Business Development
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Gamescom Latam attendance up by 17.5% in 2026
Gamescom Latam saw a 17.5% increase in attendance in 2026, drawing 154,000 visitors. The event featured over 400 games and 175 exhibitors, with a significant rise in B2B meetings and generated business. Executives from Abragames and Brasil Games discussed the growth of Brazil's games industry, highlighting its potential for original IP development and the need for public funding and tax incentives.
ARC GAMES ANNOUNCES STRATEGIC LEADERSHIP TEAM UPDATES TO SUPPORT CONTINUED GROWTH AS AN INDEPENDENT PUBLISHER
Arc Games, an independent publisher of AA and indie titles, has announced several key leadership updates to support its continued growth. Michael Borras joins as VP of Business Development, while Jason Park, Zheng Zeng, and Jooyoung Chung take on expanded roles as Chief Operating Officer, Chief Technical Officer, and VP of Live Services, respectively. These changes aim to strengthen operational capabilities, expand global partnerships, and support the company's diverse publishing portfolio.
Bloober Team Has 7 Games in Active Development
Bloober Team has announced several leadership changes, appointing new heads for studio production, publishing, and business development. The studio currently has seven games in active development, with five being co-developed under the Black Mirror Games label. CEO Piotr Babieno emphasized a strategy of sustainable development and long-term stability, aiming for a balance between ambition and responsibility without reckless growth or layoffs.
ESA's iicon conference expands speaker lineup, with EA's Andrew Wilson joining CEOs of Ubisoft, Take Two, Riot, Savvy Games and more
The Entertainment Software Association's new iicon conference has expanded its speaker lineup, adding Electronic Arts CEO Andrew Wilson. He will join other industry leaders including Yves Guillemot of Ubisoft, Strauss Zelnick of Take-Two Interactive, Dylan Jadeja of Riot Games, and Brian Ward of Savvy Games Group. The event focuses on interactive entertainment and its expansion opportunities across various industries.
Latin America’s High-Growth Games Market Takes Center Stage at gamescom latam 2026
gamescom latam 2026 will be held in São Paulo, Brazil, from April 29 to May 3, highlighting Latin America's rapid growth in the gaming market. The event will feature B2B sessions on investment, AI, and IP development, aiming to foster business opportunities and connect the region with the global gaming ecosystem. Major companies like Microsoft, Nintendo, and Sony Interactive Entertainment are expected to attend.
PONCLE KEYNOTE LEADS EXPANDED B2B PROGRAMME AT LONDON GAMES FESTIVAL
The London Games Festival has expanded its B2B program, featuring a keynote from Poncle, the studio behind Vampire Survivors. The event includes a two-day Games Finance Market with £247 million in potential investment, a Self-Publishing Toolkit live session, and the first Games For Change London Summit focused on social impact through games. A 'Games meets film' convergence event, Screen Play, will also explore collaborations between creative industries.
Two more leadership exits take place at Xbox
Two more leadership figures have departed Xbox: VP of partnerships, business development, and marketing, Lori Wright, and general manager of gaming AI, Haiyan Zhang. These departures follow recent exits from other high-ranking executives at Microsoft Gaming. Haiyan Zhang will be joining Netflix's gaming team.
Testronic Strengthens Its US Center of Excellence with Key Senior Appointments
Testronic has announced several senior appointments to its US Center of Excellence, including Kevin Frazier as Regional QA Director and Nicole Closson as Business Development Manager. These hires aim to strengthen client partnerships and support the company's growth in the Americas video games market.
Nordic Pitch Puts Developer Spotlight at Nordic Game 2026, Alongside Expanded Networking with GIN
Nordic Game Spring 2026, taking place May 26-29 in Malmö, will feature the developer showcase Nordic Pitch and an expanded Games Industry Network (GIN) for business networking. Nordic Pitch allows studios three minutes to present their games to industry professionals, while GIN offers a B2B social network, database, and matchmaking system to streamline professional connections.
Original founders of Bossfight Entertainment re-launch studio as Bossfight
Several companies within the game industry have announced new leadership appointments and expansions in March 2026. ProbablyMonsters added three executives to its leadership team, Kasedo Games appointed Timea Edvi as publishing director, and Sixteen Tons named Sebastian Nußuam as CCO. Microsoft Gaming, Midwest Games, and Escape Velocity Entertainment also saw new hires in key roles.
Jobs Roundup: March 2026 | ProbablyMonsters expands its leadership team
Several gaming companies have announced new executive appointments. ProbablyMonsters added Jonathan Lander, David Reid, and Mark Subotnick to its leadership team. Kasedo Games appointed Timea Edvi as publishing director, Sixteen Tons named Sebastian Nußuam as CCO, and Microsoft Gaming welcomed Alison Zeng as strategic partner manager. Additionally, Adam Orth has become COO at Midwest Games, and Arah Collins joins Escape Velocity Entertainment as senior narrative designer.
Jobs Roundup: February 2026 | UK games publisher PQube appoints Dominic Wheatley as chairman
Several key appointments and leadership transitions have occurred across the games industry. Dominic Wheatley has been named chairman of PQube, Ricardo Briceno is the new CEO of Gamefam, and Craig Cincotta has returned to Xbox. Additionally, Christie Golden joins IO Interactive as principal writer, and Joshua Mills takes over as creative director for Rainbow Six Siege at Ubisoft Montréal.