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Independent again: Double Fine and Compulsion react to leaving Xbox and taking all their games with them
Double Fine Productions and Compulsion Games are returning to independent development after being let go by Microsoft as part of Xbox restructuring. Both studios will retain ownership of their games, including Psychonauts 2, Keeper, and South of Midnight. This move follows a period of significant layoffs and strategic shifts within Xbox.
Independence Weekend Audio Files
Spotify has confirmed the existence of streaming fraud following accusations made by a trader on the Kalshi exchange. The article details the implications of this confirmation for the music streaming industry.
Where did all the UK game events go?
The UK faces a significant decline in major consumer video game events, with many established shows like EGX and Insomnia folding or merging, and new attempts failing. This trend is attributed to rising costs, shifting global marketing budgets of major publishers away from such events, and the overwhelming draw of larger international shows like Gamescom. While smaller niche and B2B events remain successful, the lack of large-scale consumer gatherings is a concern for the UK's substantial gaming market.
Jobs roundup: July 2026 | Marathon director Joe Ziegler leaves Bungie
This article rounds up recent hires and departures within the games industry for July 2026. Notable moves include Joe Ziegler leaving Bungie's Marathon team, Chris Chung joining Neowiz, and Robert Henrysson stepping down as CEO of Supermassive Games. Several other companies announced new appointments across marketing, production, and business development roles.
Avowed, The Outer Worlds, and Fallout: New Vegas Developer Obsidian Entertainment Reportedly Also at Risk of Closure Amid Xbox 'Reset'
Obsidian Entertainment, the developer behind Avowed, The Outer Worlds, and Fallout: New Vegas, is reportedly at risk of closure as part of a broader 'reset' within Microsoft's Xbox business. This news follows reports of potential studio closures and project cancellations within Xbox.
OpenAI reportedly wants all AI companies to give the US government a stake in their businesses
OpenAI CEO Sam Altman is reportedly proposing that leading artificial intelligence companies offer the US government a five percent equity stake in their businesses. This initiative aims to involve sovereign funds in the burgeoning AI industry.
Krafton to pay out bonuses to Unknown Worlds Entertainment, CEO Ted Gill resigns
Krafton has agreed to pay out bonuses to the staff of Unknown Worlds Entertainment, the studio behind Subnautica 2, following a legal settlement. CEO Ted Gill is also resigning from the company for the second time. The bonus was reportedly tied to the release and success of Subnautica 2, which launched in early access in May and sold 4 million copies in its first week.
Krafton agrees to pay bonuses to Subnautica 2 devs following a year-long legal battle
Krafton Inc. has settled a year-long legal dispute with its subsidiary Unknown Worlds, agreeing to pay bonuses to all staff following the success of Subnautica 2. The settlement resolves accusations that Krafton attempted to avoid a $250 million payout triggered by sales targets. As part of the agreement, co-founder Ted Gill will depart the company, while Unknown Worlds will appoint new leadership from outside the existing companies.
Publisher Krafton finally agrees to pay bonuses to every Subnautica 2 staffer as Unknown Worlds CEO Ted Gill leaves again
Publisher Krafton has agreed to pay promised bonuses to all staffers at developer Unknown Worlds for Subnautica 2, following a legal dispute and the game's success. Unknown Worlds CEO Ted Gill is departing the company again, stating that new leadership is best for the studio's future. The agreement ensures all employees will receive payouts, with further incentives tied to the game's ongoing updates.
Subnautica 2 devs win: Krafton will pay the whole team "significantly more" bonuses than previously planned, but the CEO is still leaving after a settlement
Publisher Krafton has reached a settlement with Unknown Worlds, the developers of Subnautica 2, agreeing to pay the entire team significantly larger bonuses than initially planned. This resolution follows a legal dispute where ousted executives accused Krafton of attempting to avoid bonus payments, while Krafton cited neglect of duties. Although the settlement is reached, CEO Ted Gill will be leaving Unknown Worlds.
Subnautica 2’s Legal Troubles End With Bonuses And CEO’s Exit
Krafton Inc. and Unknown Worlds Entertainment have reached a settlement to end legal disputes involving Subnautica 2's CEO Ted Gill. As part of the agreement, Gill has resigned, and the entire development team will receive bonuses in three annual installments, with further incentives tied to game updates. New leadership is being sought for the studio.
Subnautica 2 Studio CEO Departs Again as Krafton Caves to Paying Promised Bonuses
Unknown Worlds Entertainment's CEO Ted Gill is stepping down again following a resolution with parent company Krafton over promised bonuses. After a legal battle, Krafton will pay over $250 million in bonuses to employees of Unknown Worlds, stemming from the acquisition in 2001 and the success of Subnautica 2, which has sold over four million copies in early access. The studio is also preparing updates for the game, including new features and improvements based on player feedback.
Business and Finance
A retailer has warned of potential stock shortages for Grand Theft Auto consoles. The article also questions the continued presence of Russian propaganda on the Steam platform, highlighting business and industry concerns.
Business and Finance
New York now has a mayor who is also a gamer, overseeing a significant $2.6 billion game industry within the state. This development highlights the growing intersection of gaming culture and political leadership.
AION 2 looks to make MMORPG's soar once again
AION 2 is set to launch internationally in September 2026 for PC, aiming to recapture the magic of the original MMORPG with significant updates. The game will feature enhanced flight mechanics, more action-oriented combat, and deep character customization. Developers from NC discussed learnings from the first AION, emphasizing improvements in combat and flight, and highlighted the company's commitment to long-term MMO support, drawing on expertise from former Amazon employees.
Breaking Down Our New Look At GTA 6
Rockstar Games has revealed pricing and preorder details for Grand Theft Auto 6, including new screenshots and artwork. The Ultimate Edition will cost $100 and include unique revolvers, potentially referencing Arthur Morgan from Red Dead Redemption 2. The game is set to release on PlayStation 5 and Xbox Series X on November 19.
Business and Finance
Kadokawa, the owner of Elden Ring, is facing a dispute between itself and activist shareholders. Separately, Google's parent company Alphabet is being added to the Dow Jones index.
Undersökning - Tredje gången gillt med Indiespelklubben! Vad tycks?
This article discusses the importance of indie games, highlighting titles like Paper Klay and Mina the Hollower. It also touches upon various game releases, remakes, DLC, and hardware news, including updates on Lords of the Fallen 2 and the Nintendo Switch 2.
Business and Finance
Tencent is reportedly considering withdrawing from several gaming investments, while GameStop's Ryan Cohen has withdrawn a CEO performance award as the company shifts its focus to eBay. These developments highlight shifts in the business and finance landscape of the gaming industry.
Eidos Montreal founder says modern execs are driven more by spreadsheets than passion for games
Stephane D'Astous, founder of Eidos Montreal, believes modern game executives are driven more by financial spreadsheets than a genuine passion for games. He notes the shift from smaller, more personal decision-making to large, financially motivated corporate strategies, citing the increased influence of entities like Tencent and sovereign wealth funds. D'Astous feels this change has led to unrealistic expectations and a less creative development environment.