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Crowdfunding

Ongoing coverage on Crowdfunding.

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Tech Raptor

Pointy Hat's Wild Hearth Kickstarter Campaign Serves Up Sumptuous Crowdfunding Success

Pointy Hat's Kickstarter campaign for Wild Hearth, a Dungeons & Dragons supplement featuring cooking and town-building mechanics, has achieved significant success, raising over $700,000 on its first day. The campaign is currently live.

Metro UK

Games Inbox: Are Jason and Lucia from GTA 6 good characters?

Readers express skepticism about the likability of Grand Theft Auto 6 protagonists Jason and Lucia, contrasting them with Arthur Morgan from Red Dead Redemption 2. Concerns are raised about the characters' dry presentation in recent footage and a perceived lack of memorability. Other topics include dissatisfaction with Mario Kart World's Grand Prix modes, questions about Marvel's Wolverine's accessibility features, and commentary on long game development cycles and Sony's recent fan reception.

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Escapist Magazine

KeyForge’s Digital Revival Faces a Long Road to Steam

Ghost Galaxy announced KeyForge Online, a digital adaptation of its unique deck card game, developed by Yellow King. A crowdfunding campaign is planned for late 2026, with a Steam release targeted for 2028 if funded. The digital version aims to preserve the game's core mechanics while adding new visual effects, and existing physical decks will be playable.

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Tech Raptor

KeyForge Online Brings Power of the Archons to Crowdfunding

Independent studio Yellow King has announced a crowdfunding campaign for KeyForge Online, a digital version of the beloved card game, on Gamefound. The campaign aims to bring the power of the Archons to a digital platform.

Massively Overpovered

Star Citizen readies new missions and weapons while its Pirate Week event returns

Star Citizen is celebrating its annual Pirate Week event, featuring in-game activities like treasure hunts and the return of Pirate Swarm mode in Arena Commander, alongside community contests and pirate-themed sales. Recent roadmap updates also detail upcoming missions for hauling, mining, and combat in alpha 4.10, and work on planet Nyx III and a new assault rifle for alpha 4.11, though the latter has been delayed to Q4.

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Tech Raptor

Lynnvander Studios Announces Munchkin TTRPG, Bringing Iconic Card Game to Dungeons & Dragons

Lynnvander Studios and Steve Jackson Games have announced a crowdfunding campaign for a new Munchkin TTRPG. This adaptation will bring the popular card game into the realm of Dungeons & Dragons.

Massively Overpovered

Make My MMO: Stars Reach’s prospects, Squadron 42’s postponements

This article provides an update on various crowdfunded MMORPGs. Stars Reach has launched into early access with server issues but is actively patching. Squadron 42 has been delayed again, citing Grand Theft Auto 6 as a reason, adding to its decade-long postponement. Pantheon Rise of the Fallen continues its slow development on a combat revamp, with player numbers declining significantly.

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Wolfs Gaming Blog

Double Fine Shadowdrops Former Xbox Excluisve Game Keeper On PS5

Double Fine has surprise-released the former Xbox exclusive game Keeper on PlayStation 5. The quirky lighthouse adventure game is intended to boost the studio's revenue, and they are also running a Kickstarter campaign for future projects.

PC Gamer

Double Fine's famous game jam returns with 26 new ideas and a promise to make Brutal Legend 2, if its Kickstarter…

Double Fine's Amnesia Fortnight game jam has returned, launching a Kickstarter campaign that has already surpassed its $400,000 goal. The event allows developers to pitch and prototype new game ideas over two weeks, with the top four finalists being built into playable demos for public voting. A stretch goal of $100 million could potentially fund Brutal Legend 2.

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FZ.se

Double Fine gör Brütal Legend 2 om de får in 100 miljoner Kickstarter-dollar

Double Fine has launched a Kickstarter campaign for their Amnesia Fortnight event, where fans can vote on game ideas. A stretch goal of $100 million could lead to the development of Brütal Legend 2, though the article notes this is unlikely. The campaign has already raised over $370,000.

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Wolfs Gaming Blog

Double Fine Will Make Brutal Legend 2 If We Give Them A Bucketload Of Money

Double Fine has indicated that a sequel to Brutal Legend could be made if they receive $100 million through a Kickstarter campaign. While this is an unlikely scenario, the studio is open to the possibility.

