Art Style
Ongoing coverage on Art Style.
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World of Warcraft: Forever dev tells fans concerned by datamines and screenshots to "reserve judgment" until…
Blizzard Entertainment developer Josh Greenfield has urged fans concerned about the art style of World of Warcraft: Forever to reserve judgment until they can experience the game in person. He stated that datamined models and screenshots may not be fully representative of how assets appear in-engine, addressing community worries that the new MMO looks too similar to its retail counterpart.
32-year Nintendo and Zelda veteran reacts to the Ocarina of Time remake, suggesting Shigeru Miyamoto's love of…
Veteran Nintendo artist Takaya Imamura, known for his work on Star Fox and The Legend of Zelda: Majora's Mask, commented on the art style of the upcoming The Legend of Zelda: Ocarina of Time remake. He suggested that the new character designs reflect Shigeru Miyamoto's fondness for puppet theater, particularly Japanese marionettes.
'It Definitely Was a Shock': The Legend of Zelda: Ocarina of Time Artwork Splits Fans Following Trailer Reveal
New artwork for a remake of The Legend of Zelda: Ocarina of Time has sparked a divided reaction among fans following its reveal during a Nintendo Direct presentation. Players are discussing the new art style, with opinions split on its suitability for the classic title.
Castlevania Belmont's Curse blends the classic Metroidvania's soul with Dead Cells' immaculate style
Castlevania: Belmont's Curse, developed by Evil Empire, blends the classic Metroidvania style with the visual flair of Dead Cells. The game features a vibrant art style set in a monster-filled Paris and introduces Rose Belmont as the protagonist. Its combat system offers a dynamic mix of melee and spells, while the iconic Vampire Killer whip serves as a primary traversal tool, addressing common Metroidvania movement woes.
Tormentum II Review | TheXboxHub
Tormentum II is a visually stunning gothic point-and-click adventure game that draws heavy inspiration from H.R. Giger and Zdzisław Beksiński. Despite its dark aesthetic, the game features warm characters and surprisingly straightforward puzzles, making it accessible. The narrative offers significant choices that lead to divergent endings, though the writing can occasionally be verbose.
Borderlands 4’s FL4K and the Last Resort digs into Tediore lore
Gearbox Software has revealed details about Borderlands 4 Story Pack 2, titled FL4K and the Last Resort, set to release on September 10, 2026. This expansion introduces the volcanic island of Providence, a new tropical resort setting, and pits players against the weapon manufacturer Tediore. Players will team up with Vault Hunter FL4K to rescue his skag, Mr. Chew, and will encounter new gameplay mechanics like ziplines and environmental hazards.
Gurei Review
The review for Gurei highlights its beautiful art style and strong central theme, but criticizes shaky gameplay foundations. A notable WTF moment mentioned is a monkey boss that throws feces.
Gurei Review
Gurei features a beautiful art style and a strong central theme, but its gameplay foundations are shaky. The review highlights a memorable monkey boss that throws feces as a notable WTF moment.
Wind Waker 2 was in development before Zelda lead Eiji Aonuma was told Toon Link "alienated" American teenagers, so we got Twilight Princess instead
The development of The Legend of Zelda: Twilight Princess was influenced by concerns that The Wind Waker's cel-shaded art style alienated North American teenagers. Eiji Aonuma revealed that The Wind Waker 2 was transformed into Twilight Princess to appeal to a more mature audience, a decision that also facilitated gameplay innovations like horseback combat. This shift in art direction was also influenced by the popularity of epic fantasy films.
Don't let this beautifully-drawn action RPG starring two girls trained in Sekiro-style combat get lost in the sea…
Lunarium is a beautifully drawn action RPG with Sekiro-style combat that aims to stand out on Steam. The game features a hand-drawn art style reminiscent of Nier: Automata and Final Fantasy, with gameplay focusing on the synergy between two characters, Ave and Lune. Lunarium is set to release on Steam on July 28.
