Sega Master System 2
Hardware, storefront and ecosystem news for Sega Master System 2.
Latest coverage
Steam Week in Review: The curious case of Wonder Boy in Monster Land's dubious PC debut
A PC version of Wonder Boy in Monster Land, released on Steam by Retro Maniac, is alleged to be an illegitimate ROM running in an emulator, lacking official licensing from SEGA or LAT Corp. The listing has been flagged for potential copyright infringement and is reportedly being processed for removal, highlighting issues with intellectual property rights and the availability of classic games on modern platforms.
Bruce Lee - A personal favourite of mine ;) arrives on the Amiga via Tim Kovack
The classic game Bruce Lee has been ported to the Commodore Amiga by developer Tim Kovack, translating the Sega Master System version directly into 68000 machine language. This port maintains the original game's logic and timing, offering 60 Hz on NTSC Amigas and 50 Hz on PAL systems, with visuals utilizing hardware sprites to match the Master System's color palette. The Amiga version lacks an exit to the Workbench GUI, requiring a system reset to quit.
Razing Core - A Vertical Shoot 'Em Up for the Sega Master System that's well worth checking out
The eagerly awaited shoot 'em up Razing Core, developed by Badcomputer with music by Lovepenguin, has been released for the Sega Master System. The game pushes the console's limits with fast-paced gameplay, smooth 60fps scrolling, and impressive sprite counts, featuring seven stages, massive bosses, and weapon upgrades.
Super Mario Bros looks incredible on the Sega Master System!
A near-perfect port of Super Mario Bros. has been released for the Sega Master System, developed by LackofTrack. This ambitious homebrew project not only replicates the original NES gameplay but also features an enhanced graphics mode inspired by Super Mario All-Stars and an audio mode utilizing the YM2413 FM synthesizer chip.
Shinobi - A proof of concept for the Amiga, as the original version was graphically terrible!
Developer Str1der is creating a proof of concept for the 1989 game Shinobi on the Commodore Amiga 500. This new version utilizes recolored assets from the Sega Master System edition and features Joe Musashi's movement and an 8-way scrolling map. The project aims to run smoothly on standard A500 hardware, targeting four to five enemy sprites on screen at once while maintaining 50 frames per second.
Games Inbox: Is Halo: Combat Evolved worth pre-ordering on PS5?
A PlayStation-only gamer expresses excitement for Halo: Combat Evolved but is hesitant to pre-order due to Xbox's shifting multi-platform strategy. The reader questions the long-term viability of Halo on PlayStation and draws parallels to Gears of War. Other readers discuss analyst predictions for Grand Theft Auto 6 sales, the risks of digital game ownership, and the historical performance of consoles like the Master System and NES in the UK.