Daily Active Users
Ongoing coverage on Daily Active Users.
Latest coverage
Pocketpair exec argues Steam concurrency numbers don’t tell the whole tale of a game’s health
A Pocketpair executive argues that Steam's player concurrency numbers do not fully represent a game's health, especially for titles available on multiple platforms. While acknowledging the data's existence, he emphasizes that metrics like daily active users provide a more accurate picture, citing the discourse around Palworld's concurrency drop as an example of misunderstanding.
Roblox (RBLX) Q2 2026 DAUs grew 10% year-over-year, down from Q3 2025 highs
Roblox reported 123 million daily active users (DAUs) for Q2 2026, a 10 percent increase year-over-year but a continued decline from Q3 2025 highs. Hours engaged also decreased significantly, though revenue saw growth. The company's earnings missed revenue expectations despite a smaller than anticipated EPS loss.
Roblox (RBLX) Q2 2026 earnings results miss revenue on smaller than expected EPS losses
Roblox reported its Q2 2026 financial results, missing revenue expectations with $1.47 billion compared to the $1.59 billion predicted by analysts. However, the company exceeded earnings-per-share expectations, reporting a loss of $0.26 per share against an expected $0.33 loss. Daily Active Users and Hours Engaged saw quarter-to-quarter dips but increased year-over-year.
Xbox Wants To Entertain 1 Billion People Every Day. It Can’t Even Explain How
Xbox CEO Asha Sharma outlined a goal for the company to entertain over one billion people daily, a target that seems ambitious given recent layoffs and the current reach of Xbox services. While mobile games like Candy Crush and Minecraft, along with other Microsoft titles, contribute to daily active users, they fall significantly short of the one billion mark. The strategy for achieving this goal, particularly through mobile gaming and potentially third-party titles, remains unclear.
PlayStation 5 Shipments Have Surpassed 93.7 Million Units
Sony announced that PlayStation 5 shipments have reached 93.7 million units worldwide, with 1.5 million units shipped in the final quarter of fiscal year 2025. Monthly active users on PlayStation Network also increased to 125 million. The company's forecast for fiscal year 2026 indicates a focus on next-generation platform investments, with hardware profitability expected to remain stable.
Roblox (RBLX) Q1 2026 earnings results beat revenue estimates on smaller than expected loss
Roblox Corporation exceeded revenue estimates for its Q1 2026 earnings report, reporting a smaller than anticipated loss. Despite these positive financial metrics, the company experienced a decrease in Daily Active Users during the same quarter.
Xbox delivers record monthly active users, but hardware revenue is still in decline
Microsoft's Xbox division achieved record monthly active users in Q3 FY26, despite a 7% year-on-year decline in overall gaming revenue. This decrease was primarily driven by a 33% drop in Xbox hardware revenue due to lower console sales volume and a 5% decrease in content and services revenue. New Xbox CEO Asha Sharma aims to revitalize the division, focusing on core fans and improving engagement, with initiatives like adjusting Game Pass pricing.