Crowdfunding
Ongoing coverage on Crowdfunding.
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Star Citizen answers questions about changes to pledge gifting ahead of its rollout October 30
Cloud Imperium Games has announced that changes to Star Citizen's pledge gifting system will go live on October 30th. Recipients will need an RSI account, cannot use store credit for gifts, and only eligible items will have a selectable gift option. The article also touches on the ongoing development of Star Citizen and Squadron 42, noting the game's extensive crowdfunding history.
Star Citizen’s latest Q&A video discusses fighting bugs, server stutters, and desync problems
Star Citizen's latest Q&A addresses persistent issues including bugs, server stutters, and desync problems. Developers are dedicating resources to root-cause analysis and internal testing, with some progress reported on desync solutions and server meshing hiccups. The article also touches on ongoing development challenges and the game's long crowdfunding history.
Star Citizen reruns its Day of the Vara Halloween event, heralds the arrival of new eyebrow options
Star Citizen has brought back its Halloween-themed Day of the Vara event with new ship paints, while also adding new eyebrow customization options and expanding contract missions. The game continues its long alpha development, having raised over $1 billion through crowdfunding since its 2012 Kickstarter, with the single-player title Squadron 42 also facing repeated delays.
Diablo Is Getting A New Board Game, And You Can Play It Solo
Diablo Unbound, a new officially licensed board game, is set to launch on the Gamefound crowdfunding platform in Q1 2027. Developed by Glass Cannon Unplugged, it offers a replayable solo or co-op dungeon battler experience with three acts, loot collection, and character progression, featuring fan-favorite classes and monsters.
Chronicles of Elyria’s Jeromy Walsh has dissolved Soulbound Studio and is now seeking work
Jeromy Walsh, CEO of Soulbound Studios and lead developer for Chronicles of Elyria, has announced the dissolution of the studio after over eleven years. Walsh is now seeking new employment, citing the immense stress and lessons learned from the game's long and tumultuous crowdfunded development. The closure effectively ends any remaining hope for the MMORPG's completion.
Eldemar - A new first-person RPG / Action game for the Amiga with music Allister "Demon" Brimble ( KICKSTARTER )
Darkage Software has launched a Kickstarter campaign for Eldemar, a new first-person fantasy RPG and action game for classic Amiga hardware. Developed using raw 68k assembly language, the game draws inspiration from The Legend of Zelda and Doom, featuring real-time combat and exploration across nine hand-drawn levels. The campaign aims to fund the completion of the game and unlock stretch goals like FMV sequences and an original score by Allister Brimble.
Games Inbox: What will Fallout 5 be like?
Readers discuss the potential direction of Fallout 5, suggesting a focus on societal rebuilding rather than just destruction. There's also anticipation for Grand Theft Auto 6, with discussions on its marketing and sales expectations, alongside mentions of other games like Resident Evil and The Legend of Zelda.
Make My MMO: Shroud of the Vibecoders
Richard Garriott, co-founder of Shroud of the Avatar, claimed the game is now bug-free due to AI tools, a statement met with skepticism given the game's troubled history and funding methods. The article also provides updates on other crowdfunded MMOs, including Pantheon: Rise of the Fallen, Embers Adrift, Elite Dangerous, and OrbusVR.
Star Citizen provides a closer look at the Constellation Mk V and updates to the Constellation Mk IV line
Cloud Imperium Games has provided details on the RSI Constellation Mk V, a multi-purpose ship featuring enhanced weaponry, cargo capacity, and a unique Skylark snub fighter. Updates to the Mk IV line include material and component access improvements, with retired Mk IV ships to be earnable in-game. The article also touches on Star Citizen's long development history and significant crowdfunding success.
The Daily Grind: Would you crowdfund an MMO now?
The author questions the viability of crowdfunded MMORPGs, recalling past projects that failed to materialize or live up to their ambitious claims. The article asks readers whether they would still consider backing an MMORPG through crowdfunding today, considering factors like attached industry names or past experiences.
