversized expansion pack for Baldur's Gate 3," BioWare veteran says: "Get Larian to agree to license out the Divinity Engine"
Former BioWare producer Mark Darrah suggests that Baldur's Gate 4 should be developed as an 'oversized expansion pack' for Baldur's Gate 3, proposing that Larian Studios license out its Divinity Engine. However, Larian CEO Swen Vincke has stated the studio is moving on from the Baldur's Gate series. Hasbro is reportedly exploring options for Baldur's Gate 4 with other developers.
It's not just Baldur's Gate 4 – Larian is "not involved in any" Baldur's Gate 3 projects now, but devs tease Divinity news is on the way
Larian Studios has clarified that they are not involved in any current Baldur's Gate 3 projects, despite a new comic set in the universe being released by Dark Horse Comics. The studio is shifting its focus to the Divinity series, with hints of new announcements coming soon. Larian's involvement with the Baldur's Gate IP is limited as Hasbro owns the Dungeons and Dragons intellectual property.
Divinity can wait: Baldur’s Gate 3 boss Swen Vincke “not expecting anyone” at Larian’s Barcelona studio to show up following Spain’s World Cup win
Following Spain's victory in the 2026 World Cup final, Larian Studios boss Swen Vincke humorously stated he doesn't expect any staff at the company's Barcelona studio to come to work. Vincke, whose home country Belgium was eliminated by Spain earlier in the tournament, previously joked about the Barcelona studio partying after Spain's semi-final win.
Hasbro should stop looking for a Baldur's Gate 4 studio and take a leaf out of Larian's book by trying…
This opinion piece argues that Hasbro should not pursue a Baldur's Gate 4 and instead take inspiration from Larian Studios' approach to game development. The author suggests that the immense success and unique development path of Baldur's Gate 3 make it nearly impossible for any studio to replicate its quality or meet player expectations for a sequel. Instead, Hasbro should focus on nurturing talent and developing new IPs within the Dungeons & Dragons multiverse.
Baldur's Gate 2-veteran tackade nej till att göra Baldur's Gate 4
James Ohlen, a veteran designer of Baldur's Gate 2, declined an offer from Hasbro to lead the development of Baldur's Gate 4. Ohlen cited concerns about failing to meet the high standards set by Baldur's Gate 3 and the significant time investment required for engine development. Larian Studios, the developer of Baldur's Gate 3, also chose to pursue their own original projects instead of a direct sequel.
Baldur's Gate 4 could've been headed by a Baldur's Gate 2 veteran, but the RPG legend "wouldn't want to compete" against Larian: "That would be insanity"
James Ohlen, director of writing and design for Baldur's Gate 2, revealed that Hasbro approached him about developing Baldur's Gate 4. However, Ohlen declined, stating he would not want to compete with the success of Larian Studios' Baldur's Gate 3 and its proprietary engine. He believes a new entry would need to be highly original to succeed, acknowledging Larian's mastery in the RPG genre.
"I would fail, and here's why I would fail" Why Baldur's Gate 2 co-lead turned down Hasbro's request to make Baldur's Gate 4
James Ohlen, co-lead designer of Baldur's Gate 2 and lead at Archetype Entertainment, declined Hasbro's request to develop Baldur's Gate 4. Ohlen cited the immense success of Larian Studios' Baldur's Gate 3 and the technical challenges of replicating its engine and tools as reasons for his refusal, preferring to focus on his studio's upcoming game, Exodus.
Baldur's Gate 2's co-lead designer was asked to make Baldur's Gate 4 after Larian declined: 'Having to compete against Baldur's Gate 3? That would be insanity'
Following the success of Baldur's Gate 3, Hasbro sought a sequel, but Larian Studios declined to develop Baldur's Gate 4, despite having a partially playable build. Co-lead designer of Baldur's Gate 2, James Ohlen, was also approached but refused, citing the difficulty of competing with Larian's acclaimed title and the significant effort required to build a new engine. A remaster of Baldur's Gate 2 is reportedly in development, with former BG2 lead designer Kevin Martens involved.
Baldur’s Gate TV Show Gets A Positive-Sounding Update About The Cast
Craig Mazin, the showrunner for the upcoming Baldur's Gate TV series, has indicated a desire to feature the key cast members from Baldur's Gate 3 in the show. Samantha Béart, who voices Karlach in the game, shared this positive update, noting Mazin's personal outreach. Larian Studios' Swen Vincke also confirmed discussions with Mazin, who is a fan of the game, and stated that the game's endings were designed to allow for future narrative expansion.
New Ultima trademarks filed by EA, but don't get too excited
Electronic Arts has filed new trademarks for the Ultima series, covering downloadable PC games and online experiences. While this suggests potential activity, it may also be routine intellectual property protection, as there have been no new single-player installments since 1999. Creator Richard Garriott has expressed interest in a revival, and Larian Studios has been mentioned as a potential developer.
Baldur's Gate 3 Karlach actor teases more about whether the "key cast" will return for the HBO sequel…
Samantha Béart, the actor for Karlach in Baldur's Gate 3, has teased the potential return of the game's "key cast" for the upcoming HBO television sequel series. Show creator Craig Mazin has expressed interest in having the main actors appear, though Béart's comments were characteristically humorous and left the specifics open to interpretation. Mazin previously worked on HBO's The Last of Us adaptation.