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Hardware, storefront and ecosystem news for PC.
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Survivor Cells – A Microscopic Fight For Survival
Survivor Cells, an action roguelike developed and published by YAW Studios, is now available on Xbox Series X|S and PC. The game challenges players to build defenses against viruses and bacteria, featuring a real-time alchemy system for upgrades and multiple game modes including a campaign, Endless Mode, and weekly challenges. A Premium Edition bundles the base game with two DLC characters, Robin and Virusbane.
The Treasure Chest Trick Behind Vampire Survivors
Vampire Survivors' success, including its BAFTA win over Elden Ring and God of War Ragnarok, is partly attributed to its engaging chest drop mechanic, inspired by slot machine design. Creator Luca Galante, who previously worked on gambling software, meticulously crafted the sound and visual feedback for these moments, demonstrating how detailed polish in small interactions can significantly enhance player experience and drive genre innovation.
'Half the GPU overhead' with 'comparable visual fidelity': Nvidia dramatically improves DLSS 5, which is great — but gamers want it on more GPUs
Nvidia has significantly enhanced its DLSS 5 technology, achieving up to 40% faster frame rates and reducing GPU overhead by half while maintaining visual fidelity. The updated DLSS 5 model, launching October 16, will be available on RTX 5000 series GPUs, RTX Spark laptops, and GeForce Now, with new game integrations for Hogwarts Legacy and Where Winds Meet. Additionally, Nvidia introduced a new performance mode for frame generation, offering further frame rate boosts, and is working to bring support to older RTX 4000 series cards.
A new Dressmaker update adds more skirts and materials to 2026's coziest success story
The indie game Dressmaker, praised for its creative experience and positive user reviews, has received a new update adding more skirts, fabrics, and accessories. Developer Cozy Lives has also implemented significant quality-of-life improvements to controls, menus, and accessibility based on player feedback.
Perfect Ten: Why Fallen Earth deserves a second chance with its Unity remake
This article argues that the MMORPG Fallen Earth deserves a second chance, highlighting its unique blend of post-apocalyptic and western themes, dark humor, and innovative gameplay mechanics like its faction system and semi-survival crafting. The author expresses hope for the game's future, particularly with its ongoing remake in the Unity engine by Little Orbit.
Castlevania: Belmont’s Curse Is a Worthy Heir to its Legacy
Castlevania: Belmont's Curse marks a triumphant return for the series, blending the best of modern Metroidvania design with the franchise's iconic gothic atmosphere. Developed by KONAMI in partnership with Evil Empire and Motion Twin, the game features satisfying combat, a deep spell system, and a compelling narrative centered on Rose Belmont. It is available on Xbox Series X|S and PC.
What is the exact release time of Castlevania: Belmont's Curse?
Castlevania: Belmont's Curse is set to release on October 14th and 15th, depending on the player's region and platform. Specific launch times are provided for North America, the United Kingdom, and Central Europe across PlayStation 5, Xbox, Nintendo Switch, and PC.
Fans of Destiny 1 are trying to get the console game to work on PC – and earn a nod from Bungie
Fans are working to bring the original console-exclusive game Destiny to PC through a mod called Project Golden Age. The project has achieved 4K resolution and 60 FPS, gaining the attention of Bungie's head of product, Josh Deane. Despite the unofficial nature of the mod, Sony has not yet taken action to halt its development.
Epic says its new 'vibe coded' Epic Games Store launcher is faster than Steam
Epic Games has released a new preview client for its Epic Games Store launcher, claiming it is significantly faster than Steam. The rebuild, which Epic refers to as 'vibe coded,' features a redesigned library and utilizes AI tools for development. Epic CEO Tim Sweeney is bullish on AI's potential to enhance game development across the company.
"We are here to give you something to believe in": the former Disco Elysium devs of Summer Eternal reveal new RPG Red Rooster, a game of fire, water and alternate selves
Former Disco Elysium developers have formed a new studio, Summer Eternal, and revealed their upcoming RPG, Red Rooster. The game is described as a spiritual successor to Disco Elysium, featuring a 3D real-time third-person perspective, a magic realist setting, and a physics-powered sandbox with a focus on fire and alternate selves. The studio aims for an anti-capitalist approach to game development, though the game is still in early pre-production and seeking funding.
