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Wo Long 2: Wings of Ember isn't just a sequel - it's a culmination of everything Team Ninja has learned from Nioh, Ninja Gaiden, and Dead or Alive
Wo Long 2: Wings of Ember builds upon the foundations of its predecessor and Team Ninja's other titles like Nioh and Ninja Gaiden, offering a more fluid and vertical combat experience. The sequel introduces new mechanics and a steeper learning curve, promising a more rewarding challenge for players. A demo is available on PlayStation, Xbox, and PC.
What is the exact release time for Aniimo?
Aniimo, a free-to-play creature collection game from Pawprint Studio, is set to release globally on September 15th in the Americas and September 16th in other regions. The game will be available on PC via Steam, Xbox, PlayStation, iOS, and Android, with pre-loading available on Steam.
Xbox Game Pass Gets 12 More Games In September
Microsoft has announced 12 new games coming to Xbox and PC Game Pass in September, with some arriving day-one. Titles include Kernel Hearts, Well Dweller, Minecraft Dungeons II, Ninja Gaiden 4, and Dune: Awakening. Several games are also leaving the service on September 30.
Razer's Xbox 25th Anniversary gear has me questioning my PlayStation allegiance
Despite a lifelong allegiance to PlayStation, the author finds Razer's Xbox 25th Anniversary collection appealing, particularly the translucent green aesthetic. While not yet convinced to replace their current setup, the Razer BlackWidow V4 75% keyboard, Basilisk V3 Pro mouse, and Hammerhead V3 X HyperSpeed earbuds make a striking impression, evoking a strong sense of Y2K-era Xbox nostalgia.
PUBG: Dednet director says the game is all about 'spreading the gospel of PUBG to an audience that hasn't…
Krafton's upcoming shooter, PUBG: Dednet, aims to introduce the PUBG franchise to a new audience with roguelike elements and faster-paced gameplay. Creative director Dave Curd described the game as an attempt to spread the 'gospel of PUBG' through desperate survival and dark humor, with a focus on player-driven stories and unique abilities gained between matches.
Games Inbox: Are Jason and Lucia from GTA 6 good characters?
Readers express skepticism about the likability of Grand Theft Auto 6 protagonists Jason and Lucia, contrasting them with Arthur Morgan from Red Dead Redemption 2. Concerns are raised about the characters' dry presentation in recent footage and a perceived lack of memorability. Other topics include dissatisfaction with Mario Kart World's Grand Prix modes, questions about Marvel's Wolverine's accessibility features, and commentary on long game development cycles and Sony's recent fan reception.
Aniimo Global Launch Rewards Details for Woldwide Release
Pawprint Studio has announced the global launch rewards for Aniimo, which will be available on PC and consoles on September 16, 2026, and mobile a week later. Pre-registration numbers exceeded 32 million, unlocking numerous in-game items and outfits for all players. The article also details the recommended and minimum system requirements for PC and console versions of the game.
Forget GTA 6, I have brought GTA 5 closer to being the true greatest game of all time: Hulk – Ultimate Destruction
This article explores the extensive modding possibilities within Grand Theft Auto 5 on PC, aiming to transform it into a facsimile of the highly anticipated Grand Theft Auto 6. The author details the installation of various mods, including superhero abilities, and discusses the potential for breaking the game through excessive modification.
Halloween the Game crossplay and cross-progression explained
Halloween the Game supports crossplay, allowing players on Xbox, PlayStation, and PC to play together. However, the game does not feature cross-progression, meaning progress, unlocked items, and player levels are not shared across different platforms.
BrokenLore: DON’T LIE Review | TheXboxHub
BrokenLore: DON'T LIE is a compelling psychological horror game that explores modern mental health issues through folklore. Developed by Serafini Productions, the game features a unique "game within a game" mechanic and effective environmental storytelling. While the narrative can be abstract at times, the game largely succeeds in delivering a chilling and memorable horror experience.
