Boss Balancing
Ongoing coverage on Boss Balancing.
Latest coverage
Valorant's Neon is "curbed" for now, but Riot says "balancing her is definitely challenging"
Riot Games is discussing the challenges of balancing the agent Neon in Valorant, with Lead Agent Designer Dan Hardison and Agents & Live Product Manager Tiffy Tsay acknowledging her speed and movement abilities have been difficult to manage. Recent changes aimed to improve the 'playing against' experience by adjusting her High Gear ability and fuel replenishment, which has been considered a success in curbing player frustration and increasing agent variety.
Valorant patch incoming, and it is nerf central – here’s what’s in v12.09
Riot Games has released Valorant patch 12.09, focusing on significant balance changes for agents and weapons. Neon's mobility has been adjusted to reduce her evasiveness, and shotguns are now less accurate while moving, jumping, or using ropes. The Bucky, Judge, and Shorty shotguns have also received specific nerfs. Additionally, the patch includes improvements to the text evaluation system for detecting abusive chat and adds support for AMD Anti-Lag 2 on PC.
The first Crimson Desert update makes bosses less punishing, and I can hear the sighs of relief
The latest update for Crimson Desert introduces significant boss balancing changes, making encounters less punishing for players. The patch also includes new combo moves, menu improvements, and a tutorial for Abyss Gears.