Dynamic Resolution Scaling
Ongoing coverage on Dynamic Resolution Scaling.
Latest coverage
Monster Hunter Wilds on Nintendo Switch 2 Might Run at 1440p With Dynamic Resolution – Rumor
Datamining suggests that Monster Hunter Wilds on the Nintendo Switch 2 will utilize dynamic resolution, targeting resolutions between 1080p and 1440p when docked and lower resolutions in handheld mode, with frame rates aiming for 30-40 FPS. These performance targets, which may include DLSS technology, are speculated to be similar to Capcom's previous titles like Resident Evil Requiem and Pragmata. The article also briefly mentions the upcoming expansion Ascendance and the potential release of Dragon's Dogma 2 on the platform.
HELLDIVERS 2 is getting multiple upscaling modes, VRR, VRS and other tech improvements
Arrowhead Game Studios, in collaboration with Nixxes, is releasing a technical update for HELLDIVERS 2 on May 27th, focusing on stability, latency reduction, and advanced upscaling technologies. The update will bring support for FSR, DLSS, XeSS, Variable Refresh Rate, Variable Rate Shading, Dynamic Resolution Scaling, NVIDIA Reflex, and AMD Anti-Lag 2 to PC players. A further tech-focused update is planned for summer.