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Campaign Management

Ongoing coverage on Campaign Management.

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Gnome Stew

Campaign Management in Obsidian

This article details how to use Obsidian as a powerful campaign management tool for tabletop role-playing games. It explains Obsidian's core functionality as a markdown-based database and provides guidance on setting up vaults, utilizing community plugins like Dataview and Templater, and organizing campaign elements such as NPCs, locations, and session notes. The author emphasizes the benefits of hyperlinking and consistent updating for dynamic campaign tracking.

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Gnome Stew

Gnomecast 237 - New Campaign Beginnings

This episode of Gnomecast features Ang and Jared with guest Andy Jaksetic discussing the process of starting new tabletop RPG campaigns. They cover essential elements to consider before initiating session zero, with mentions of Matinee Adventures, Origins Game Fair, and the DC Justice League Unlimited RPG.

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Retro Gamer

I've run Curse of Strahd twice, so here's my advice for anyone hoping to use the best D&D campaign

This guide offers advice for Dungeon Masters running the Dungeons & Dragons campaign Curse of Strahd, based on two years of experience. It emphasizes detailed note-taking, utilizing supplementary materials like Van Richten's Guide to Ravenloft, considering popular modifications, pre-planning key plot points over randomization, and frequently involving the antagonist Strahd.

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Retro Gamer

Running the Curse of Strahd D&D campaign? I highly recommend these additions

This guide offers recommendations for Dungeon Masters running the popular 10th-anniversary Curse of Strahd tabletop role-playing game campaign. It provides insights into avoiding TPKs, developing thin NPC backstories, and integrating subplots, drawing from the author's experience running the campaign for multiple groups.

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Gnome Stew

Fresh Starts

This article discusses the concept of 'fresh starts' in tabletop role-playing games at the beginning of a new year. It suggests that players and Game Masters can revitalize ongoing campaigns by introducing new characters, NPCs, or even entirely new campaigns and game systems. The author emphasizes the importance of open communication and collaboration with the entire gaming group when making such changes to ensure a smooth and enjoyable experience for everyone.

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