3D Modeling
Ongoing coverage on 3D Modeling.
Latest coverage
Gaussian Splatting is my new favourite thing, so I hassled an ex-Epic artist to tell me everything he knows about the low-cost 'photo-real' rendering technique
Gaussian Splatting is a novel rendering technique that offers photo-realistic graphics with significantly lower resource costs compared to traditional methods. This article explores the technology with insights from former Epic Games artist Christoph Schindelar, detailing its potential to streamline game development pipelines and create highly detailed assets with less manual work. While not yet widely adopted in major releases, its ability to capture complex visual phenomena makes it a promising tool for developers, especially smaller teams.
PlayStation’s First-Party Studios Are Using Generative AI for QA, 3D Modeling, Animations
Sony is integrating generative AI tools into PlayStation Studios' development pipelines for tasks like QA, 3D modeling, and animation, using tools like Mockingbird for facial animations. While Sony emphasizes AI as an amplifier for human creativity, other studios like Mundfish, IO Interactive, and Take-Two Interactive have expressed caution or confirmed no AI use in their current projects, particularly for art assets in games like Grand Theft Auto 6.
New Minecraft Skin Creation Toolkit Brings 3D Modeling to Pixel Art
A new skin creation toolkit for Minecraft, developed by Zeit709_ and integrating Blockbench's 3D modeling with the game's pixel art style, has been released. This tool aims to provide creators with professional-grade capabilities for designing character skins, potentially raising the quality and complexity of custom content within the Minecraft community.
Monolith Soft Shares Behind-the-Scenes Insights on Tears of the Kingdom Development Character Art and Modeling
Monolith Soft has shared behind-the-scenes details from the development of The Legend of Zelda: Tears of the Kingdom, focusing on the character art and modeling team's collaboration with Nintendo. The team discussed technical challenges, particularly with the building and fusion systems, and their efforts to ensure visual consistency and player feedback through enemy design.
UModeler X to Become Free on April 15 — Expanding Professional 3D Workflows and Introducing AI Assistant ‘PicoBerry’ Inside Unity
UModeler Inc. announced that its 3D authoring tool, UModeler X, will become free for all Unity users starting April 15, 2026. The update also introduces PicoBerry, an AI assistant designed for direct asset generation and editing within the Unity Editor. UModeler X is optimized for Unity 6 and offers features for modeling, UV editing, rigging, and skinning.
Tencent Games' VISVISE Makes Its GDC Debut, Showcasing Full-Stack AI Animation and Modeling Solutions
Tencent Games showcased its AI-driven creation platform, VISVISE, at GDC for the first time, featuring the industry's first deployable multimodal motion generation large model and an AI-powered 3D modeling pipeline. The platform aims to accelerate game artistic creation by automating tasks like animation generation, rigging, and 3D mesh creation, allowing studios to focus more on creativity. Director of AIGC Product R&D, Cheng Ge, presented on how these tools can reduce manual labor for artists.