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Consumerism

Ongoing coverage on Consumerism.

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Eurogamer

Zero Parades: For Dead Spies review - it's the RPG we don't deserve

Zero Parades: For Dead Spies, the latest RPG from Disco Elysium studio ZA/UM, offers a deep dive into themes of consumerism, empire, and nostalgia through its text-heavy, dice-driven mechanics. Players embody a disgraced spy named Cascade, navigating the complex socio-economic landscape of Portofiro while confronting personal mistakes and unraveling a conspiracy. The game is praised for its intricate world-building, sharp writing, and the way it personalizes postcolonial conflict through its mechanics and narrative.

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Escapist Magazine

Great, dynamic pricing is seemingly coming to game sales – just when you thought you couldn’t hate big tech any more: Here’s what we know about consumerism’s new favorite toy

The article discusses the potential introduction of dynamic pricing in video game sales, drawing parallels to controversies in ticket sales and ride-sharing services. It highlights user complaints about varying prices on the PlayStation Store and questions the transparency of such practices, arguing for predictable pricing structures.

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Robin Was Taken

Playerbase Entitlement: Fact or Fiction?

This opinion piece discusses the concept of 'player entitlement' within the gaming community, particularly in relation to franchises like Pokemon. The author argues that consumers are not owed anything beyond the product they purchase and that companies like GameFreak should not be subjected to criticism based on perceived fan expectations.

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