Endgame Content
Ongoing coverage on Endgame Content.
Latest coverage
Following Feedback 'The First Descendant' Adds Onslaught Mode Beta, Viessa Balance Update in April 16 Patch
Nexon is releasing a major update for The First Descendant on April 16, introducing a limited-time beta for the new endgame activity, Onslaught Mode, alongside balance adjustments for characters like Viessa and Harris. The patch also includes new modules, weapon updates, and various in-game events, with Onslaught Mode's full release planned for May 21. This update aims to address player feedback and expand endgame content following internal assessments of retention issues.
The First Descendant Introduces Beta of New Endgame Content, ‘Onslaught Mode’
NEXON Korea has detailed upcoming updates for The First Descendant, including the beta launch of the new endgame mode 'Onslaught Mode' on April 16. This update also features balance adjustments for Descendants Viessa and Harris, weapon tuning, and new modules. The 'Onslaught Mode Beta' will be available until April 29, with the official version planned for May 21.
Fallout 76 tests its Protect Appalachia update with infestations and a Deathclaw pet
Fallout 76 is testing a new endgame content system called Infestations in its upcoming Protect Appalachia update. This system will challenge experienced players with high-stakes combat and offer unique 4-star Legendary rewards. The update also introduces a Deathclaw pet for CAMPs, seasonal fish, and improvements to armor and radiation resistance.
Question time: Do you care about fashion in MMOs, or do you just chuck any old gear on and call it a day?
This article discusses the importance of fashion and transmog systems in Massively Multiplayer Online games. It explores player attitudes towards character customization, ranging from prioritizing gear for stats to meticulously crafting outfits for aesthetic appeal. The author also shares personal experiences and invites reader participation in a poll about their own fashion priorities in MMOs.
Crimson Desert has more endgame busywork coming with boss rematches and enemy reinforcements, plus Pearl Abyss are making Pywel's distant towers even sexier
Pearl Abyss has detailed upcoming additions to Crimson Desert, including boss rematches, enemy reinforcements, and new difficulty options to enhance endgame content. The studio is also implementing visual improvements to distant backgrounds and character skills, with gradual rollout planned from April through June.
Crimson Desert might have an enemy density problem, fans worry as they approach endgame
Players are expressing concerns about Crimson Desert's enemy density, particularly as they approach the endgame. The scarcity of combat encounters makes it difficult to complete challenges, farm Abyss Artifacts for skill progression, and upgrade gear. Fans suggest solutions like respawning enemies in camps or introducing random combat events to improve the player experience.
Crimson Desert players are literally running out of enemies to fight after blasting to the endgame: "Pearl Abyss…
Players of Crimson Desert are reporting a lack of enemies and engaging content in the endgame, with some suggesting the map becomes empty after progressing through main story missions. This has led to discussions and calls for developer Pearl Abyss to address the issue, with comparisons drawn to other open-world games like Elden Ring: Shadow of the Erdtree and Cyberpunk 2077 which faced similar criticisms.
WoW Factor: The view from endgame in World of Warcraft Midnight
This analysis examines the endgame systems of World of Warcraft: Midnight, comparing it favorably to The War Within in areas like delves and raids, but criticizing new features like Prey for repetitiveness and Nightmare difficulty. The article also notes a slower leveling experience and a perceived lack of player engagement with the new housing system, ultimately categorizing Midnight as an 'okay, not great' expansion.
The First Descendant outlines a ‘completing the game’ roadmap with a wide-ranging overhaul
Nexon developers have outlined a 'completing the game' roadmap for their looter shooter, The First Descendant, acknowledging player frustrations with content and endgame balance. The plan includes an overhaul of core game fundamentals, improvements to the main story and early missions, and new content for Season 4 such as Onslaught Mode and a mega dungeon.
Marathon's most powerful gun gets a major nerf, as Bungie seeks to 'curb a little bit of its dominion in the…
Bungie has implemented a 35% damage nerf to the powerful Biotoxic Disinjector weapon in Marathon's Cryo Archive endgame. Game Director Joe Ziegler stated the change aims to curb the weapon's dominance, though further adjustments may occur. The nerf follows increased availability of the weapon after a recent change to boss access.
