CPU Usage Calculation
Ongoing coverage on CPU Usage Calculation.
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Discord's new resource-light 'Game Mode' doesn't mention anything about reducing memory usage
Discord has introduced a new 'Game Mode' designed to reduce CPU and GPU usage while a game is running. However, the feature notably does not address the application's significant memory footprint, which remains a concern for users, especially given the underlying Electron framework. Discord has indicated plans to implement more resource-saving features in the future.
Discord's PC system resource-hogging days are numbered — a new 'Game Mode' is coming to reduce CPU…
Discord is developing a new 'Game Mode' feature aimed at reducing its CPU and GPU consumption while users are gaming. This feature appears to be an automatic toggle for the existing 'Reduced Motion' setting, intended to disable animations and effects when a game is detected, potentially improving in-game performance. However, it remains unclear if this will address Discord's significant RAM usage or improve resource consumption during screen sharing.
'Apple does this and y’all love it': Microsoft defends new Low Latency feature in Windows 11
Microsoft's Scott Hanselman defended the new Low Latency Profile feature in Windows 11, comparing it to similar implementations in macOS and Linux. The feature temporarily boosts CPU speed for high-priority tasks to improve responsiveness, with early testing showing significant speed increases for app launches and the Start menu. This update is currently in early testing for Windows Insiders and aims to enhance performance, particularly on budget hardware.
'A performance tool that requires a graduate seminar before breakfast has already lost the room': Why Windows Task Manager looks like it's getting CPU usage wrong
The creator of the original Windows Task Manager, Dave Plummer, explains why the Windows 11 Task Manager's CPU usage reporting may seem inaccurate. He details how the tool uses averaging and compromises in calculations, especially with modern CPUs featuring dynamic frequency scaling, rather than real-time pinpoint accuracy. Microsoft has announced a fix for this in a recent preview build, aiming to align Task Manager's metrics with industry standards.