Nintendo GameCube
Hardware, storefront and ecosystem news for Nintendo GameCube.
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In this age of pervasive slop maybe we should be grateful for Shrek 2 Remastered
Aspyr Media has announced that Shrek 2 Remastered will be released in November, bringing the 2004 game to modern platforms including PlayStation 5. The remaster appears to be a port of the original PS2 version, featuring local and online co-op. The article humorously notes the release date's proximity to Grand Theft Auto 6.
Star Wars: KOTOR remaster devs are bringing back the Shrek 2 game that might only be good in my childhood memories,…
A remaster of the 2004 game Shrek 2: The Game is reportedly coming to modern platforms, developed by Aspyr. The game, originally released on PlayStation 2, Xbox, and GameCube, featured beat 'em up action, puzzles, and mini-games. The remaster is expected to include 4K resolution support, improved textures, an enhanced UI, and new Photo and Cheat Modes.
Shrek 2 Remastered has leaked
A leak suggests that Shrek 2 Remastered is coming soon, with Aspyr reportedly handling the development. The remaster will feature improved graphics, 4K resolution, a new Photo Mode, and Cheat Mode. It is expected to release on Xbox and likely Nintendo Switch, with support for up to 4-player co-op.
France has the best Zelda: Ocarina Of Time pre-order bonus and we're furious
A French retailer, Micromania, is offering a replica Nintendo 64 box as a pre-order bonus for The Legend of Zelda: Ocarina of Time remake, a bonus not available in the UK. This exclusive offer, also seen at EB Games Canada with a different sleeve, has generated frustration among fans due to regional disparities in game incentives. The remake is set to launch worldwide on November 5, 2026, for the Nintendo Switch.
The Legend Of Zelda: Ocarina Of Time remake preview - the once and future king
A preview of the upcoming remake of The Legend of Zelda: Ocarina of Time highlights its graphical overhaul and updated gameplay. While the remake is a visual masterpiece, some changes like manual jumping and the inability to rename Link have drawn criticism.
F-Zero GX fans discover new cheat codes, including unlocking event reward Gold Parts
Fans of the 2003 GameCube racer F-Zero GX have discovered hidden cheat codes that unlock previously inaccessible content, including AX machines, AX courses, Dark Schneider, and Gold Parts. These cheats, requiring four controllers simultaneously, bypass the need for external devices like GameShark or winning Japan-only events for certain unlocks. The discovery highlights the enduring passion of the F-Zero GX community.
F-Zero GX fans uncover new cheat codes after more than 20 years
After more than 20 years, new cheat codes for the Nintendo GameCube racing game F-Zero GX have been discovered. These codes unlock all content, including Japan-exclusive arcade event items and machines, bypassing difficult in-game requirements. Some codes require four controllers to be used simultaneously.
I got my start writing for a PlayStation 2 magazine: These are my 12 PS2-pilled recommendations from the Steam Autumn…
This article recommends 12 games available on Steam, inspired by or ports from the PlayStation 2 and Dreamcast era. It highlights six modern titles that draw inspiration from the 'sixth generation' of consoles, such as Promise Mascot Agency and Hi-Fi Rush, alongside six classic ports like Metal Gear Solid 3 and Final Fantasy 10.
[Let’s Talk] What are you playing? – October 2026
This discussion post asks readers what games they are playing in October 2026, mentioning titles like Fire Emblem: Fortune's Weave, Middle-earth games, The Witcher 3 Remastered, and Toem 2. It also features comments from users discussing their Nintendo console collections, including special editions and past ownership.
'Open world fatigue' is one reason indie RPG Entropy is borrowing from the classics: 'PS1, PS2, GameCube games really never outstayed their welcome'
Lead developer James Wragg of Lovely Hellplace discusses 'open world fatigue' in modern games, contrasting it with the more concise and intentional design of older titles from the PlayStation 1, PlayStation 2, and GameCube eras. His upcoming RPG, Entropy, aims to blend simple JRPG combat with tactical elements, drawing inspiration from classics like Fallout and XCOM.
