Artistry
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From Drawing ‘Weird Shit’ to GRIME 2: An Indie Success Story
The article highlights the journey of indie developer Jakerswise, who is preparing to launch their second game, GRIME 2, after eight years of development. It emphasizes the passion and artistic dedication required in indie game development, contrasting it with larger studio practices and celebrating individual creative vision.
Phantom Blade Zero isn't using AI: "Human artistry is the value itself"
S-Game has confirmed that Phantom Blade Zero will not use generative AI in its development, emphasizing that all content is created by human artists. The studio highlighted the use of motion capture for characters and martial arts professionals for combat, with hand-drawn maps inspired by traditional Chinese art. This commitment to human artistry is presented as a core value of the game's development.
Phantom Blade Zero Team Rejects All AI Development as It Finishes Making One of PS5's Most Anticipated Games
Developer S-GAME has stated that Phantom Blade Zero, a highly anticipated PlayStation 5 title, has been developed entirely without AI visual technology, emphasizing the value of human artistry. The studio is in the final stages of development, using motion capture from martial artists and 3D scans of real people to create authentic character models and combat. The game aims for a unique 'Kungfupunk' visual identity.