Nintendo GameCube
Hardware, storefront and ecosystem news for Nintendo GameCube.- Building the ultimate Donkey Kong Collection, all games, all consoles, with the latest average sold pricesNintendo is celebrating the 45th anniversary of Donkey Kong by providing a guide to building the ultimate collection of the franchise's games across various home consoles. The article lists major Donkey Kong titles, excluding re-releases and compilations, and includes average sold prices from eBay. It covers games from the Nintendo Entertainment System up to the Nintendo Switch and the upcoming Switch 2.
- The 12 best pirate video games and how to play them right nowThis article lists and discusses the 12 best pirate-themed video games available to play. It covers a range of titles from classic adventure games like The Secret of Monkey Island to modern titles such as Sea of Thieves and Assassin's Creed 4: Black Flag, detailing their availability on various platforms and their unique pirate elements.
- No, you can't build your own Steam Machine, but you can cry tryingThis article clarifies that users cannot build their own Steam Machine due to custom components and size constraints, contrasting it with traditional DIY PCs and modern consoles like the PlayStation 5 and Xbox Series X. It highlights Valve's unique engineering approach for the compact Steam Machine, which uses semi-custom AMD chips for performance comparable to current-gen consoles.
- Summer Games Done Quick 2026: Watch Day 3 hereSummer Games Done Quick 2026 is underway in Minneapolis, Minnesota, raising funds for Doctors Without Borders. The event features speedruns of various games, including highlights like "Hollow Knight: Silksong" and "Pragmata." The marathon continues through Saturday, July 11, with schedules available on the Games Done Quick website.
- How to use new controllers with retro consolesThis guide explains how to use modern controllers with retro consoles using adapters and dongles. It covers Bluetooth and 2.4GHz wireless options, detailing compatibility with various controllers like DualSense and Xbox Wireless, and discusses latency differences and charging solutions. The article also touches on ergonomic considerations for different retro systems.
- Feature: 10 N64 Games We Played In A Wondrous Alternate TimelineThis article explores a hypothetical alternate timeline where the Nintendo 64 achieved greater market success, imagining 10 games that could have been released. It speculates on potential N64 entries for series like Fire Emblem, Tekken, Metroid, and Final Fantasy, and discusses what might have been if sequels to GoldenEye 007 and Super Mario 64 were prioritized.
- Star Fox Review – Arwinging itThis review discusses the Star Fox remaster, which updates Star Fox 64 for the Nintendo Switch with modern visuals and audio. While the game looks and sounds like a 2026 release, its core gameplay mechanics remain structurally similar to the nearly 30-year-old original, leading to some dated controls and design choices. Despite these drawbacks, the inclusion of branching paths, challenge modes, and a robust multiplayer suite offer significant replayability and fun.
- The Real Reason Modern Games Take So Long to MakeModern AAA games take longer to develop due to escalating ambition, player expectations, and increased complexity in asset creation and quality assurance, despite advancements in development tools. Studios like Remedy Entertainment, Insomniac Games, and FromSoftware achieve faster development cycles through discipline, constraint, reuse, and efficient organizational structures, contrasting with the tendency for overreach in larger productions. The article also touches on the potential impact of generative AI on future game production.
- Feature: In The Zone - Our Favourite Sonic The Hedgehog Levels, Music & MemoriesThis article reflects on the enduring legacy of Sonic the Hedgehog through the personal memories and favorite levels of Nintendo Life staff. Contributors share cherished moments from games like Sonic the Hedgehog 3, Sonic Mania, Sonic Unleashed, and Sonic Adventure 2: Battle, highlighting iconic stages, music, and gameplay elements that have defined their experiences with the franchise over 35 years.
- Opinion: 30 Years On, I've Finally Come Around On The N64 PadAfter initially disliking the Nintendo 64 controller, the author has come to appreciate its unique design after revisiting it through the Nintendo Switch Online app. While acknowledging its unconventional nature compared to modern controllers, the author finds the N64 pad works well for the games it was designed for and has become a favorite.
