Character Design
Ongoing coverage on Character Design.
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Onimusha: Way of the Sword's bad guy has 'an edge of eroticism', confirms Capcom dev — he's…
Capcom Art Director Hiroyuki Nara discusses the character design of Sasaki Ganryu in Onimusha: Way of the Sword, highlighting his contrast with Miyamoto Musashi and an 'edge of eroticism' in his movements. The article also mentions the game's blend of Japanese history and dark fantasy, with a demo available on Steam.
Clair Obscur: Expedition 33 took inspiration from Attack on Titan and Bleach's instantly recognizable characters:…
Clair Obscur: Expedition 33 drew inspiration from anime series like Attack on Titan and Bleach for its character designs and storytelling. CEO Guillaume Broche cited Attack on Titan's existential themes and recognizable uniforms, while artist Alan Reynaud highlighted Bleach's simple yet memorable character designs as key influences for the game's aesthetic and character creation.
10 Smash Bros. characters that are probably getting redesigns in the next game
This article speculates on which characters in Super Smash Bros. are likely to receive redesigns in a future installment, considering recent visual updates in other Nintendo titles. It highlights potential changes for Fox, Falco, Donkey Kong, Diddy Kong, Bowser, Link, Zelda, Ganondorf, King Dedede, and Shulk, discussing how their appearances in games like Star Fox, Donkey Kong Country, and The Legend of Zelda: Tears of the Kingdom might influence their next Smash Bros. iterations.
Pragmata developers considered changing Diana’s hairstyle to reduce costs, could have been a bob cut
Capcom developers Kenji Irie and Serina Ohara revealed that Pragmata's character Diana's iconic long hairstyle was almost changed to a bob cut to reduce development costs. The team ultimately decided against the change, believing the long hair was crucial for conveying a sense of life and keeping visuals interesting. Pragmata is available on Nintendo Switch 2.
Shigeru Miyamoto says Nintendo needs to be "strict" when creating new characters, and even questioned if it would "be better to just use Mario" during Splatoon's development
Shigeru Miyamoto stated that Nintendo needs to be more proactive in creating new characters but must also be strict in judging their global appeal. He admitted that during Splatoon's development, there were discussions about using Mario instead of creating new characters, but the Inklings eventually proved viable on their own. Miyamoto also noted that he leaves new character creation to the younger generation, citing Pikmin as his last original concept from 25 years ago.
Nintendo interested in creating new characters, but wants to be careful about it
Nintendo is interested in creating new characters but will proceed with caution, ensuring they have global appeal. Shigeru Miyamoto stated that while the company needs to be more proactive, they must be strict in judging the potential success of new intellectual properties. He cited the development of Splatoon and the Inklings as an example of creating characters that stand on their own, distinct from established franchises like Mario.
The Xbox Characters That Defined 25 Years of Gaming
This article examines the iconic characters that have defined Xbox's 25-year history, from Master Chief and Marcus Fenix to Minecraft Steve and Ori. These characters represent the evolution of Xbox from a console newcomer to a multi-platform gaming brand, highlighting shifts in game design, company acquisitions, and the importance of personality in brand identity.
Not So Massively: My character wishlist for Overwatch Stadium
This article discusses a wishlist of characters the author would like to see added to Overwatch's Stadium mode, focusing on Lifeweaver, Symmetra, Shion, Domina, and Illari. The author explores potential abilities and gameplay mechanics for each character within the Stadium mode context, while acknowledging the current drought of new hero releases and the impact of hero revamps on the meta.
Avengers: Doomsday cast illustration gives first official look at the lineup facing Doom, but there are multiple major…
Marvel Studios has unveiled the official character lineup for Avengers: Doomsday through an illustration, prominently featuring Doctor Doom, Steve Rogers, and Reed Richards. The artwork also showcases legacy X-Men, the Fantastic Four, New Avengers, Wakandans, Thor, and Ant-Man, while notably excluding characters like Doctor Strange, Spider-Man, Captain Marvel, Deadpool, and Wolverine. Director of Visual Development Andy Park confirmed his leadership on the film before his departure from Marvel Studios.
Fatal Fury: City of the Wolves devs on finishing season 2 & working with Fist of the North Star
SNK Director Hayato Konya and Producer Shinya Tamaki discuss the challenges of releasing monthly DLC characters for Fatal Fury: City of the Wolves Season 2, culminating in the addition of Kenshiro from Fist of the North Star. They detail the optimization required for their development teams and the unique design hurdles of adapting Kenshiro's signature finishing moves for gameplay without immediately killing opponents.
