Digital Distribution
Ongoing coverage on Digital Distribution.
Latest coverage
As Sony plans to kill discs, PS5 publisher says "physical games help us reach audiences that digital often can't," even if "digital distribution has made games more accessible"
Serenity Forge CEO Zhenghua Yang stated that physical games remain crucial for reaching audiences that digital distribution cannot, citing discovery in retail, gifting, and accessibility in areas with limited internet. While acknowledging digital's role in industry growth, Yang views physical and digital as complementary, enabling games to reach the widest possible audience. This comes as Sony plans to cease disc production in 2028, a move that has generated significant player backlash.
Despite outrage at Sony's shift towards a discless future, only seven PlayStation games have managed more than 100,000 physical sales in the US this year
Despite consumer outcry, only seven PlayStation games have sold over 100,000 physical copies in the US this year, highlighting Sony's business rationale for shifting away from physical discs. Analyst Mat Piscatella noted that in a single week, only two PlayStation games exceeded 10,000 physical sales. Sony plans to cease physical disc production in January 2028.
Two PlayStation Games Sold Over 10,000 Physical Copies in the Week Ending on July 11th – Analyst
Analyst Mat Piscatella noted that only two PlayStation games sold over 10,000 physical copies in the week ending July 11th, with only seven exceeding 100,000 for the year. Despite fan backlash, retailers like GameStop are not opposing Sony's decision to end PlayStation disc production in January 2028, citing a natural shift towards digital media preferences.
Former Valve writer says PlayStation killing physical discs is no conspiracy: "You, the consumer, have made your…
Former Valve writer Chet Faliszek argues that consumers are responsible for PlayStation's move away from physical discs, citing a strong preference for digital purchases. He points to low physical sales figures and the popularity of digital-only services like Game Pass as evidence that players have driven this industry shift.
As PlayStation kills discs, Nier Automata creator Yoko Taro is "saddened by the loss of physical media" and despairs over "the future" of games: "That's just the way things are going"
Nier series director Yoko Taro expressed sadness over the decline of physical game media, citing PlayStation's plans to end disc production and Nintendo's Switch 2 Game-Key Cards. He believes the industry is moving away from physical distribution, contrary to his expectations that limited editions would persist. Taro's comments reflect a broader concern about the future of games and the loss of physical ownership.
Grand Theft Auto 6 Could Shatter Launch Week Sales Records
Newzoo reports that Grand Theft Auto 6 is projected to shatter launch week sales records, potentially earning between $3.25 billion and $5.2 billion globally. Pre-orders on the PlayStation Store have already reached $180 million in the US and five major European markets within the first week. The article also discusses the implications of digital-only sales and the game's potential impact on the lagging video game market.
Sony’s Digital-Only Future Is Facing Its Biggest Fight Yet
Sony's move towards a digital-only future for PlayStation is facing significant backlash and legal challenges, including an antitrust motion filed by Mexican lawmakers. Critics argue this strategy limits consumer choice, harms the second-hand market, and raises concerns about true game ownership and long-term access, especially given potential issues with regional availability and internet dependency. Organizations like the Electronic Frontier Foundation and even other companies like GOG have voiced strong opposition, highlighting the erosion of trust and the need for Sony to address these issues.
Op Ed
This opinion piece argues that Steam's success demonstrates the viability of an all-digital future for PC gaming, while acknowledging potential drawbacks. The article suggests that while digital distribution has largely worked, there are still considerations for game preservation and ownership.
Does anyone know how to drive this thing?
The article critiques the current state of the video game industry, highlighting a perceived lack of direction and a focus on short-term profits over sustainable development. It points to Sony's struggles with live-service games and Microsoft's costly acquisition spree and subsequent layoffs as examples of poor management. The author argues that this trend of layoffs and uncertainty is detrimental to game development and player experience, contrasting it with companies like Capcom and Larian that have maintained stability and achieved success.
Weekend PC Download Deals for July 17: Epic Games Summer Sale
The Epic Games Store is hosting its annual Summer Sale, featuring discounts on titles like Death Stranding 2: On The Beach and Resident Evil Requiem. Other storefronts like Steam, Humble Store, and Ubisoft are also offering various deals on PC games, including new releases and popular titles. Additionally, Amazon Luna is providing free games for subscribers.
