Camera Perspective
Ongoing coverage on Camera Perspective.
Latest coverage
The maker of the Baldur's Gate 3 over-the-shoulder camera mod has gone to great lengths to demonstrate it's not like other third-person viewpoint solutions
A modder has created a 'True Third-Person Camera' for Baldur's Gate 3 to address criticisms that it's similar to existing camera mods. The new mod offers a more distinct over-the-shoulder viewpoint with greater control and flexibility compared to the game's built-in third-person mode or other community modifications.
Baldur's Gate 3 players on PC can't decide if the latest third-person camera mod is a revelation or a crime against Larian's original vision
A new 'true third-person camera' mod for Baldur's Gate 3 has gained significant popularity on Nexus Mods, sparking debate among players about whether it enhances or detracts from Larian Studios' original vision. While some players desire an optional third-person view similar to other modern games, others argue it goes against the CRPG's design principles.
Resident Evil Veronica Will Only Have 1 Camera Option Unlike Trailer
Capcom has confirmed that the upcoming Resident Evil Veronica remake will exclusively feature a third-person camera perspective, mirroring the original release. Series producer Yoshiaki Hirabayashi clarified that the first-person segments shown in the reveal trailer were a special creative choice for the announcement and not indicative of gameplay options. The remake is scheduled for release in 2027 and will include modern polish and mechanics.
Resident Evil Requiem Director Breaks Down Players' Camera Preferences
Resident Evil Requiem director Koshi Nakanishi discussed player camera preferences, noting that about 90% of players chose third-person for Leon's segments, while 60% opted for first-person for Grace's story, with 40% switching to third-person. Producer Masato Kumazawa stated these results were largely in line with development expectations, with regional preferences also noted.
The Daily Grind: Chase cam – yay or nay in MMORPGs?
This article discusses player preference for camera perspectives in MMORPGs, specifically contrasting first-person views with the 'chase cam' perspective that floats behind the player character. The author expresses a personal preference for the chase cam, finding true first-person views uncomfortable for roleplaying.
Amazing fan concept shows off what RE9 would look like with a classic fixed camera—and I think it should make a comeback
A fan concept reimagines Resident Evil 9 with a classic fixed camera perspective, sparking discussion about its potential return. The article argues that this perspective, largely absent in modern games, could enhance tension and atmosphere in horror titles like Resident Evil 9 and Signalis.