Accessibility
Ongoing coverage on Accessibility.
Latest coverage
The Witcher 3 Remastered Patch Notes Detail PlayStation 5 Enhancements & New Features
A new patch for The Witcher 3: Wild Hunt Remastered introduces significant enhancements for PlayStation 5, including multithreaded rendering, improved lighting, and enhanced motion blur. The update also brings substantial gameplay changes like a reworked skill system, equipment reforging, polished combat, and UI/accessibility improvements, alongside expanded Photo Mode features. The remaster is set to release on September 29, 2026, for PlayStation 5, Xbox Series X|S, PC, and Nintendo Switch 2.
CD Projekt lays out why you should play The Witcher 3 Remastered
CD Projekt Red outlines the significant changes in The Witcher 3: Wild Hunt - Complete Edition, emphasizing that it's more than just a visual upgrade. Key improvements include a revamped skill tree, enhanced monster combat, new animations, and updated cameras. The remaster also introduces extensive accessibility options, including a 'Bard's Ballad' preset, and adds cross-platform mod support.
The Witcher 3 Remaster overhauls skill trees, adds new quest markers, brings a mode to "reduce cognitive load," and more, CD Projekt Red reveals in patch notes
CD Projekt Red has detailed significant changes coming to The Witcher 3: Wild Hunt with its remaster, including overhauls to skill trees, new quest markers, and the addition of a 'Bard's Ballad' mode designed to reduce cognitive load for accessibility. The update also features visual and audio improvements, a more immersive meditation system, and expanded photo mode options.
Marvel's Wolverine Fixes Another Criticised Mechanic
Insomniac Games has released an update for Marvel's Wolverine that adds a toggle feature to disable the game's "Senses" mechanic, addressing a common criticism. This update also includes bug fixes, such as resolving an issue where Wolverine would get stuck sliding down a tree.
Marvel's Wolverine finally lets you turn off overbearing Scent Trails for side content, but "story-critical senses will still appear in the world"
Insomniac Games has released an update for Marvel's Wolverine that allows players to disable certain overbearing gameplay elements like Scent Trails for collectibles and audio cues for Material Crates. However, 'story-critical senses' will remain enabled. The update also addresses bugs and includes sales figures showing the game sold 1.9 million copies in three days, surpassing Death Stranding 2's lifetime PlayStation 5 revenue.
Rayman Legends Retold overview trailer
Rayman Legends Retold is set to launch on December 3, 2026, and will feature a comprehensive suite of customizable accessibility options. These features, including gameplay assistance tools and visual/input adjustments, can be enabled or disabled independently, even during co-op play.
Should action games let us skip the action?
Rebel Wolves is considering adding an easier difficulty to The Blood of Dawnwalker, potentially including a combat skip option, following player requests. This move towards greater accessibility is explored through examples like South of Midnight and Dragon Age: The Veilguard, with the article questioning if combat skip is becoming a new standard for narrative-heavy games.
I'm taking Insomniac's Wolverine patch as a sign: This is as bad as it's going to get
The author views Insomniac Games' recent hotfix for Marvel's Wolverine, which reduces the intensity of Scent Trails and Audio Sense indicators, as a positive sign that excessive handholding in blockbuster games may be on the decline. While acknowledging the need for some guidance, the article criticizes the current level of visual cues as overly intrusive and suggests this adjustment indicates a potential shift in game design trends.
Wolverine Patch Aims To Fix Early Criticisms
Insomniac Games has released patch v1.001.005 for Wolverine, addressing early criticisms regarding the "scent trail" and "audio sense" features. The update aims to make these visual cues less intrusive and promises further optimization, potentially including a toggle option for players.
Control Resonant Review – Pattern Recognition
Control Resonant is a resounding success, offering Remedy Entertainment's best-feeling gameplay and an intriguing world. The game shifts from a third-person shooter to a character action game, focusing on Dylan Faden's melee combat with the Aberrant weapon. It features a strong narrative, excellent performances, and industry-leading art and technical design, with robust accessibility options.
