AI
Ongoing coverage on AI.
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Games Inbox: Is Starfield a good game?
Readers express disappointment with Starfield's gameplay and its impact on Bethesda's development timeline, questioning its upcoming PlayStation 5 release. Concerns are also raised about Nvidia's DLSS 5 technology and its perceived negative effect on game art and visual quality, with some readers hoping for a more traditional approach from future consoles and developers.
"First of All, They're Wrong" – Nvidia CEO Jensen Huang Responds to DLSS 5 Backlash - IGN
Nvidia CEO Jensen Huang addressed backlash to the upcoming DLSS 5 technology, stating critics are 'completely wrong.' He emphasized that DLSS 5 offers generative control at the geometry level, not just post-processing, and that game developers retain implementation control. The controversy stems from perceived aesthetic changes shown in promotional materials.
Epic Games producer says people worried DLSS 5 is "detracting from art direction" are "absolutely insane," and "you guys would be going nuts" if it was not AI
Epic Games lead producer Jean Pierre Kellams defended NVIDIA's DLSS 5 technology, arguing that concerns about AI detracting from art direction are unfounded. He highlighted improvements in lighting and material rendering, suggesting players would be impressed by the visual fidelity regardless of the AI's involvement.
Bethesda drops unusual tease that it'll have Starfield news for us ″next week″
Bethesda has teased that new information regarding Starfield will be released next week. The article also discusses the game's visual presentation, noting the presence of AI filters and expressing hope for improvements in lighting.
Gamers are right to be disgusted by NVIDIA's DLSS 5
Gamers have expressed widespread disgust and skepticism towards NVIDIA's new DLSS 5 technology, which uses AI to enhance lighting and materials. Critics argue it's another form of 'AI slop' that can homogenize visuals and stray from artistic intent, despite NVIDIA's claims of developer control. While the technology's full impact remains to be seen, the negative reaction highlights gamer concerns about AI's role in game development.
Nvidia's new Vera CPU has been designed for 'extremely high' single-core performance, but it's not…
Nvidia has unveiled its new Vera CPU, featuring Olympus cores designed for extremely high single-core performance and efficiency, primarily for AI servers. While currently not intended for PCs, rumors suggest these cores could power future Nvidia PC processors, potentially codenamed N2. The company also revealed its roadmap includes a follow-up CPU codenamed 'Rosa'.
Bethesda promises Nvidia's controversial DLSS 5 AI filters will be "totally optional" for players
Bethesda has assured players that Nvidia's controversial DLSS 5 AI filters will be entirely optional and controlled by their art teams. Following community concerns about the AI's impact on character and lighting aesthetics, particularly in Starfield, Bethesda stated they will adjust the final effects to align with their artistic vision. The company emphasized that players will have the choice to enable or disable the technology.
Krafton to invest $1 billion into South Korea defense company partnered with the U.S. navy
Krafton has announced a strategic alliance and investment of approximately $1 billion into Hanwha Aerospace's global AI, robotics, and defense initiatives. The partnership aims to develop and commercialize technology across various sectors, including defense, and will involve Krafton investing in a fund managed by Hanwha Asset Management. The companies plan to leverage Krafton's experience with large-scale game data and virtual worlds for physical AI training and verification, and will establish a joint venture for seamless development and commercialization.
Nvidia's DLSS 5 Teases AI-Powered, Photo-Realistic Lighting--And The Backlash Is Strong
Nvidia has announced DLSS 5, a new AI-powered technology that aims to create photorealistic lighting and material changes at a per-pixel level. While demonstrated with striking results on games like Resident Evil Requiem and Starfield, the announcement has drawn significant backlash from some developers and players who feel it alters artistic intent and applies an "airbrush filter." The technology is slated for release later this year and requires high-end hardware, with early previews suggesting substantial VRAM demands.
PSSR på PS5 Pro uppgraderat – spel som Crimson Desert, Silent Hill f, Cyberpunk 2077 stöds nu eller snart
The PlayStation Spectral Super Resolution (PSSR) upscaling technology on the PlayStation 5 Pro has received an upgrade, promising improved stability, sharper details, and more consistent performance. Several games, including Crimson Desert, Silent Hill 2, Silent Hill f, and Cyberpunk 2077, are now supported or will be soon, with titles like Control, Alan Wake 2, and Final Fantasy VII Rebirth already patched.