Palworld 1.0 Players Spot a Number of Pal Redesigns — and Some Say They Now Look Less Like the Pokémon They Resembled
Players of Palworld have noticed that developer Pocketpair has updated the designs of several "Pals" for the game's 1.0 launch. Some players have commented that these redesigned creatures now bear a less striking resemblance to the Pokémon they were previously compared to.
Palworld 1.0 redesigns multiple Pals and makes them look less like Pokemon
The Palworld 1.0 update includes redesigned Pals, with many players noting that these changes distance the creatures from similar Pokemon designs. Several Pals, including Verdash, Robinquill, Fenglope, and Grintale, have received visual overhauls to give them more distinct identities. These redesigns appear to be well-received by the community and may also serve to mitigate comparisons that could have legal implications.
Xbox's Bethesda layoffs include the artist responsible for designing Skyrim's khajiit and argonians, who had…
Christiane Meister, a senior character artist with 27 years at Bethesda who was instrumental in designing the Khajiit and Argonians for The Elder Scrolls series, has been laid off as part of Xbox's recent cuts. Meister's work spanned from Morrowind to Skyrim, and she was responsible for the creation and management of character art assets. Her departure highlights concerns about the industry's trend of layoffs despite significant revenue.
2XKO Creative Director says creature characters like Warwick 'open doors' for future picks
2XKO Creative Director Mike Henry discussed the challenges and implications of including creature characters in the fighting game. He explained that while characters like Warwick required significant development time due to unique rigs, their successful implementation opens the door for future non-humanoid characters, potentially making similar champions easier to develop.
Super Smash Bros creator Masahiro Sakurai sometimes "sounds exactly like Goku," ex-Tekken boss says: "A Saiyan who genuinely believes he's just another ordinary human"
Former Tekken producer Katsuhiro Harada compares Super Smash Bros. creator Masahiro Sakurai to a Dragon Ball Saiyan, noting Sakurai's seemingly effortless solutions to complex problems. Harada also briefly mentions Hidetaka Miyazaki and discusses Bandai Namco's collaboration with Sora Ltd. on the Super Smash Bros. series, particularly regarding the inclusion of Kazuya Mishima.
Marvel Rivals players suspect Captain America's summer sausage has already been downsized
Players of Marvel Rivals are discussing whether Captain America's summer swimsuit skin has had its prominent bulge "nerfed" or reduced. While some users on Reddit claim the model has been altered, others suggest it might be an animation or rigging issue rather than an intentional change by developer NetEase.
Ghost in the Shell studio’s Star Wars sensation cooked up a villain with vibes straight from KotOR
The article discusses a villain in a Star Wars game developed by the studio behind Ghost in the Shell, noting that the character's design and persona draw inspiration from Star Wars: Knights of the Old Republic. The villain's quote, "Honor is a fool's prize," is highlighted as a key element of their character.
Marvel Rivals adds a legendarily horny Captain America skin fans say "feels like a gooner mod," but at least it's based on a 34-year-old comic design
Marvel Rivals has introduced a new Captain America skin called 'Seaside Sentinel,' which is based on a 1992 comic design. The outfit has generated significant fan attention due to its revealing nature and exaggerated proportions, with many players comparing it to 'gooner mods.' This cosmetic is part of the game's summer season, which features several revealing outfits.
NC Unveils New Character Trailer for Upcoming Anime RPG Astrae Oratio | Invision Game Community
NC has released a new character trailer for its upcoming anime RPG, Astrae Oratio, developed by Dynamis One. The trailer showcases the game's magical characters and its unique fantasy setting, which blends magic with bureaucracy in a version of Tokyo. This release is part of NC's strategy to diversify beyond MMORPGs.
Supergirl star Matthias Schoenaerts talks Krem's Mad Max-style look and says its redesign from the comics is part…
Actor Matthias Schoenaerts discusses the significant redesign of the villain Krem for the upcoming Supergirl movie, which is based on Tom King and Bilquis Evely's "Woman of Tomorrow" comic. Schoenaerts, who plays Krem, praises the Mad Max-inspired look and Craig Gillespie's directorial choices for adding fresh elements to the source material. Actress Eve Ridley also shares her experience meeting Schoenaerts in costume, describing his portrayal as intimidatingly effective.