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Thierry Dansereau

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Retro Gamer

Assassin's Creed is "so great" because it's "based on historical knowledge," Shadows art director says: "It's a way to revisit places that no longer exist"

Ubisoft art director Thierry Dansereau highlighted that the Assassin's Creed franchise's strength lies in its basis on historical knowledge, allowing players to revisit lost places and learn about history at their own pace. He believes this educational aspect, exemplified by Discovery Tour modes, makes the series great and offers a unique way to experience human history.

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Retro Gamer

Assassin's Creed Shadows lead is simply "proud" the game launched because "shipping a game nowadays…

Assassin's Creed Shadows art director Thierry Dansereau expressed pride in the game's launch, acknowledging the challenges of shipping a title in the current industry. He stated that the team is happy the game was released despite any accompanying baggage.

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Tech Radar

Ubisoft took trips to Japan with expert guides for Assassin's Creed Shadows and spent 'a lot of time' researching on top of that — 'We're making video games, but for Assassin's Creed we try to be credible'

Ubisoft's art director Thierry Dansereau revealed that the development team for Assassin's Creed Shadows conducted extensive research, including guided trips to Japan and visits to museums, to ensure historical credibility. The team also utilized various media and thousands of images to inform the game's fictional narrative. The game is available on PlayStation 5, Xbox Series X/S, Nintendo Switch, and PC.

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Tech Radar

'Yasuke became the obvious choice for us to put in the game' — Assassin's Creed Shadows art director on the series' 'first historical protagonist' one year post launch

Assassin's Creed Shadows art director Thierry Dansereau discussed the choice to feature the historical figure Yasuke as one of the game's protagonists. Dansereau explained that Yasuke's status as a foreigner and his connection to Oda Nobunaga made him an obvious and compelling choice, allowing players to experience Japan through an outsider's perspective. The inclusion of Yasuke and the ninja Naoe also fulfilled two distinct fantasies of the Sengoku period: the samurai and the shinobi.

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Retro Gamer

Assassin's Creed Shadows features "will make their way to other games," franchise lead says: "We've improved parkour, and a lot of stealth, and the fighting"

Thierry Danserau, art director for Assassin's Creed Shadows, stated that technological advancements in the game, such as micropolygon and dynamic weather systems, will be integrated into future titles. He also highlighted improvements made to parkour, stealth, and combat mechanics, indicating a continued evolution of the franchise's core gameplay elements.

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IGN

'I'm Proud That We Shipped the Game!' — Assassin's Creed Shadows Developer Reflects on Its Legacy, a Year on From Launch - IGN

Ubisoft art director Thierry Dansereau expressed pride in shipping Assassin's Creed Shadows, highlighting its technological advancements in parkour, stealth, and fighting systems. He noted that features like real-time ray traced global illumination and the dynamic Atmos weather system will benefit future Assassin's Creed titles. The discussion took place during an event celebrating the game's first anniversary.

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Gaming Bolt

Assassin’s Creed Shadows Art Director Says “Quite A Few Features” Will Carry Over to Future Titles

Assassin's Creed Shadows Art Director Thierry Dansereau stated that "quite a few features" from the game, including the Atmos weather system and ray-traced global illumination, will be incorporated into future Assassin's Creed titles. He highlighted improvements in parkour, stealth, and combat systems as part of the game's legacy for the franchise.

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