DLC Development
Ongoing coverage on DLC Development.
Latest coverage
The Witcher 3's Songs of the Past expansion wouldn't be "possible" without the RPG's remaster, says CD Projekt Red: "The stars had to align"
CD Projekt Red states that the new expansion for The Witcher 3: Wild Hunt, Songs of the Past, would not have been possible without the game's upcoming remaster. Game director Jakub Rokosz explained that the technological upgrades from the remaster were essential for realizing the expansion's content, particularly Dandelion's hometown, Letten. The development of the expansion and the remaster were intertwined, with both projects aligning at the right time.
Fatal Fury: City of the Wolves devs on finishing season 2 & working with Fist of the North Star
SNK Director Hayato Konya and Producer Shinya Tamaki discuss the challenges of releasing monthly DLC characters for Fatal Fury: City of the Wolves Season 2, culminating in the addition of Kenshiro from Fist of the North Star. They detail the optimization required for their development teams and the unique design hurdles of adapting Kenshiro's signature finishing moves for gameplay without immediately killing opponents.
Castlevania: Belmont's Curse exists because Konami loved Evil Empire's Dead Cells crossover pitch, even though the devs thought the DLC was "too big" and the publisher would "never say yes"
Castlevania: Belmont's Curse came about because Konami accepted a pitch from indie studio Evil Empire for Dead Cells DLC, despite the developers initially believing the project was too ambitious. Evil Empire, a spin-off of Dead Cells developer Motion Twin, was surprised by Konami's approval for the Castlevania-themed content.