Redfall co-director Harvey Smith thinks Arkane 'never should have been working on a games-as-a-service game'
Former Arkane Austin creative director Harvey Smith believes the studio should never have worked on Redfall, a games-as-a-service title. He reflects on the game's failure, the closure of Arkane Austin, and the team's efforts to salvage the game. Smith and other former Arkane developers are now focusing on creating immersive sims with their new company, Black Pony.
Mirrors Of Deception: The Silver Peaks Secret Review | TheXboxHub
This review harshly criticizes Mirrors Of Deception: The Silver Peaks Secret, calling its use of generative AI abhorrent and the experience akin to torture. The game's hidden object mechanics are hampered by nonsensical items and a cluttered visual style, making gameplay frustrating and visually disorienting. The reviewer strongly advises against purchasing the game, viewing it as a failed experiment and a worrying sign for the future of AI in creative media.
Diablo 5: Everything you need to know about the next era of Diablo
Blizzard Entertainment has officially announced Diablo 5, slated for a Spring 2029 release, aiming to usher in a new era for the franchise. The game will feature a post-apocalyptic Sanctuary where Diablo has already won, with procedural landscapes and a new class called the Plague Knight. Development is in its early stages, with Blizzard planning to involve the community throughout the process.
Resident Evil Movie Director Comments On Physical Media Debate
Resident Evil movie director Zach Cregger shared his views on the debate surrounding physical media, stating he is no longer a proponent due to losing or damaging discs and space constraints. While acknowledging the convenience of digital downloads, he expressed concern over companies' ability to delete purchased digital games.
PS5 Getting Promising New Story-Driven RPG, Out 2027
Kiwi Walks, the developer behind the WitchSpring series, has announced Shade of the Marionette: The Story of Piyorita, a story-driven 3D action RPG set in the WitchSpring universe. The game is slated for a 2027 release on PlayStation 5, Nintendo Switch, Xbox, and PC, and will feature a doll named Piyorita as the protagonist.
Defender Of The Crown: The Legend Returns Review | TheXboxHub
Defender of the Crown: The Legend Returns offers three distinct experiences: a 'Retro' version preserving the original PC/NES game, a 'Classic' modernized take, and a new 'Kingdom' roguelike mode. While the 'Kingdom' mode shows promise with its deck-building and dice mechanics, the overall package struggles to meet modern standards, feeling arbitrary and limited. The game is best appreciated as a nostalgic museum piece rather than a contemporary strategy title.
Catch Flex Turns Your Whole Body Into The Controller
Catch Flex is a new rhythm and fitness game available on PC and handheld PC devices like the ASUS ROG Ally, utilizing a single camera to track the player's entire body as the controller. Priced at £8.39, the game requires no additional hardware like gamepads or VR headsets, and features ten original tracks with varying movement challenges. Players can also create custom levels using a web-based editor and compete via local split-screen or global leaderboards.
Worker-run studio KO_OP confirms layoffs
Indie studio KO_OP, developer of Goodbye Volcano High and Young Suns, has laid off 13 employees due to a significant drought in game development funding. The worker-run studio made the decision democratically to ensure its survival, with profits from Young Suns still being shared with impacted members. KO_OP is focused on securing new funding to rehire staff and continue development.
Moonlighter 2: The Endless Vault Review | TheXboxHub
Moonlighter 2: The Endless Vault offers an engaging blend of shop management and action RPG combat, building upon the foundation of its predecessor with a shift to 3D visuals and new mechanics. Despite its enjoyable moment-to-moment gameplay and satisfying progression systems, the game is significantly hampered by numerous technical issues including freezes, crashes, and bugs, making the overall experience far from painless.
BioWare crunched "21 days on, one day off" making Mass Effect, says former dev: "That was really, really…
Former BioWare cinematic designer Armando Troisi revealed that the development of the original Mass Effect involved extreme crunch, with teams working "21 days on, one day off" to meet impossible goals set by director Casey Hudson. Despite the grueling conditions and technical challenges of using a new engine, IP, and console, Troisi expressed pride in the final product, calling it a profound interactive film.