Tim Schafer
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Double Fine Productions regains ownership of IP and publishing rights following independence from Xbox
Double Fine Productions has regained ownership of its intellectual property and publishing rights following its separation from Xbox. The studio also announced its fifth Amnesia Fortnight event, a game jam where employees create prototypes, with this year's iteration launching on August 31 and featuring a Kickstarter campaign for one of the developed ideas. This move comes after Double Fine and Compulsion Games were spun out of Xbox Game Studios amidst recent layoffs.
"Buying any of our games helps support the studio": Psychonauts studio Double Fine are the latest former Xbox-owned studio to get the rights to their games back
Double Fine Productions, the studio behind Psychonauts, has regained the publishing rights to its games from Microsoft. CEO Tim Schafer confirmed the transfer, stating that sales of their games now directly support the studio. The studio also announced the return of their Amnesia Fortnight game jam, with a Kickstarter launching August 31st to fund the initiative.
Double Fine confirms it owns all its games' IP and publishing rights after Xbox split
Double Fine has confirmed it retains ownership of the intellectual property and publishing rights for all its games following its split from Xbox. CEO Tim Schafer stated that while some games are still processing, buying their titles directly supports the studio. The company also plans to revive its Amnesia Fortnight game jam as a Kickstarter campaign.
The newly independent Psychonauts dev now earns all the revenue when you buy games it made under Xbox: 'Buying any…
Double Fine has become an independent studio again after leaving Microsoft's Xbox Game Studios, regaining full publishing rights and revenue for its past games. CEO Tim Schafer confirmed the transition, noting that sales now directly support the studio as it pitches new projects. The studio is also launching a Kickstarter for its Amnesia Fortnight game jam and teased updates for its game Kiln.
Free from Xbox, Double Fine returns to Kickstarter to ask fans what its next "small" game should be
Double Fine Productions, now independent from Xbox, is launching a Kickstarter campaign for "Amnesia Fortnight 2026." This project will involve a two-week game jam where backers can vote on which of the studio's ideas will be developed into prototypes and potentially a new small game. The process will be documented by 2 Player Productions, and CEO Tim Schafer confirmed the studio has regained publishing rights to its intellectual property.
Double Fine cuts staff, Xbox's revenue decline, and Leon Kennedy pays off - Patch Notes #63
Double Fine has laid off 23 employees following its transition to independence from Xbox. Meanwhile, Xbox reported a $1.7 billion revenue decline for fiscal year 2026, attributed to decreased content, services, and console sales. The article also touches on the erosion of institutional knowledge due to layoffs and the continued sales success of Capcom's Resident Evil series.
Xbox Revenue Fell by 10 Percent in Last Quarter
Microsoft's Xbox division experienced a 10 percent revenue decrease last quarter, coinciding with significant layoffs across the division. While overall Microsoft revenue increased by 18 percent due to cloud services like Azure, the Xbox content and services segment, along with the Windows OEM and Devices division, saw declines. As part of restructuring, Xbox divested four studios: Compulsion Games, Double Fine Productions, Undead Labs, and Ninja Theory.
Double Fine Cuts 25% Of Staff After Separating From Microsoft
Double Fine has laid off 25% of its staff, approximately 23 employees, following its separation from Microsoft and regaining independence. Studio head Tim Schafer stated the cuts were necessary to scale the studio to a sustainable size. Microsoft had divested five studios, including Double Fine, earlier this month.
Double Fine Lays Off 23 Staff Just Weeks After Splitting From Xbox
Double Fine Productions has laid off 23 employees, approximately 25% of its workforce, just weeks after announcing its return to independence from Xbox. Studio founder Tim Schafer stated the decision was necessary for the company's survival and ability to continue operating. The company has pledged to support the affected workers.
Double Fine making layoffs after being jettisoned by Xbox
Double Fine has laid off 23 employees after regaining its independence from Microsoft's Xbox division. Studio head Tim Schafer stated the decision was made for the survival of the studio and to adjust to its new size as an independent company. This follows Microsoft's significant restructure of its gaming division, which includes eliminating 3,200 roles across various studios.
Double Fine hit with layoffs after exiting Xbox - "The people we are losing were all important"
Double Fine Productions has laid off 23 employees as it transitions back to an independent studio after exiting Xbox. Studio head Tim Schafer stated the cuts were necessary for the studio's short-term survival. While at Xbox, Double Fine released Psychonauts 2, Keeper, and Kiln.
Double Fine Productions cuts 23 roles as it becomes independent from Xbox
Double Fine Productions has laid off 23 employees, representing 25% of its workforce, following its full separation from Xbox and return to independent management. CEO Tim Schafer stated the cuts were necessary for the studio's survival and sustainability as a smaller team. Xbox confirmed the studio's independence and ownership of its intellectual property and back catalogue.
Double Fine Announces Layoffs For 23 Employees Following Xbox Split
Double Fine Productions, developer of Psychonauts, has laid off 23 employees following its separation from Xbox. Studio founder Tim Schafer stated the move was necessary for the studio's sustainability as an independent company. Xbox confirmed the return of intellectual property and runway for future games to Double Fine and other divested studios like Compulsion Games, Ninja Theory, and Undead Labs.
Double Fine is independent again, but they’ve had to make layoffs
Double Fine has become an independent studio again, branching off from Xbox. This transition involved layoffs affecting 23 team members, which studio head Tim Schafer stated was necessary for the studio's survival and to achieve a sustainable size. An Xbox spokesperson confirmed Double Fine's full divestment, with the studio retaining its IP and catalog.
Double Fine Announces Layoffs As It Goes Independent From Xbox
Double Fine has announced layoffs affecting 23 team members following its separation from Xbox. Studio head Tim Schafer stated the decision was made to ensure the studio's future as an independent entity.
After gaining independence from Xbox, Double Fine are laying off a quarter of their staff
Double Fine Productions has laid off 23 employees, approximately 25% of its staff, following its recent split from Xbox and return to independent operations. Studio head Tim Schafer stated the decision was made for the survival of the studio as it transitions to a sustainable size. Xbox confirmed Double Fine is now fully independent and manages its own operations.
Double Fine Productions confirms layoffs after Xbox divestment
Double Fine Productions has confirmed layoffs affecting 23 employees as the studio seeks to ensure its future following its divestment from Xbox. Studio head Tim Schafer announced the staff reductions in a social media message. The studio recently released the party brawler Kiln.
'Only the survival of our studio would make us consider such a painful action': Tim Schafer announces Double Fine layoffs just 3 weeks after Xbox cut it loose
Double Fine Productions has laid off 23 employees just three weeks after Xbox allowed the studio to become independent. Studio head Tim Schafer stated the layoffs were necessary for the studio's survival, emphasizing the need to scale down to a sustainable size. This move follows a broader restructuring by Xbox that also saw Compulsion Games spun off.
After escaping Xbox, Double Fine lays off 23 people as Tim Schafer says "only the survival of our studio would ever make us consider such a painful action"
Double Fine Productions has laid off 23 employees as it transitions back to an independent studio after years under Xbox ownership. Founder Tim Schafer stated the decision was made for the studio's survival and that they are committed to supporting the affected staff. The layoffs represent roughly a quarter of the studio's workforce.
'I have been hunted down by HR reps, lawyers, and comms people:' Developers discuss the pain and prevalence of side work clauses
Developers discuss the prevalence and impact of restrictive side work clauses in the video game industry, where companies often claim ownership of personal projects. While some employees have successfully negotiated these terms, many face broad restrictions that hinder personal and professional growth. Legal experts note that clauses are generally enforceable if the side work falls within the scope of employment, emphasizing the importance of transparency and written agreements.