Choice and Consequence
Ongoing coverage on Choice and Consequence.
Latest coverage
‘The Game Doesn’t End When You Run Out of Time’ – How The Blood of Dawnwalker’s 30 Day Countdown Works
The developers of the vampire RPG The Blood of Dawnwalker explain their unique 30-day countdown system, which is designed to encourage player choice and consequence rather than acting as a strict time limit. This system aims to create a more engaging experience where decisions have lasting impacts.
The Blood of Dawnwalker is an uncompromising, human RPG - and it's now my most-wanted game
The Blood of Dawnwalker, an upcoming RPG from Rebel Wolves, offers a compelling blend of choice and consequence, a frantic combat system, and a unique vampire-human transformation mechanic. Featuring veterans from CD Projekt Red, the game draws comparisons to The Witcher 3 but carves its own identity with player-driven narratives and challenging gameplay. The preview highlights the game's 14th-century Slavic-inspired setting and its intricate time-based mechanics, promising a deep and replayable experience.
Should you save Yellow from the Hyper Punishment gun in Deltarune Chapter 5
This guide for Deltarune Chapter 5 discusses whether players should save Yellow from the Hyper Punishment gun. It prompts players to consider the consequences of their choices within the game's narrative.
Interstate Cowboys on Steam Next Fest
A pre-alpha demo for the upcoming RPG Interstate Cowboys is available during the current Steam Next Fest. The game is described as a spiritual successor to Vaudeville, featuring racing, heists, meaningful choices, and deception with an original soundtrack by Be-XL.
Sketchy Fables – Beta Demo | Alpha Beta Gamer
Sketchy Fables is a hand-drawn open world adventure game where player combat choices dynamically alter the game world, featuring over 10,000 unique artworks. The game offers a seamless sandbox exploration experience with a bicycle, dynamic dialogue, and random encounters. A beta demo is available for download on Steam.
As The Blood of Dawnwalker reveals a modern-day twist, devs confirm our choices in the vampire RPG will carry into a…
Rebel Wolves has confirmed that The Blood of Dawnwalker will be the first in a series of RPGs, with player choices carrying over between games. Director Konrad Tomaszkiewicz stated that the studio plans to create a saga that tells the story of the protagonist, Coen, across multiple titles. The game will feature a blend of modern-day elements and medieval fantasy, with players able to shape Coen's character and see how his story concludes across the series.
How to save everyone in Directive 8020: Best ending guide
This guide details how to achieve the best ending in Directive 8020 by saving all playable characters and unlocking specific Destinies. It breaks down crucial choices and turning points across eight episodes, emphasizing dialogue options and quick-time events that impact character fates and narrative outcomes.
Choices and consequences in The Blood of Dawnwalker, out September 3
Rebel Wolves showcased an extended demo of its open-world RPG, The Blood of Dawnwalker, set for release on PlayStation 5 on September 3. The game features a 30-day time limit for major actions, with consequences for player choices impacting the narrative and multiple endings. The developers emphasized balancing the time pressure to avoid player frustration while maintaining a sense of urgency.
Directive 8020 wants you to feel the weight of every decision
The upcoming game in The Dark Pictures Anthology, Directive 8020, will emphasize the impact of player choices, both large and small. The game aims to make players feel the weight of every decision they make throughout the narrative.
Dread Delusion Review
Dread Delusion is an action RPG set in a fractured world of airborne islands and cosmic catastrophe. Players hunt a rogue pirate while navigating a non-linear open world with a focus on player choice and consequence, though the impact of these decisions can feel underwhelming. Despite this, the game's rich storytelling and sense of discovery make it a compelling experience.
Classic Old-School Roleplaying Choice and Adventure in GreedFall: The Dying World
GreedFall: The Dying World is an upcoming roleplaying game that emphasizes player choice and its impact on the narrative. The game promises a tightly woven story where decisions can significantly alter the game world and the lives of its inhabitants.
Classic Old-School Roleplaying – Choice and Adventure in GreedFall: The Dying World
GreedFall: The Dying World promises a classic old-school roleplaying experience with significant player choices that impact the narrative and world. The game is set to release on PC, PlayStation 5, and Xbox Series X, featuring a tightly woven story for players to unravel.
Classic Old-School Roleplaying – Choice and Adventure in GreedFall: The Dying World
GreedFall: The Dying World, a narrative-driven RPG inspired by classic tabletop games, emphasizes player choice and expression with significant consequences for relationships and the world state. It launches March 12 on Xbox Series X|S, with early access available now via the Deluxe Edition. Players can customize their character and approach challenges through diplomacy, combat, or stealth, influencing companions and the game's ending.
Life is Strange: Reunion hands-on report highlights six reasons to get excited for March 26
Life is Strange: Reunion will be the final chapter for Max and Chloe, bringing back familiar characters and choices from previous games. The preview highlights Max's Rewind ability and Chloe's Backtalk mechanic, both returning with new applications. Players can switch between controlling both characters and utilize their journals and an in-game photo mode.