DLSS
Ongoing coverage on DLSS.
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This Week in Switch 2 - Elden Ring Tarnished Edition hands-on, Pokopia launch sales & Pikmin in NCU!
This article provides hands-on impressions of Elden Ring running in handheld mode, likely referring to a potential Nintendo Switch version. It also discusses DLSS technology and the launch sales figures for the game Pokopia.
Morning Tech Bits
Developers from Capcom and Ubisoft expressed surprise at the announcement of DLSS 5, stating they learned about it concurrently with the public. Separately, Micron predicts that driverless cars and humanoid robots will be more significant than PCs or LLMs in the future.
NVIDIA: Critics "Completely Wrong" About DLSS 5
NVIDIA CEO Jensen Huang addressed criticism regarding the company's DLSS 5 announcement, stating that critics are 'completely wrong.' The report from Tom's Hardware details Huang's response during a press Q&A concerning backlash to NVIDIA's AI technology.
Välkommen till Indiespelklubben! - Så här kommer du igång
This guide provides information for new members of the Indie Game Club, detailing how to get started and prepare for the first gaming period. It includes details on how to access exclusive content and highlights popular indie games and related discussions.
Våra favoriter bland indiespelen
This article discusses a curated list of indie games, encouraging readers to explore titles beyond the mainstream. It also touches upon various gaming news and discussions, including Crimson Desert's performance, Nvidia's DLSS 5 technology, and the future of consoles like the next Xbox and Nintendo Switch.
Games Inbox: Is Starfield a good game?
Readers express disappointment with Starfield's gameplay and its impact on Bethesda's development timeline, questioning its upcoming PlayStation 5 release. Concerns are also raised about Nvidia's DLSS 5 technology and its perceived negative effect on game art and visual quality, with some readers hoping for a more traditional approach from future consoles and developers.
Nvidia CEO Says Gamers Are “Completely Wrong” About DLSS 5
Nvidia CEO Jensen Huang stated that gamers criticizing DLSS 5 are 'completely wrong,' emphasizing that the technology offers developers greater artistic control through generative AI at the geometry level, not just as a post-processing filter. Despite his reassurances, industry figures and developers have voiced concerns that DLSS 5 detracts from art direction and character detail, likening it to a 'garbage AI Filter'.
Nvidia's very keen on you 'catching the future of real-time rendering' at this year's GTC, though I suggest not waiting with bated breath for anything groundbreaking
Nvidia's CEO Jensen Huang is expected to discuss the future of real-time rendering, likely focusing on AI integration within the graphics pipeline, at the upcoming GTC event. While the exact announcements are speculative, potential topics include AI-driven path tracing improvements and new DLSS features, though new hardware releases like the RTX 50-series Super refresh seem unlikely due to DRAM shortages.
007 First Light NVIDIA Partnership PC Performance Features Revealed
IO Interactive and NVIDIA have detailed the PC performance features for the upcoming James Bond game, 007 First Light. The partnership brings DLSS 4.5 integration, full path tracing for realistic lighting, and GeForce NOW cloud gaming support. The game is set to release on May 27 for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
CONTROL Resonant | Launching With Path Tracing & DLSS 4.5
Control Resonant is set to launch later this year with advanced graphical features including path tracing and NVIDIA RTX Mega Geometry. The game will also incorporate DLSS 4.5 and DLSS Ray Reconstruction for enhanced performance and visual fidelity.
CONTROL Resonant | Launching With Path Tracing & DLSS 4.5
Remedy Entertainment's upcoming game, Control Resonant, will feature path tracing and DLSS 4.5 at launch. This new title is a follow-up to the 2019 paranormal action-adventure game Control, and is described as Remedy's first-ever melee action game.
Control Resonant Will Support Latest NVIDIA RTX Tech at Launch
Remedy Entertainment announced that Control Resonant will feature NVIDIA DLSS 4.5 and full path tracing at launch. Technical Director of Graphics Tatu Aalto stated that DLSS Ray Reconstruction and DLSS 4.5 Dynamic Multi Frame Generation will enhance the game's visual quality and performance on PC.
Control Resonant Will Support Path Tracing, RTX Mega Geometry and DLSS 4.5 at Launch
Remedy Entertainment's upcoming game, Control Resonant, will feature advanced graphical technologies including Path Tracing, RTX Mega Geometry, and DLSS 4.5 at launch. The game, a sequel to Control, is set seven years later and takes place in Manhattan. It is scheduled for release later this year on Xbox Series X/S, PlayStation 5, and PC, with the studio aiming for 60 FPS on all platforms.
Nvidia's ludicrous 6x dynamic frame generation arrives March 31, and yes, you should be excited
Nvidia is releasing a new dynamic frame generation mode for DLSS 4.5 on March 31, aiming to address past controversies with the technology. This update is expected to significantly improve performance and user experience.
Nintendo Switch 2: From the Original Switch to a New Era of Power
The Nintendo Switch 2 is poised to be a significant leap in Nintendo hardware, featuring a custom NVIDIA Ampere chipset with DLSS and ray tracing capabilities. This analysis explores its potential performance, new display technology, redesigned Joy-Cons, and how it stacks up against competitors like the Steam Deck and PlayStation 5.
Best graphics card 2026 - top gaming GPUs
This guide helps consumers navigate the complex world of gaming GPUs, recommending specific cards from Nvidia, AMD, and Intel for various budgets and performance needs in 2026. It details the best overall card, best value, and budget options, while also explaining key technologies like ray tracing, DLSS, FSR, and VRAM.