Here’s How to Unlock Royal Monsters in Monster Hunter Stories 3
Capcom has detailed how to unlock Royal Monsters in Monster Hunter Stories 3, which will be added in a free post-game update. These challenging endgame encounters require players to beat the game once and then complete the final battle on an even higher difficulty. The update, featuring these new fights and other additions, is scheduled for Summer 2026 and will be available on Nintendo Switch, PlayStation 5, Xbox Series X, and PC.
Tainted Grail: The Fall of Avalon – Merlin’s Tomb DLC Adds a New End-Game Dungeon for Free
The Merlin's Tomb DLC for Tainted Grail: The Fall of Avalon is now available for free, adding a new endgame dungeon. Players will explore the Forlorn Swords region, defeat a boss to access the dungeon, and collect soul fragments to reach Merlin's Tomb. The DLC offers new content and a corrupted Merlin boss fight.
The Division 2 Escalation mode explained: Modifiers, rewards, and more
The Division 2's new Escalation mode, introduced in Year 8 Season 1, is designed for veteran players and features 10 tiers of increasing difficulty with rotating weekly missions. This mode offers enhanced rewards, including Prototype Gear with better rolls, increased XP, and rare materials, but requires Escalation Tokens to access higher tiers.
The Division 2’s Latest Season Brings New Escalation Difficulty, Prototype Gear, and More
The Division 2's latest season, Rise Up, is now live and introduces a new endgame difficulty called Escalation. This mode features ten tiers of challenges with mutators and modifiers, requiring Escalation Tokens to attempt higher levels. The season also adds Prototype Gear with higher stat rolls and new Augments, offering improved rewards for players who tackle the difficult content.
Arc Raiders Close Scrutiny and Assessors explained
The Close Scrutiny map condition in Arc Raiders' Flashpoint update introduces challenging new elements, including Vaporizer enemies and Assessors that offer valuable loot. This endgame modifier increases Arc loot while decreasing overall loot, and players will need strong weapons and healing items to succeed. Assessors are landing platforms that, when breached, trigger alarms and spawn more enemies but contain blueprints, Arc materials, and the Assessor Matrix.
Monster Hunter Stories 3 Free Update Adds Royal Monsters
Capcom has announced a free update for Monster Hunter Stories 3 that will introduce 'Royal Monsters' as endgame encounters, requiring players to be at least level 90. Additionally, a paid DLC titled 'Additional Side Story: Rudy' is in development. Both additions are planned for release on Nintendo Switch, PlayStation 5, Xbox Series X, and PC, though specific release dates and trailers have not yet been provided.
ARC Raiders dev says creating new endgame content is a top priority: ‘I want them to have more to do’
Embark Studios production director Caio Braga stated that creating new endgame content for ARC Raiders is a top priority. The team is focused on challenging players who have reached the end of the current content and providing them with more activities. Braga also discussed the ongoing balancing efforts and the learning process of managing a live-service game with a team of around 120 people.
'We want more for them': Arc Raiders' lead dev reassures players that balance and end-game content are a…
Embark Studios' production director Caio Braga addressed player concerns regarding Arc Raiders' balance and lack of endgame content. He acknowledged the challenges of balancing PvE and PvP elements and stated the team is focused on delivering impactful updates and more engaging endgame experiences for players.
World of Warcraft: Midnight Review
The World of Warcraft: Midnight expansion offers enthralling new zones and a satisfying endgame loop. The review highlights the quality of the new content and its potential to re-engage players.
Marathon Director Looking Into Subroutine Drops and Solo Play Feedback for Cryo Archive
Bungie director Joe Ziegler is looking into player feedback regarding Marathon's new Cryo Archive zone, specifically concerning its weekend-only schedule, lack of solo play, and the drop rate of Subroutines. While no immediate solutions are guaranteed, the team will discuss these topics. Ziegler also teased potential future lore expansions related to aliens.