Nvidia visar upp "fotorealistiska" DLSS 5 – möts av kritik
Nvidia has unveiled DLSS 5, an AI-driven technology promising photorealistic lighting and materials for games, set to release this fall. While Nvidia touts it as a breakthrough, the announcement has been met with significant criticism online, with some users likening it to an "AI filter." However, outlets like Digital Foundry express enthusiasm for its potential to advance graphics, while Nvidia asserts that developers retain full control over game aesthetics.
Nvidia Defends DLSS 5 By Noting That Developers Will Have “Full, Detailed Artistic Control”
Nvidia has defended its DLSS 5 technology, emphasizing that game developers retain full artistic control over its implementation, including intensity, color grading, and masking. The company clarified that DLSS 5 is not merely an AI filter but a process that uses game data to generate new visuals, anchoring them to the source 3D content. This statement comes after criticism regarding changes to character appearances in showcased games like Resident Evil Requiem and Starfield.
Dell Announces Upcoming Pro Precision And Pro Max Lineups
Dell has announced its upcoming Pro Precision and Pro Max lineups of laptops and workstations, set to launch throughout 2026. These new devices will feature NVIDIA RTX Pro Blackwell graphics, high RAM and SSD capacities, and Intel or AMD processors, catering to demanding professional and AI-driven tasks.
DLSS 5 Moves NVIDIA’s Upscaling Tech Toward Full Neural Rendering
NVIDIA unveiled DLSS 5 at GTC, a new neural rendering system designed to enhance real-time game graphics with photorealistic lighting and materials. Expected to launch this fall, DLSS 5 uses an AI model to process color and motion data, aiming for cinematic realism at up to 4K resolution. Several major studios, including Bethesda, Capcom, and Ubisoft, are already implementing the technology in upcoming titles like Starfield and Assassin's Creed Shadows.
Nvidia has just shown off DLSS 5 coming this Fall... and currently it looks a lot like an AI lighting filter
Nvidia has announced DLSS 5, a new AI-powered real-time neural rendering model set to launch this fall. The technology aims to enhance visual fidelity by adding photorealistic lighting and materials to games. While early demos showcase impressive results, they also highlight significant hardware requirements and raise questions about artistic intent and AI's role in game development.
MacBook Pro M5 Max 16-inch review: Still the pinnacle
The 16-inch MacBook Pro with the M5 Max chip continues Apple's legacy of powerful professional laptops, offering significant speed improvements over previous generations. While the design remains largely unchanged from the 2021 model, it boasts a stunning Liquid RetinaXDR display, a robust port selection, and exceptional battery life, making it a top choice for creative professionals despite potential upcoming OLED and touchscreen models.
Rumour: Pokemon Legends Galar to be prehistoric Pikmin-like game commanding groups of up to 30 Pokemon
A leak suggests that the upcoming Pokemon Legends game, tentatively titled Pokemon Legends: Galar, will feature Pikmin-like gameplay where players command up to thirty Pokemon. Set in prehistoric Galar approximately 1000 years before the invention of Poké Balls, the game is reportedly scheduled for a 2028 release or later and will focus on AI, physics, Pokémon behavior, and group dynamics.
'We want that the real-time images look indistinguishable from reality. We want them to look like a film.' Nvidia has lofty goals for path-traced graphics, but its support for Microsoft's shader stutter cure is a lot more interesting to me
Nvidia aims for photorealistic graphics in future games by leveraging AI and path tracing, with a focus on improving real-time rendering to be indistinguishable from film. The company is also officially supporting Microsoft's Advanced Shader Delivery system to eliminate shader compilation stutters for PC gamers, with broader adoption expected across platforms and hardware vendors.
Morning Metaverse
Peacock has introduced a significant revamp including vertical video, casual games, and an AI feature. Separately, Disney+ has resolved Dolby Vision HDR issues following a dispute.
Morning Safety Dance
Researchers demonstrated how Perplexity's Comet AI browser can be tricked into a phishing scam in under four minutes. The article also touches on the broader risks of rogue AI agents working together to hack systems and mentions Google's rapid response to Chrome vulnerabilities.