Tynan Sylvester
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"Our industry is rotting" and AI "pushed things over the edge," so the creator of DayZ wants to change how games are made with some of the smartest devs in the industry
DayZ creator Dean Hall believes the game industry is fundamentally flawed and that AI development has exacerbated these issues. To combat this, Hall and his studio RocketWerkz have released "Brutal," an open-source C# framework intended to offer an alternative to mainstream engines like Unity and Unreal Engine, empowering developers with more control and independence.
PC Gamer magazine's new issue is on sale now: The Witcher 3: Wild Hunt – Songs of the Past
The latest issue of PC Gamer magazine features an exclusive preview of CD Projekt Red's new expansion for The Witcher 3: Wild Hunt, titled Songs of the Past, with developer interviews and unseen images. The issue also celebrates the Real-Time Strategy genre with a list of 14 recommended titles and previews several other upcoming games, including Exodus and Halo: Campaign Evolved.
The challenges of developing the colony sim, from Dungeon Keeper to Dwarf Fortress and beyond
This article analyzes the development challenges inherent in the colony simulation genre, tracing its evolution from Dungeon Keeper to modern titles like Dwarf Fortress, RimWorld, and Maia. It highlights how simulating autonomous AI characters and managing complex interlocking systems, while ensuring effective player communication, are key difficulties developers face. The piece also touches on the genre's unique ability to generate emergent narratives through AI interactions.