AI Upscaling
Ongoing coverage on AI Upscaling.
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″It's Just So Lame″ - RTGI Modder Thinks DLSS 5 Is Impressive But Shares AI Slop Sentiment
PlayStation 5 lead system architect Mark Cerny discusses the evolution of PlayStation Spectral Super Resolution (PSSR), a technology similar to FSR 4, which is expected to be available for 2026 titles on the PlayStation 5 Pro. The interview touches upon the transformative quality upgrades and the sentiment surrounding AI upscaling technologies like DLSS 5.
Kingdom Come: Deliverance 2 director defends DLSS 5: 'No way haters will stop this'
Daniel Vávra, director of Kingdom Come: Deliverance 2, has defended Nvidia's DLSS 5 technology against criticism, calling it a significant advancement. Despite controversy surrounding AI upscaling and its potential impact on artistic intent, Vávra believes the technology can be fine-tuned by developers. The article also touches upon Vávra's past controversial statements and the evolving representation in Kingdom Come: Deliverance 2.
Nvidia DLSS 5 – Why Is It So Controversial?
NVIDIA's new DLSS 5 technology is facing significant controversy within the gaming community, with concerns that it may override developers' artistic visions and homogenize game aesthetics. While NVIDIA claims the technology is controllable by developers and optional for players, early demonstrations on well-known games like Resident Evil 4, Starfield, and Hogwarts Legacy have drawn criticism for altering character appearances and game tone. The article discusses both the criticisms and NVIDIA's defense, suggesting that clearer communication and more nuanced demonstrations are needed to build trust.
"Haters" won't stop DLSS 5, says Kingdom Come Deliverance 2 director
Daniel Vávra, creative director for Kingdom Come: Deliverance II, has publicly supported Nvidia's DLSS technology amidst criticism. He believes that despite some negative opinions, technologies like DLSS are crucial for advancing game performance and visuals.
Dark Trip – Meta Quest Review | Terminal Gamer
This review of Dark Trip for Meta Quest discusses the implications of AI in gaming, specifically focusing on Nvidia's DLSS 5 technology. The Digital Foundry team acknowledges they may have rushed their initial coverage, highlighting the complex issues surrounding machine learning's role in game development and performance.
Nvidia CEO says "I don't love AI slop myself" after giving Resident Evil Requiem's Grace a DLSS 5…
Nvidia CEO Jensen Huang stated he dislikes 'AI slop' following criticism of the company's DLSS 5 technology, which was applied to games like Resident Evil Village and Starfield. Huang clarified that DLSS is an integrated tool for artists, not a post-processing effect, and that artists can choose not to use it.
PS5 Pro architect Mark Cerny says Sony's updated PSSR tech is 'something like 100 microseconds faster than the…
PlayStation console architect Mark Cerny revealed that Sony's updated PlayStation Spectral Super Resolution (PSSR) AI upscaling technology is approximately 100 microseconds faster than the original. This improvement allows for an 'Enhance PSSR Image Quality' option to force-upgrade supported games, leading to better image stability and clarity. The update has begun rolling out for various PS5 Pro enhanced titles.
PS5 Pro’s “Enhance PSSR Image Quality” Option Won’t Get Updated With Future PSSR Versions
PlayStation 5 Pro lead architect Mark Cerny stated that the 'Enhance PSSR Image Quality' option will not be updated with future PSSR versions, allowing the community to provide clear guidance on its use. While current machine learning libraries are in early stages for PlayStation, Cerny indicated that future updates to PSSR and the introduction of frame generation technology, co-developed with AMD, are planned for PlayStation platforms, though no further releases are scheduled for this year.
Why everyone hates NVIDIA DLSS 5 (but will love it eventually)
NVIDIA's DLSS 5 technology has faced significant backlash due to its AI-driven upscaling, which critics argue results in an overly smoothed and artificial look, particularly on human faces. Developers were reportedly blindsided by the technology's implementation, which functions more as a 2D post-processing filter than a deep integration with game geometry. Despite initial criticism, the article suggests that like previous NVIDIA technologies, DLSS 5 may eventually become an industry standard, highlighting the ongoing tension between technological advancement and artistic intent in game development.