This PC Gamer Is Making His Own Physical Steam Games, One Expensive Cartridge At A Time
A PC gamer has created custom physical "cartridges" for their Steam games using SSDs and a custom script, allowing for a plug-and-play experience. This project revives the idea of physical media for PC games, which has largely been replaced by digital distribution. The creator has shared their code for others to use, though they note it may require adjustments for different systems.
'You know who isn’t the hero? The killer of physical' — Angry PlayStation fans are flocking to the…
PlayStation fans are expressing strong disapproval of Sony Interactive Entertainment's decision to end physical disc production starting in 2028. This sentiment is evident in the comment section of the latest Marvel's Wolverine trailer, with many users vowing to purchase physical copies of the game. Despite significant fan backlash and a petition with over 326,000 signatures, analysts suggest Sony is unlikely to reverse its decision due to the profitability of digital sales.
The new Marvel's Wolverine cinematic trailer has been swarmed by PlayStation fans still angry at Sony ditching discs
A newly released cinematic trailer for Insomniac Games' Marvel's Wolverine has been inundated with comments from PlayStation fans expressing anger over Sony's decision to phase out physical disc media. Despite the trailer showcasing new gameplay elements and characters like Lady Deathstrike and Sabretooth, the comment sections on YouTube and X are dominated by criticism of Sony's move towards digital-only distribution, with many drawing parallels to Wolverine's struggle to protect a physical photo in the trailer.
Physical games don't matter, says GameStop CEO: "It is totally, totally irrelevant"
GameStop CEO Ryan Cohen stated that physical game discs are irrelevant to the company's business, even as Sony plans to cease production of physical PlayStation discs by 2028. Cohen emphasized that both physical and digital game sales now constitute only 18% of GameStop's revenue, with the collectables business being the primary revenue driver.
"We want physical games": Marvel's Wolverine trailer reveals Lady Deathstrike and a Sabretooth team-up, but nobody in the comments is talking about that
A new trailer for Marvel's Wolverine has been released, but the comments section on YouTube is dominated by backlash against Sony's decision to phase out physical game discs by 2028. Despite the trailer revealing new story details like a team-up between Wolverine and Sabretooth, and the confirmation of Lady Deathstrike's appearance, players are expressing strong demand for physical copies. This sentiment is echoed across other PlayStation game trailers, indicating widespread community concern over the shift to digital-only distribution.
Discontinuing physical discs is one thing, but the PlayStation Portal already hints at Sony's worrying ambitions…
The article analyzes Sony's potential shift towards an all-digital and cloud-based future, using the PlayStation Portal as a key indicator of these ambitions. It discusses past attempts like the PSP Go and PlayStation TV, and contrasts Sony's physical-first approach with Valve's digital model, expressing concern over the potential loss of game ownership.
"You don't need a storefront's permission to play what you bought." GOG takes aim at Sony's 'no disks' decision
GOG has reaffirmed its commitment to DRM-free gaming, allowing users to download offline installers for all purchased games. This statement comes in response to Sony's decision to discontinue physical media for games starting January 2028. GOG emphasizes that players can save these installers to discs, ensuring permanent ownership of their digital library on PC, Mac, and Linux.
Games Inbox: Will you be buying a PS5 to play GTA 6?
Readers discuss whether Grand Theft Auto 6 will be a system seller for the PlayStation 5 and Xbox Series X, given the current downturn in console sales and perceived lack of compelling exclusive titles. The conversation also touches on the decline of physical media, the importance of game preservation, and the future of digital distribution.
Epic Games Store boss quits after 8 years to take up new role at Saber Interactive
Steve Allison, former vice president and general manager of the Epic Games Store, has departed Epic Games after eight years to become chief business officer at Saber Interactive. Allison expressed admiration for Saber's studios and upcoming projects, including Space Marine 3 and a John Wick game. His move follows a significant tenure at Epic, where he helped launch the Epic Games Store and grow its user base.
GOG dunks on Sony and reminds everyone why PC gaming is so beloved: "You don't need a storefront's…
GOG is highlighting the benefits of PC gaming and its own digital distribution model in response to Sony's planned discontinuation of physical disc production in 2028. The company emphasizes that by downloading offline installers, users can retain permanent access to their purchased games without needing a storefront's permission, contrasting this with the potential precariousness of digital-only libraries.