Combat
Ongoing coverage on Combat.
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Crimson Desert Review - Highest Fantasy
Crimson Desert offers a spectacular open world and thrilling combat, but is held back by narrative and quality-of-life issues. Developer Pearl Abyss has created an ambitious game with a vast, technologically impressive world and deep combat system, though quest design and inventory management can be frustrating. Despite its flaws, the game's unique blend of high fantasy, steampunk, and sci-fi elements makes it an impressive and engaging experience.
Pragmata New Combat and Boss Gameplay
Capcom's new science fiction action-adventure game Pragmata was previewed, showcasing new combat against enemies and a boss fight. The game is set in the near future on a lunar research station, featuring protagonists Hugh and his android companion Diana.
Greedfall: The Dying World Review – Stayed For The Plot
Greedfall: The Dying World offers a compelling narrative and deep world-building, allowing players to explore the continent of Gacane and make impactful choices. While the game excels in its story and character development, its combat system is noted as a significant weakness, being overly simplistic and uninspired. The review highlights that players who prioritize story and exploration will find value, but those seeking engaging combat may be disappointed. The game was reviewed on the PlayStation 5, which experienced some minor visual pop-in and occasional technical issues.
How to get three stars in ARC Raiders Week 20 Trials (March 16)
This guide provides instructions on how to complete the five tasks for Week 20 of ARC Raiders' trials, which began on March 16. It details how to deliver carriables, damage Hornets and Bombardiers, damage flying ARCs inside walls, and get hit by lightning to earn three stars.
I desperately want the Just Cause creator's new open-city game to be great, but I'm not convinced by its…
The upcoming open-city game Samson, from the director of Mad Max, shows promise with its driving mechanics and aesthetic, but concerns remain about its combat and world population. Despite a recent gameplay trailer leaving the author unconvinced, there is still hope for the game, which is scheduled to launch on April 8.
Monster Hunter Stories 3: Twisted Reflection Review - Department of Rathalos Conservation | Wccftech
This review of Monster Hunter Stories 3: Twisted Reflection covers the game's story, combat depth, and exploration, along with its performance on the PlayStation 5. The article highlights Capcom's ambitious turn-based RPG.
The 9th Dragon Announced as Narrative-Driven Action Game Set in Kowloon
FrameOver and Headup have announced The 9th Dragon, a narrative-driven action game set in Kowloon, for PC and consoles. Players control a police commando unit member, utilizing hand-to-hand combat, various weapons, and environmental interactions. The game features branching story paths influenced by player decisions, rooftop traversal, and collectible abilities, offering approximately 10 hours of gameplay with replayable missions.
Greedfall The Dying World Director Jehanne Rouseau Talks Prequel, New Combat, Player Freedom & More
Greedfall: The Dying World Creative Director Jehanne Rousseau discussed the upcoming game's prequel elements, new combat mechanics, and focus on player freedom in a pre-launch interview. The discussion covered various aspects of the game's development and design.
Resident Evil 2 Director Hideki Kamiya Calls for a 'Non-Scary Mode' So He Can Enjoy Requiem's Puzzles and Combat Without the 'Scary Stuff' - IGN
Resident Evil 2 director Hideki Kamiya has called for a 'non-scary mode' in Resident Evil: Requiem, stating he wishes to enjoy the game's puzzles and combat without the horror elements. Meanwhile, director Koshi Nakanishi confirmed plans for a major story expansion and other additions, including a mini-game and photo mode, for the successful title.
Ariana and the Elder Codex for PC launches April 29
Idea Factory International announced that the side-scrolling action RPG Ariana and the Elder Codex will launch for PC via Steam on April 29, one month after its console release. The game previously launched in Japan on August 21, 2025, and will be available physically and digitally for PlayStation 5, PlayStation 4, and Nintendo Switch on March 24 in the west.
Motorslice Gameplay Trailer Revealed Ahead of Spring PC Release
Top Hat Studios and Regular Studio have released a new gameplay trailer for their upcoming parkour-driven action-adventure game, Motorslice. The trailer showcases the game's fast-paced traversal and combat mechanics, featuring a protagonist using a chainsaw for both movement and fighting within a post-apocalyptic megastructure. Motorslice is set to release on PC this spring, with a playable demo available now.
Where To Find Night Vampires in Bizarre Lineage
This guide explains how to find Night Vampires in Bizarre Lineage, which spawn randomly at night or during PvE missions. Defeating them is necessary to complete a questline for the NPC Ancient Ghost, who teaches players the Ripple move set (Hamon).
The Daily Grind: Do you find cozy MMOs boring without combat?
Mark Healey, known for LittleBigPlanet, sparked debate by calling cozy games boring without combat, a sentiment the author eventually agrees with. While not advocating for extreme violence, the author finds that the lack of engaging combat systems, as seen in Palia, can lead to boredom in otherwise appealing cozy MMOs.
Roadmaps and Plans
Marvel Rivals is introducing new game modes and in-game events inspired by The Infinity Saga. The game will also feature a "Control Resonant" system, offering a deep dive into combat and buildcrafting mechanics.
Code Vein 2 Just Got a Lot Easier with Patch 1.0.5
Bandai Namco Entertainment has released patch 1.05 for Code Vein 2 on PlayStation 5, significantly adjusting combat mechanics to make the game easier. The update buffs core player actions like dodging and guarding, nerfs enemy attack frequency and stagger resistance, and adds more resurrection monuments. These changes aim to address player feedback and lukewarm reviews since the game's launch.
Control Resonant: a deep dive into combat, buildcrafting, and player choice
Control Resonant will feature a combat system focused on momentum and supernatural synergy, with players able to customize their playstyle through weapon forms and abilities. The game emphasizes player choice in buildcrafting and progression, offering distinct zones in Manhattan rather than a traditional open world. A new character, Zoe De Vera, and a seamless dialogue system are also introduced.
Ninja Gaiden 4: The Two Masters Trailer Celebrates Launch With Brutal New Gameplay
The Two Masters DLC for Ninja Gaiden 4 is now available on PC, PlayStation 5, and Xbox Series X/S, featuring new weapons, enemies, and levels for $14.99. The DLC introduces new gameplay mechanics for protagonists Ryu Hayabusa and Yakumo, along with a new Abyssal Road mode after completing the story.
Pantheon’s ability loadouts, coming in this week’s update, are meant to be ‘free-form and intuitive’
Visionary Realms is releasing an ability loadout system for Pantheon this week, allowing players to swap between four pre-set configurations outside of combat. This feature aims to provide a more intuitive and free-form approach to managing abilities, complementing the upcoming Combat and Progression Update. The patch was delayed from last week due to a critical bug.
Croak Crusader: Champion of Canada – Beta Sign Up | Alpha Beta Gamer
Croak Crusader: Champion of Canada is a fast-paced, momentum-based action platformer where players control Captain Croak to defend Canada from the Roachilla Empire. The game features challenging platforming, fluid combat, and a distinct black-and-white visual style inspired by classic cinema. Beta sign-ups are currently open.
007 First Light gameplay director says players will 'see the Arkham games' in the combat, as well as Uncharted…
The gameplay director for 007 First Light, Andreas Krogh of IO Interactive, revealed that the game draws inspiration from the Batman: Arkham series for its combat and the Uncharted series for environmental destructibility. The game, launching May 27, 2026, will offer players freedom in how they approach missions, whether through stealth or direct action.