Rockstar says its next game after GTA 6 won’t take as long to develop
Rockstar Games stated that its next title after Grand Theft Auto 6 will not require as long a development period, leveraging the new tools and engine built for GTA 6. The studio plans to use these foundational changes to accelerate future game development, aiming to build more compelling content more efficiently.
GTA 6 was delayed partially because the amount of NPCs was 'horrifying' and required a dedicated studio full…
Grand Theft Auto 6 experienced a delay to November due to the 'horrifying' number of NPCs required for its detailed world, necessitating the creation of a dedicated studio. Developers Rob Nelson and Phil Hooker discussed how the scope led to a date shift to ensure the game's quality. The article also touches on the industry's reliance on AI versus human writers for background details.
Ex-ZA/UM developers reveal Red Rooster, an "incendiary RPG" that is very intentionally not trying to be a "Disco Elysium successor" or "Disco-like"
Summer Eternal, a studio founded by former ZA/UM developers including writer Argo Tuulik, has announced its debut RPG, Red Rooster. The game is described as an "incendiary, physics-driven RPG" that aims to combine immersive sim elements with deep worldbuilding, and is being built in Unreal Engine. The studio is also releasing a 500-page anthology book detailing the game's development and industry commentary, which includes a player-funded model.
Nodusfall – Gameplay, Beta Dates, And Everything We Know So Far
miHoYo's upcoming dark fantasy adventure, Nodusfall, draws inspiration from Elden Ring and Monster Hunter, featuring co-op action gameplay where players team up to defeat bosses and earn loot. The free-to-play title will focus on cosmetic monetization, with new characters earnable through gameplay. Platforms are yet to be announced but are expected to include PC and PlayStation 5.
CRKD's tiny controller got a growth spurt, but the new Atom+ is still a perfect travel-friendly pad
The CRKD Atom+ wireless mini controller has been upgraded, offering a larger size that remains perfectly compact for travel while still being ideal for games like Dokapon Kingdom on the Nintendo Switch. While not a replacement for a full-sized controller due to comfort and lack of back paddles, its portability and durability quell anxieties about damage, making it a recommended accessory.
Conclusion of Rockstar's employment tribunal delayed into November, almost day and date with GTA 6's release
The employment tribunal between Rockstar Games and laid-off union members has been extended into November, coinciding with the release of Grand Theft Auto 6. The case, which involves allegations of union-busting by Rockstar, will see further witness cross-examination. Separately, Ubisoft announced the closure of RedLynx, developer of the Trials series, and significant layoffs at Ubisoft Singapore, impacting the development of Assassin's Creed: Black Flag Resynced.
Ubisoft closing Trials developer RedLynx and downsizing Assassin's Creed: Black Flag Resynced team in Singapore
Ubisoft is closing its Finnish studio RedLynx, the developer behind the Trials series, impacting up to 52 positions. Additionally, 70 roles have been affected at Ubisoft Singapore, the studio behind Assassin's Creed: Black Flag Resynced. These moves are part of a broader reorganization within Ubisoft and contribute to the ongoing trend of video game industry layoffs.
Sony-Developed PS4, Vita Multiplayer Game Leaving PlayStation
The PlayStation 4 and PlayStation Vita versions of the multiplayer game Pox Nora will be shut down on December 31, 2026. Desert Owl Games, the current owner, stated this decision will allow them to focus resources on supporting the game on its remaining platform, PC. Originally developed by Sony Online Entertainment and released in 2006, Pox Nora is a turn-based strategy and collectible card game.
There are No Ghosts at the Grand blandar renovering, pussel och spöken
There are No Ghosts at the Grand combines renovation, puzzle-solving, and supernatural combat in a charming hotel setting. Developed by Friday Sundae, the game features voice acting from Billy Boyd and Alex Brightman. A new demo is coming to Steam on October 19, with an early access PC release planned for December, followed by a full release on PC and Xbox Series S, including on Game Pass.
After eight years building GTA 6, Rockstar promises its next games will come "more quickly"
Rockstar Games has indicated that future titles will be released more quickly following the extensive eight-year development of Grand Theft Auto 6. The studio learned from the development of Red Dead Redemption 2 and implemented its advancements into GTA 6, though the game's release was delayed to November 2026. Rockstar believes its improved engine and tools will enable faster content creation.