Rare being controlled by Activision could actually be a good thing - Reader's Feature
A reader suggests that Activision's supervision of Rare, following Microsoft's struggles in managing the studio, could be a positive development. Despite concerns about Activision's business practices and potential for Rare to become a support studio, the author believes Activision's experience in managing developers might lead to more finished games than Microsoft's tenure.
Why we love the GameCube! Pure Nintendo Podcast E181
The Pure Nintendo Podcast episode 181 celebrates the 25th anniversary of the Nintendo GameCube. Hosts Jemma, Trev, and Kirk, along with guest Jonathan, reminisce about their favorite games, peripherals, and memories of the console, which originally launched in Japan on September 14, 2001.
Comparing Super Mario Sunshine in 3D All-Stars vs. Nintendo Switch Online
This article compares Super Mario Sunshine as available through Super Mario 3D All-Stars versus Nintendo Switch Online. While 3D All-Stars offers improved widescreen visuals and re-rendered cutscenes, the Nintendo Switch Online version provides the convenience of save states, making it more accessible for new players.
Late Nintendo president Satoru Iwata never wanted tons of Mario and Zelda sequels because that's "not the kind…
Late Nintendo president Satoru Iwata believed that focusing solely on sequels would make the company appear conservative and unwilling to take risks. He emphasized the importance of both serving the fanbase with classic experiences and introducing new gameplay styles to attract broader audiences. This philosophy is seen as a driving force behind Nintendo's successful platforms like the Wii and DS, and continues to influence modern titles like Super Mario Odyssey and The Legend of Zelda: Breath of the Wild.
Nintendo Download – September 17, 2026 (North America) – Fire Emblem: Fortune’s Weave, Trails in the Sky 2nd Chapter, more
The North American Nintendo Download for the week of September 17, 2026, features new releases on the Nintendo Switch and Nintendo Switch 2. Notable titles include Fire Emblem: Fortune’s Weave, LEGO Batman: Legacy of the Dark Knight, and Trails in the Sky 2nd Chapter. The report also details various digital downloads, eShop sales, and an upcoming in-game event for Pokémon Pokopia.
Nightdive Studios antyder att en Eternal Darkness-remaster kan bli verklighet
Nightdive Studios CEO Stephen Kick has expressed interest in remastering the GameCube horror title Eternal Darkness: Sanity's Requiem, calling it a favorite that deserves the studio's treatment. While Nightdive is capable, Nintendo holds the rights and has previously rejected remastering requests, such as for GoldenEye 64, casting doubt on the project's feasibility.
Eternal Darkness looks like it's coming back as studio teases remaster
Nightdive Studios CEO Stephen Kick has teased a potential remaster of the Nintendo GameCube exclusive Eternal Darkness: Sanity's Requiem. While not officially confirmed, Kick expressed his love for the cult classic horror game and indicated that his studio is capable of giving it the treatment it deserves. Nintendo owns the intellectual property for the game.
Eternal Darkness Remaster Teased by Nightdive Studios
Nightdive Studios head Stephen Kick has expressed interest in remastering the GameCube horror classic Eternal Darkness: Sanity's Requiem, stating it's a personal favorite and well-suited for the studio's capabilities. While no official announcement has been made, Kick's comments and Nightdive's history with game remasters, including horror titles like System Shock, fuel speculation. Previous attempts to secure rights from Nintendo were reportedly met with hesitation.
After 24 years, one of GameCube's most beloved cult classics shows signs of life with a tease from an excellent…
Nightdive Studios head Stephen Kick has teased a potential remaster of the GameCube cult classic Eternal Darkness: Sanity's Requiem, sparking hope among fans. The beloved horror title, originally developed by Silicon Knights and published by Nintendo, has not been available on modern platforms for 24 years.
Is Eternal Darkness Getting a Remaster? Nightdive Studios Raises Hopes That the GameCube Classic Will Return
Nightdive Studios has fueled speculation about a potential remaster of the GameCube classic Eternal Darkness: Sanity's Requiem with an intriguing comment. This has raised hopes among fans for the return of the beloved horror title.