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Yusuke Tomizawa

Reporting and statements that mention Yusuke Tomizawa.

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Nintendo Everything

Atlus on how Persona could have ended after Persona 2, Persona 3 “was the critical moment of whether the series would continue or not”

Atlus producer Kazuhisa Wada revealed that the Persona series nearly ended after Persona 2, with Persona 3 being a critical turning point for its continuation. Wada discussed how the team looked to the Tales of series for inspiration to broaden the appeal beyond core fans, implementing significant gameplay and UI changes in Persona 3. The article also mentions the availability of Persona 3 Portable and Persona 3 Reload on Nintendo platforms.

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Shack News

Tales of producer confirms new game is in development, apologizes for long wait

Tales of series producer Yusuke Tomizawa confirmed that a new game in the franchise is in development and apologized for the long wait. He stated that the team is working hard to meet fan expectations, with the last new entry being Tales of Arise in 2021. The interview also touched upon the 30th anniversary of both the Tales of and Persona series.

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Retro Gamer

Tales of series lead apologizes for the long wait as the JRPG series approaches its largest gulf between mainline…

Yusuke Tomizawa, the lead for Bandai Namco's Tales series, has apologized for the extended wait for a new mainline entry. He cited increasing development times and the need for new games to meet high expectations as reasons for the delay. Tomizawa also mentioned the ongoing remaster project as a way to help players engage with older titles.

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Go Nintendo

Bandai Namco explains their seemingly random approach to picking "Tales of" games to remaster

Bandai Namco Entertainment is prioritizing 'Tales of' game remasters based on the availability of original source code and the development teams capable of handling them. Yusuke Tomizawa, general producer for the 'Tales of' IP, explained that the process involves locating and analyzing fragmented data, which can take months. This often leads to a seemingly random release order for remasters, as the company tackles multiple projects concurrently based on feasibility.

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