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Tarn Adams

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PC Gamer

Dwarf Fortress co-creator Tarn Adams was amazed other devs had heard of his game the first time he went to a convention: 'I didn't know that anyone knew what we were doing'

Dwarf Fortress co-creator Tarn Adams expressed surprise at the game's reach, recalling his first convention experience around 2013-2014 where many other developers knew of his work. He reflected on his past social reticence and how he might have encouraged more evangelism for the game earlier in its development.

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PC Gamer

Dwarf Fortress co-creator says his life as a millionaire is 'basically like reattaining what my parents could do…

Dwarf Fortress co-creator Tarn Adams discussed his life as a millionaire, stating that his current financial security is akin to regaining what his parents could achieve with regular jobs. Despite the game's success, selling over a million copies and enabling this lifestyle, Adams confirmed that development on the game, including the upcoming Myth and Magic update, continues unchanged.

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PC Gamer

Dwarf Fortress creator says we can learn something from simply walling up dwarf nobles to maintain an equal society—but notes you have to abolish the dwarf cops, too: 'Another lesson to be had there'

Dwarf Fortress co-creator Tarn Adams suggests that the game's complex simulation of nobility offers lessons for real-world societies, particularly regarding the management of an elite class. He notes that while players can wall off nobles, their influence persists if an armed guard enforces their demands, highlighting the need to abolish such enforcement for true egalitarianism.

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PC Gamer

Dwarf Fortress creator says we have a natural lean towards human-made stories, but 'but we're all going to be very sorely tested in the coming years' by AI

Dwarf Fortress co-creator Tarn Adams discusses how the game's procedural generation has always created infinite stories without AI, contrasting it with the potential of generative AI. He suggests that human-made stories resonate due to shared experience, and that while AI may improve, it will be a significant challenge to replicate the 'human spark' that makes art engaging.

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PC Gamer

Dwarf Fortress' creator says the industry's in shambles over AI and layoff-happy CEOs: 'Everyone I know, their bosses are slowly getting psychosis'

Dwarf Fortress creator Tarn Adams expresses deep concern over the current state of the game industry, citing widespread layoffs and the problematic integration of generative AI. He believes these trends are unsustainable and are leading to a 'psychosis' among industry leaders, drawing parallels to past economic downturns.

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Rock Paper Shotgun

Dwarf Fortress is getting the mother of all magic updates, extending to "the fundamental cosmological makeup of the universe"

Dwarf Fortress is receiving a major 'Myth and Magic' update that will introduce complex procedural magic systems affecting the game's cosmology. Developed by Bay 12 Games, the update aims to create unique magical research and situations beyond simple spell effects, with Tarn Adams describing it as going 'straight to the fundamental cosmological makeup of the universe'. The update, which has been in development for years, is expected to launch later this year and will integrate magic into world generation, including new materials, enchantments, and rituals.

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PC Gamer

Holy crap, it's happening: Dwarf Fortress gets its first Myth and Magic update later this year, bringing each…

Dwarf Fortress is set to receive its first major 'Myth and Magic' update later this year, introducing procedural magic systems deeply integrated with each world's unique cosmology. This decade-in-the-making update, developed by Bay 12 Games with assistance from Kitfox Games, aims to create emergent magical situations and allow for deep magical research within the simulation. The update will feature new magic effects, materials, rituals, and ancient ruins, all tied to the fundamental workings of each generated universe.

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PC Gamer

The challenges of developing the colony sim, from Dungeon Keeper to Dwarf Fortress and beyond

This article analyzes the development challenges inherent in the colony simulation genre, tracing its evolution from Dungeon Keeper to modern titles like Dwarf Fortress, RimWorld, and Maia. It highlights how simulating autonomous AI characters and managing complex interlocking systems, while ensuring effective player communication, are key difficulties developers face. The piece also touches on the genre's unique ability to generate emergent narratives through AI interactions.

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PC GamesN

Dwarf Fortress is going prehistoric, with 100 new creatures you can befriend, fight, or eat

Dwarf Fortress is receiving a major update that adds 100 new prehistoric creatures, including dinosaurs and extinct animals from various geological eras. Developed by Bay 12 Games and published by Kitfox Games, the update allows players to encounter, fight, or even domesticate these creatures. The update, launching June 25, also includes optimizations and UI upgrades.

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PC Gamer

Tarn Adams, co-creator of Dwarf Fortress, has over 1,400 hours in Factorio and is currently obsessed with terraforming games: 'Dwarf Fortress just doesn't accommodate a full-on sci-fi thing'

Tarn Adams, co-creator of Dwarf Fortress, discusses his current obsession with terraforming games like The Planet Crafter and his extensive playtime in Factorio, exceeding 1,400 hours. He also touches on his early gaming experiences with BASIC programs and the emotional significance Factorio holds for him.

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