Climbing Games
Ongoing coverage on Climbing Games.
Latest coverage
My Type of Goblin, a Foddian-inspired game with multiple exciting twists, is coming to Steam Next Fest!
My Type of Goblin: A Climbing ASDFenture, a challenging typing-controlled climbing game inspired by the "Foddian" genre, is set to be featured at Steam Next Fest in June 2026. The game, which also rewards exploration with cosmetic items and secrets, will have a playable demo available. The developer, who started the project as a game jam, is now the sole developer but hopes to reunite the original team if the game is successful.
Last year's best climbing game was also a horror game, and it gets a big anniversary update today
The early access horror-climbing game White Knuckle by Dark Machine Games is receiving a significant anniversary update today, one year after its initial release. The update introduces customizable runs with trinkets and bindings, a revamped metaprogression system, a new map, and a competitive mode.
Serene climbing hit Cairn gets back On the Trail with free DLC - and a playable Marco - this summer
The Game Bakers announced that their climbing game Cairn will receive a series of free DLC releases titled 'On the Trail' starting this summer. The first DLC, 'Deep Water,' will introduce three new climbing locations, water soloing mechanics, and add Aava's agent Marco as a playable character.
Eldritch Rogue-Like Climbing Game Ascenders: Beyond The Peak Hits Early This Year
Ascenders: Beyond The Peak, a rogue-like climbing game with realistic rope physics and permanent consequences, is set for an early access release in Q3 2026. Developed by Ludogram Games and published by Twin Sails Interactive, the game features Lovecraftian threats, expedition management, and artifact collection. Player choices impact reputation, world state, and potential endings.
This new climbing game is a bit like Darkest Dungeon on a mountain: Sometimes you have to cut the rope, and not everyone…
Ascenders: Beyond the Peak is a new turn-based strategy climbing game that draws thematic inspiration from Darkest Dungeon, where players lead a team and must make difficult decisions, including sacrificing members. Unlike other dexterity-focused climbing games, Ascenders emphasizes party composition, artifact collection, and reputation management. Developed by Ludogram, the game is slated for an early access launch on PC via Steam in Q3 2026.
Solo Dev Drops Greed’s Folly After 700-Hour Grind
Greed's Folly has been released on Steam after 700 hours of solo development by Duecue. The climbing game features five unique sections with original art, music, and sound, emphasizing a singular creative vision. The article highlights the challenges and importance of solo indie development in the gaming industry.