I Played WoW: Forever On A Controller, And That’s Big News
Blizzard Entertainment has announced that World of Warcraft: Forever will feature full controller support at launch, a significant development for the MMORPG series. While in alpha during a BlizzCon demo, the controller implementation worked surprisingly well, offering intuitive controls for combat and interaction, though inventory management remains cumbersome. This move could pave the way for potential console versions and improves accessibility on PC.
Control Resonant's assist mode can make your life harder, if you're "actively looking for pain"
Remedy Entertainment's upcoming game, Control Resonant, will feature an assist mode that allows players to customize difficulty and accessibility settings. Lead Gameplay Designer Sergey Mohov explained that the system is designed to cater to players seeking a challenge as well as those who want to tailor the experience to their needs, emphasizing that adjustments will not impact achievement eligibility.
Zero Parades: Director’s Cut Revealed And PS5 Edition Release Date Announced
ZA/UM Studio has announced the Director's Cut version of Zero Parades, which will be a free update for existing PC owners on October 1. A PlayStation 4 version is set to release on November 3, with a PlayStation 5 edition also coming soon. The Director's Cut adds substantial new content, including a new Dramatic Encounter, the ability to explore earlier versions of levels, developer commentary, re-recorded voiceovers, and numerous improvements to accessibility, controls, and interface.
Marvel’s Wolverine Voice Actor is Proud of Having Voiced Logan Despite Criticisms
Liam McIntyre, the voice actor for Logan in Marvel's Wolverine, expressed pride in his performance despite the game's divisive reception. He drew parallels to his earlier career, noting his experience with beloved characters and criticism. Insomniac Games and Marvel Games thanked him for his work, and the developer is actively gathering player feedback to refine the experience.
Duskfade Interview – Player Feedback, Future Content, Accessibility, And More
Weird Beluga discusses player feedback on Duskfade, noting that many players connect with the game's emotional story and nostalgic gameplay. The studio is considering future content, potentially exploring new characters or timelines, and is looking to improve combat based on reviews. Inspirations for the clockpunk aesthetic include Alice: Madness Returns and the desire to evoke feelings of time and memory.
Marvel’s Wolverine Doesn’t Display Scent Trails All the Time, Says Community Director
Insomniac Games' community director James Stevenson clarified that the scent trail mechanic in Marvel's Wolverine is not always active and represents Logan's tracking abilities. This addresses discussions stemming from reviews that questioned its presence in accessibility options. The game is set to launch exclusively on PlayStation 5.
Control Resonant’s Assist Mode Lets You Adjust the Challenge (And Won’t Gate Trophies/Achievements)
Remedy Entertainment has introduced an Assist Mode for Control Resonant, allowing players to customize enemy aggression, projectile speed, and other mechanics to adjust the challenge. Notably, using these options will not prevent players from earning Trophies or Achievements, aligning with the game's theme of player choice. Control Resonant is set to launch on September 24th for Xbox Series X/S, PlayStation 5, and PC.
"We want to invite people into this big tent with this grimdark setting": Creative Assembly on how they plan to ease strategy newbies into Total War: Warhammer 40,000
Creative Assembly aims to make Total War: Warhammer 40,000 approachable for new players with two tutorial campaigns that introduce systems gradually. The developers want to welcome newcomers to the grimdark setting while showcasing what makes the Total War series great, with plans for ongoing updates rather than sequels.
Marvel’s Wolverine Review – Claws and effect
Marvel's Wolverine is a dark and brutal cinematic action-adventure that excels with its gratifying combat and heartfelt story about trauma. Insomniac Games delivers strong performances and impressive production values on the PlayStation 5, though some 'gamey' elements feel shoehorned in and it doesn't significantly innovate on the superhero genre. The game offers a compelling narrative with intense action balanced by character moments.
Nintendo Switch 2 and Switch update 23.0.0 out now, patch notes – VRR support in docked mode, Mii Maker music, and more
Nintendo has released system update version 23.0.0 for the Nintendo Switch and Nintendo Switch 2. Key features include Variable Refresh Rate (VRR) support in docked mode when connected to a compatible TV, new music tracks for the Mii Maker, and improvements to system stability and user experience. The update also adds options for virtual game cards, system transfers to the Switch 2, and enhanced accessibility features.