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Brain-Computer Interface

Ongoing coverage on Brain-Computer Interface.

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EGamers.io

A San Francisco Startup Will Pay You $50 to Strap On a 4-Pound Helmet and Let AI Read Your Mind

San Francisco startup Conduit is recruiting participants for a study where they wear a four-pound helmet and talk to an AI for two hours, offering $50 to $55 for their time. The company aims to develop non-invasive mind-reading technology, envisioning a future where AI can be controlled directly through thoughts. Conduit's founders and a former OpenAI researcher believe this technology could be worth over a trillion dollars.

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PC Gamer

My sluggish limbs mean I'm terrible at Black Myth: Wukong on both a controller, as well as mouse and keyboard—so surely a brain-computer interface is the answer

At the World Artificial Intelligence Conference in Shanghai, attendees could try playing Black Myth: Wukong using a non-invasive brain-computer interface. The system calibrates in about five minutes and translates neural signals into game commands, with similar technology being used for medical applications. While latency and potential photo-sensitivity are concerns, this BCI offers a new input method for gamers, particularly those with mobility issues.

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Blues News

Control Issues

Demand for the Steam Controller may lead to a wait until next year for those who haven't reserved one. Separately, research is progressing on using only thoughts to control video games via brain-computer interfaces.

Blues News

etc., etc.

This article explores the use of a brain-scanning headset to enhance gaming performance. The technology aims to prime player focus, potentially leading to improved in-game results. The piece discusses the implications of such brain-computer interfaces for the future of gaming.

Blues News

Morning Tech Bits

China has approved the world's first invasive brain-computer chip, marking a significant advancement in the field. This development follows news of Elon Musk's SpaceX securing a property tax exemption.

Blues News

All Access

The University of Calgary is developing brain-computer interface technology that allows children with physical disabilities to play video games using only their minds. This advancement in assistive technology offers new avenues for accessibility in gaming.

Noisy Pixel

HP Omen AI and HyperX 2026 Gaming Tech Showcase: Modular Controllers, 80-Hour Headsets, and Brain-Computer Gaming

HP's Omen division and HyperX showcased new gaming technology focusing on modularity, customization, and AI-driven enhancements. Key reveals include headsets with up to 80-hour battery life, a leverless fighting game controller, a highly customizable traditional controller with Hall effect technology, and experimental brain-computer interface integration. The Omen software will also feature AI for dynamic system performance optimization.

PC Gamer

Is smellovision the future of VR gaming?: 'Projectile vomiting as your headset psychically projects the scent of yeast-infected rotting fish from the pregnant fox OC on the other side of the room'

Researchers are exploring the use of ultrasound to stimulate the brain's scent-processing regions, potentially enabling VR experiences with accurate odors. This technology could also serve as a method for inputting data directly into the brain, though its practical and ethical implications remain speculative and raise concerns about potential negative sensory experiences.

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Blues News

Saturday Mobilization

A new beanie has been developed that is capable of reading a user's thoughts. This technology represents a significant advancement in brain-computer interfaces, potentially opening new avenues for communication and interaction.

Blues News

Virtual Reality Check

Meta's significant investment in artificial intelligence is contributing to increased costs for its Quest virtual reality headsets. The article also touches upon advancements in brain-computer interfaces, citing an example of monkeys navigating a virtual environment using only their thoughts.

PC Gamer

Neuralink patient raiding in World of Warcraft after only 100 days of having the implant installed calls it 'pure magic… exploring Azeroth hands-free at full speed'

A Neuralink trial participant, paralyzed below the neck, is now playing World of Warcraft hands-free using the company's brain-computer interface after only 100 days. The implant translates neural signals into digital commands, allowing the user to control a computer and explore Azeroth entirely through thought. This development highlights the potential of Neuralink's technology for individuals with severe disabilities and for controlling various devices.

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