Shack News

Double Fine adds Brutal Legend 2 to its Amnesia Fortnight Kickstarter as a $100M stretch goal

Double Fine Productions has launched a Kickstarter campaign for its Amnesia Fortnight 2026 game jam, with an ambitious $100 million stretch goal to develop Brutal Legend 2. The campaign is currently seeking $400,000 for the game jam projects, and has already surpassed $330,000. The article also notes the recent passing of actor Tim Curry, who voiced a character in the original Brutal Legend.

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Eurogamer

Double Fine will finally make Brutal Legend 2, but only if its new Kickstarter campaign reaches an almost impossible $100m

Double Fine has announced plans to develop Brutal Legend 2, contingent on their new Kickstarter campaign for 'Amnesia Fortnight 2026, Indie Reboot' reaching an ambitious $100 million goal. The studio recently regained independence after being acquired by Xbox. The campaign aims to fund a two-week game jam and documentary, with Brutal Legend 2 serving as a highly improbable stretch goal.

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Eurogamer

Double Fine will finally make Brutal Legend 2, but only if its new Kickstarter campaign reaches an almost impossible $100m

Double Fine has announced a Kickstarter campaign for 'Amnesia Fortnight 2026, Indie Reboot,' which includes a stretch goal to develop Brutal Legend 2 if the campaign reaches an ambitious $100 million. The studio recently regained independence after being owned by Xbox.

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Rock Paper Shotgun

Double Fine are all in on making Brutal Legend 2, if you're willing to give them $100 million in their game jam Kickstarter, anyway

Double Fine has launched a Kickstarter campaign for their Amnesia Fortnight game jam, with a stretch goal to fund Brutal Legend 2 if $100 million is raised. While the funding goal is highly ambitious, the campaign allows backers to vote on prototypes developed during the jam, with winners potentially becoming full games. This initiative marks Double Fine's return to independence after being acquired by Microsoft.

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Gamespot

I Am Begging One Cool Billionaire To Take Up Double Fine’s Offer To Fund Brutal Legend 2

Double Fine is seeking $100 million in pledges to fund Brutal Legend 2 through a Kickstarter campaign, following its split from Microsoft. The studio is also running a two-week game jam called Amnesia Fortnight to prototype other game ideas, with some chosen by supporters for further development. The article notes that Double Fine recently underwent layoffs affecting 23 employees.

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Eurogamer

Squadron 42 delayed to 2027, with Star Citizen dev blaming GTA 6

Cloud Imperium Games has delayed the release of Squadron 42, a spin-off of Star Citizen, to the second quarter of 2027. Studio boss Chris Roberts cited the upcoming launch of Grand Theft Auto 6 as a reason to avoid releasing the game into such a crowded market. The game, which has been in development for over a decade, features a star-studded cast including Gary Oldman, Mark Hamill, and Henry Cavill.

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Games Industry

Cloud Imperium delays Squadron 42 to 2027 – "There is no way I want to launch into the attention buzz saw of GTA 6"

Cloud Imperium Games has delayed the release of Squadron 42 to Q2 2027, with CEO Chris Roberts citing the need to avoid launching alongside Grand Theft Auto 6. The Star Citizen spin-off, which began development in 2014, will see a limited release to original backers in October. Roberts emphasized that the game requires dedicated attention from the gaming world to succeed.

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Massively Overpovered

We are all shocked, shocked, that Star Citizen spinoff Squadron 42 has been delayed into 2027

Cloud Imperium Games has announced that Squadron 42, the single-player component of Star Citizen, has been delayed to Q2 2027. This decision was made to avoid launching alongside Grand Theft Auto 6 and to ensure the game is polished. The studio also clarified that development resources are split between Star Citizen and Squadron 42, with a recent shift to favor Squadron 42 to expedite its completion.

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Massively Overpovered

Star Citizen revives Siege of Orison, adds a new ship, and fixes nearly 500 bugs with alpha 4.10

Star Citizen has released alpha 4.10, reintroducing the instanced Siege of Orison encounter, adding the new Kruger S-65 Stingray medium fighter, and implementing nearly 500 bug fixes. The update also features more transparent development communication, though some players still consider the game unplayable despite its ongoing crowdfunding success.

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