Valérian Robert
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Resonance: A Plague Tale Legacy review – a competent action game spinoff that loses what made its predecessors unique
Resonance: A Plague Tale Legacy is a competent action game spinoff that shifts focus from the series' signature stealth and rat mechanics to melee combat. Set 16 years before A Plague Tale: Requiem, it follows Sophia's origin story as she uncovers the secrets of a mysterious island. While Asobo Studio successfully implements a characterful combat system, the game's linear design and lack of the iconic rats make it less distinct than its predecessors.
"We nailed it": Resonance A Plague Tale Legacy's designer on pairing "brutal" tone with the "fun of killing five or six soldiers"
Resonance: A Plague Tale Legacy shifts focus from Amicia to Sophia, a companion from A Plague Tale: Requiem, set 15 years before the previous games. This spinoff emphasizes action-adventure gameplay with puzzles and combat over pure stealth, featuring Sophia's combat prowess and a new island setting. Developers Asobo Studio aim to balance the series' signature dark tone with more dynamic gameplay, notably removing the rats from previous titles.