Eidolon: The Ghost Market Backerkit Campaign Scares Up Success
Keith Baker, the creator of Eberron, has launched a Backerkit campaign for his new Daggerheart setting, Eidolon: The Ghost Market. The campaign has already surpassed its initial funding goal, indicating strong community support.
As The One Ring RPG campaign approaches $3 million in pledges, its designers promise "many adventures ahead"
The crowdfunding campaign for The One Ring Roleplaying Game has surpassed $3 million in pledges, exceeding its initial target by 32 times. Lead designer Francesco Nepitello expressed gratitude for the overwhelming support, which has led to numerous stretch goals being added. The revamped ruleset, new bestiary, and adventure book are set to ship in October 2027.
Star Citizen 4.10.2 adds RSI Discovery Month event with reward-granting missions and a new ship to rent
Star Citizen has launched its 4.10.2 alpha build, introducing the RSI Discovery Month event. This event features defense, transport, and collection missions that award points towards unlocking various in-game rewards, including a rental of the Constellation Mk V Centaurus and its Skylark snub fighter. The update also includes shield rebalancing, physics networking overhaul, and experimental VR updates, while the game continues its long alpha development funded by over $1 billion in crowdfunding.
The New Squadron 42 Trailer Looks Great, But That 2027 Release Date Is Hard To Believe
A new trailer for Squadron 42, the single-player mode of Star Citizen, showcases its star-studded cast and gameplay, but a Q2 2027 release window has raised skepticism. Developed by Cloud Imperium Games and led by Chris Roberts, the ambitious space combat and action title has been in development for 12 years and has raised over $1 billion through crowdfunding, including expensive in-game ship sales. Recent livestreams have also been marred by bugs, further fueling concerns about the project's progress.
Squadron 42 opens for Steam wishlisting ahead of a planned Q2 2027 release
Squadron 42, the single-player component of Star Citizen, is now available for wishlisting on Steam with a planned Q2 2027 release. Developed by Cloud Imperium Games, the game features a star-studded cast and mixes space combat with ground operations. The title has faced multiple delays, with studio boss Chris Roberts citing concerns about being overshadowed by Grand Theft Auto 6.
Star Citizen’s September dev report shares work on multiple bug fixes and over a dozen internet spaceships
Cloud Imperium Games' September development report for Star Citizen highlights significant progress in bug fixing and the creation of new in-game spaceships. The report details work on over a dozen unannounced vehicles, alongside updates to contracts, narrative missions, and rendering technology. The game continues its long development cycle in alpha, funded by over $1 billion in crowdfunding.
A new campaign version of our favorite horror board game got fully funded in just 54 seconds
The crowdfunding campaign for Nemesis Legacy, a new campaign version of the popular horror board game, reached its funding goal in under a minute. The game promises a 35+ hour story with permanent consequences and branching missions, building on the cat-and-mouse mechanics of the original Nemesis.
Star Citizen answers select player questions about flight, damage, and bugged missions
Cloud Imperium Games addressed player concerns in the first '10 From the Community' Q&A, detailing upcoming flight model updates for Star Citizen and Squadron 42, including the removal of master modes and the addition of quantum boost. The article also touches on the Maelstrom destruction system, challenges with large mission bugs due to complexity and testing, and ongoing development for features like easier logins and medical/respawn updates.
Star Citizen added another $8M to its coffers in the month of September
Cloud Imperium Games' Star Citizen generated $8 million in pledges during September, a 12% decrease from the previous year. This marks the second consecutive month of declining revenue compared to 2025, contributing to a small 1.3% overall revenue drop for the studio in the third quarter. The highly crowdfunded space simulator, which has raised over $1 billion since its 2012 Kickstarter, remains in alpha with its single-player component, Squadron 42, also facing delays.
Make My MMO: Loftia’s impending beginning, Ship of Heroes’ inevitable end
This column tracks the status of crowdfunded MMOs, highlighting upcoming early access launches for Loftia and Monsters & Memories. It also reports on the sunsetting of Ship of Heroes, Pantheon: Rise of the Fallen's delay and layoffs, and updates on various other crowdfunded titles.