Game Freak admits Beast of Reincarnation "doesn’t really fit our vibe" after decades of stylized Pokemon but knew "photorealism would be the best fit" for the action RPG
Game Freak director Kota Furushima stated that the studio was aware that Beast of Reincarnation's photorealistic art style doesn't align with their typical "vibe" established by franchises like Pokémon. Despite this, the team felt realism was the best fit for the action RPG's core concepts and presented a new challenge for the company.
Helix: Descent N Ascent Review – Black and white and puzzled all over
Helix: Descent N Ascent is a puzzle game for PC and Nintendo Switch that features a striking black-and-white art style inspired by various comic influences. The game challenges players with intricate puzzles that require critical thinking and the combination of unique abilities, while its narrative is conveyed through environmental storytelling and collectible scraps of paper. Despite some minor issues with unexitable puzzle rooms, bugs, and potential eye strain from its art style, the game is praised for respecting player intelligence and offering a satisfying experience.
'Similar Art Styles Make the Comparisons Inevitable' — Palworld and Pokémon Fans Are Arguing Over Whether New Whale Pal Panthalus Copies Kyogre
Fans of Palworld and Pokémon are engaged in a debate regarding the new Pal, Panthalus, and its perceived similarities to the Pokémon Kyogre. The discussion centers on whether Panthalus's art style is too similar to Kyogre's, leading to accusations of copying.
Realm of Ink Review (PS5) – A Beautiful Roguelite That Finds Its Own Identity | Invision Game Community
Realm of Ink is a PlayStation 5 roguelite that distinguishes itself through its unique ink-wash art style and engaging narrative about a character trapped within a story. While it doesn't reinvent the genre, its stylish presentation, solid combat, and interesting companion system make for an enjoyable experience. The game runs smoothly on PS5, though its balance can lead to players becoming overpowered.
Slay The Spire 2 Is Choosing “Shit” Art Over Generative AI
Mega Crit co-founder Casey Yano explains the decision to use intentionally crude, MS Paint-style placeholder art in Slay the Spire 2 instead of generative AI. This approach sets player expectations for the early access title, maintains authorial intent in the art process, and injects personality into the game. While the studio uses AI for code review and as a thesaurus, they firmly reject generative AI for art due to its lack of expression and potential to harm reputation.
Transform traditional Chinese ink-wash painting into a living world in Qianli: The Vastscape Scroll, coming to Steam on July 17
2P Games and Betobe Studio announced that their building game Qianli: The Vastscape Scroll will be released on Steam on July 17 for $9.99, with a 10% launch discount. The game features a traditional Chinese ink-wash painting art style where players craft serene landscapes and encounter mystical beings.
The Daily Grind: Which MMORPG would’ve been more successful with different graphics?
This article discusses how different graphical styles could impact the success of MMORPGs, using Borderlands' development as an example. Take-Two CEO Strauss Zelnick recounted how a last-minute decision to change Borderlands' graphics to a cel-shaded look, despite significant cost and time investment, was crucial to its success. The piece invites readers to consider which MMORPGs might have benefited from a similar artistic overhaul.
Talking Point: What Do You Think Of Link's New Ocarina Of Time Design?
Following the announcement of The Legend of Zelda: Ocarina of Time's remake for Nintendo Switch, players are discussing Link's new design. While some appreciate the attempt at a more realistic art style, others find it dull and lacking the series' usual visual identity, drawing comparisons to Unreal Engine 5 projects.
Zelda: Ocarina Remake’s Lack Of Gameplay Did It A Disservice
Nintendo officially announced a remake of The Legend of Zelda: Ocarina of Time, coinciding with the series' 40th anniversary. The initial reveal featured a cinematic trailer showcasing the game's world and Link's awakening, but notably lacked gameplay, leading to divisive reactions regarding the chosen art style.
Wizard of Oz: Hidden Object Games Review | TheXboxHub
Wizard of Oz: Hidden Object Games by Crisp App Studio adapts L. Frank Baum's classic with a picture book illustration style, departing from typical photo-realism. While the game attempts a coherent story and offers multiple modes like spot-the-difference and puzzles, the review criticizes the art for being too clear and characterless, making object finding trivial. The narrative also stops abruptly before reaching the Wizard, leaving the experience feeling incomplete.