Mark Cerny Confirms Frame Generation "Should Be Seen At Some Point On PlayStation Platforms"
PlayStation 5 lead system architect Mark Cerny confirmed that machine learning-based frame generation technology is coming to PlayStation platforms through a collaboration with AMD. However, he advised that no further updates regarding this technology are expected within the current year.
NVIDIA (NVDA) says DLSS 5 takes a 2D frame plus motion vectors as input
NVIDIA has provided further details on its DLSS 5 technology, explaining that it processes a 2D frame along with motion vectors as its primary inputs. This clarification sheds light on the underlying mechanisms of their latest AI upscaling solution.
Op Ed
The article discusses two separate controversies in the gaming industry: backlash surrounding Nvidia's DLSS 5 technology and criticism of The Sims 4's new Maker Marketplace, which is seen as an insult to players and modders.
One of the best-value gaming laptops available right now: RTX 5070 Ti, 32GB RAM, OLED, Core Ultra 9 for $1,549
The Acer Predator Helios Neo 16S gaming laptop is available for $1,549.99, featuring an NVIDIA GeForce RTX 5070 Ti, 32GB of DDR5 RAM, a 240Hz OLED display, and an Intel Core Ultra 9 processor. This deal offers significant value for a high-performance gaming laptop. Additionally, the article touches on Nintendo's potential Switch 2 design changes due to EU regulations and Nvidia's defense of its DLSS technology against AI upscaling criticisms.
"The underlying geometry is unchanged" - turns out DLSS 5 really is just a filter over 2D images, as Nvidia employee reveals: "Materials are inferred from the rendered frame"
An Nvidia employee has clarified that DLSS 5 utilizes 2D imagery and motion vectors, functioning similarly to an Instagram filter by inferring materials from the rendered frame rather than altering underlying geometry. While developers will have controls for intensity and color grading, the AI's interpretation of the image appears to be an on or off function, raising concerns about artistic intent.
I really thought Nvidia's DLSS 5 was going to be smarter than this
Nvidia's DLSS 5 technology appears to rely on a static 2D image and motion vectors, rather than a deeper understanding of 3D geometry or lighting. While impressive in its real-time application and consistency, its enhancements are based on inference from a single frame, leading to concerns about artistic control and potential homogenization of character appearances. Developers have limited options to tune the effect, primarily through sliders and masking, raising questions about the fusion of structured game data and generative AI.
Nvidia admits DLSS 5 is just a 2D AI filter, slop status TBD
Nvidia has clarified that its DLSS 5 technology primarily functions as a 2D AI filter that reworks the final frame, with motion vectors being the main additional input. The exact implementation and its impact on image quality are still under evaluation.
Random: AI Has Ruined A Classic Mario Cartoon On MeTV
The Super Mario Bros. Super Show! is reportedly suffering from poor AI upscaling during its broadcast on MeTV Toons, significantly altering the appearance of characters like Mario and Luigi. Fans have shared screenshots online highlighting the drastic and often unflattering changes to the classic cartoon's visuals.
Engadget Podcast: Why does everyone hate NVIDIA's DLSS 5 AI upscaling?
NVIDIA's announcement of DLSS 5 has sparked controversy due to its shift in focus from upscaling to AI-driven lighting and materials, differing from previous versions. Analyst Anshel Sag joins the podcast to discuss his experience with DLSS 5 demos and the negative reception from gamers. The discussion also touches upon Xbox's Project Helix.
Engadget Podcast: Why does everyone hate NVIDIA's DLSS 5 AI upscaling?
NVIDIA's announcement of DLSS 5 has sparked controversy among gamers due to its shift in focus from upscaling to AI-driven lighting and materials. Analyst Anshel Sag joins the podcast to discuss his experience with the technology and the immediate negative reactions online. The discussion also touches upon future developments for Xbox and other unrelated tech news.
Nvidia DLSS 5 Works Off 2D Frames and Motion Vectors, Artists Seemingly Can’t Make Big Model Changes
Nvidia has provided further details on its DLSS 5 technology, explaining that it operates by processing 2D frames and motion vectors to generate output frames. Company evangelist Jacob Freeman confirmed that the AI model is trained to understand scene semantics but clarified that the underlying geometry of game assets remains unchanged. While developers can control intensity, color grading, and masking, direct control over specific artistic alterations like character makeup is currently limited, leading to discussions about artistic control versus AI capabilities.