- I just found a cheeky way to get my favorite retro controller for less, but you should also keep it on your Prime Day…The author highlights a current discount on the Gulikit Elves 2 Pro controller, a Sega Saturn-inspired gamepad, available for $37.99 via an Amazon coupon. While not a massive saving, it's presented as a way to get a versatile retro controller before Prime Day, which is also mentioned as a potential sale period for similar items.
- New PlayStation Patent Describes Controllers With Buttons That Can Soften and Harden on DemandSony has patented new controller technology that allows face buttons to dynamically change hardness and texture in real-time, offering enhanced tactile feedback for gameplay. The patent describes using magnetoviscoelastic materials or fluid-filled membranes to mimic in-game events like finger grabs or environmental interactions. This technology also has potential applications for accessibility, adapting button feedback for various body parts.
- Sega explains why Sonic classic games aren’t coming back anytime soonSega's Sonic Team head Takashi Iizuka explained that re-releasing classic Sonic games is complex due to modern player expectations for improved visuals and controls. This complexity leads Sega to prioritize new game development over extensive remasters. Despite this, the franchise is experiencing a strong period with successful movies and games.
- Talking Point: What Are You Playing This Weekend? (13th June)This week's Nintendo Direct showcased new titles like Ocarina of Time, Xenoblade Genesis, and Nintendo Switch Sports Resort, alongside release dates for Fire Emblem: Fortune's Weave and Orbitals, and ports of Lies of P and Stellar Blade. Several staff members shared their weekend gaming plans, including revisiting Ocarina of Time, finishing Pokopia, playing Kingdom Hearts III, and diving into Death Stranding Director's Cut.
- Japanese gamers vote on most influential game and series, favorite character, favorite developer, moreFamitsu magazine's 40th-anniversary survey of over 5,000 Japanese gamers revealed Nintendo as the favorite developer and Mario as the favorite character. The Legend of Zelda: Breath of the Wild was highly recommended, while Final Fantasy and Dragon Quest series dominated influence and sequel requests. Masahiro Sakurai was named favorite creator.
- Capcom Has "No Plans" To Bring Resident Evil Code: Veronica X To Switch OnlineCapcom producer Yoshiaki Hirabayashi stated there are currently no plans to bring the GameCube version of Resident Evil Code: Veronica X to the Nintendo Switch Online + Expansion Pack service. This comes as a remake of the game is expected for the next-generation Nintendo console next year. The GameCube library on Switch Online currently includes titles like F-Zero GX and Soul Calibur II.
- Nintendo Fans Don’t Know What They WantThis article discusses the evolving and often contradictory expectations of Nintendo fans regarding game aesthetics. It highlights historical examples like The Wind Waker and Breath of the Wild, where initial fan reactions to stylistic changes eventually turned positive, contrasting with recent divided responses to more realistic remakes of The Legend of Zelda: Ocarina of Time and Star Fox.
- Godzilla: Destroy All Monsters Melee Remastered Launches in November 2026Atari and Digital Eclipse have announced Godzilla: Destroy All Monsters Melee Remastered, launching November 3rd, 2026, for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC. This arena fighter features 12 iconic monsters and marks the first console Godzilla game since 2014. The original Godzilla: Destroy All Monsters Melee was released in 2002 for the Nintendo GameCube.
- Godzilla: Destroy All Monsters Melee Remastered revealed to release in NovemberAtari and Pipeworks Studios have announced Godzilla: Destroy All Monsters Melee Remastered, set to release on November 3rd. The game is being rebuilt from the ground up using Unreal Engine 5 and will feature updated graphics, online multiplayer, and a streamlined unlock system. It will be available for $29.99.
- Godzilla Destroy All Monsters Melee: Remastered trailer, game costs $40The remaster of the GameCube title Godzilla Destroy All Monsters Melee has been officially unveiled with a trailer, confirming its release on Nintendo Switch for $40 on November 3rd. The article also briefly mentions a Freedom Wars remaster for Nintendo Switch and a leak regarding the Godzilla game's release.