Fan Projects
Ongoing coverage on Fan Projects.
Latest coverage
The Last of Us 2 multiplayer mod reportedly axed at the last moment by Sony
Sony Interactive Entertainment has reportedly halted the development of a fan-made multiplayer mod for The Last of Us Part II. The modder, 'Speclizer,' announced that they received a letter from Sony requesting the mod not be released, dashing hopes for a September launch. A multiplayer mode was previously canceled by Naughty Dog during the game's development.
Stargate Worlds, an MMO that never launched, gets its own rogue server that you can play right now
A fan-made rogue server for the unreleased MMO Stargate Worlds is now playable in alpha. The project, named 'The Fifth Race,' aims to preserve the game using the original 2008 beta client by reverse-engineering the network protocol and rebuilding the backend.
Metal Gear Solid 4's DLC might only be saved thanks to the uncelebrated work of fan preservationists
Fan preservation efforts, particularly the SaveMGO project, may have been instrumental in the inclusion of original DLC content in the Metal Gear Solid 4 re-release within Metal Gear Solid Master Collection Vol. 2. The SaveMGO community's work in keeping the game's multiplayer accessible has been officially recognized within the game's files, highlighting the crucial role of fan-made preservation.
After years of suffering, Spyro fans suddenly have not just a brand-new game but an impending PC port of the OG PS1 classic with 60 FPS and "true widescreen" support
A fan-made PC port of the original PlayStation 1 classic, Spyro the Dragon, is nearing completion and promises features like 60 FPS and true widescreen support. This decompilation project, developed without AI, aims to replicate the original game's console experience on Windows 11. While not yet released, a full launch is anticipated soon, with potential for future support of the PS1 sequels.
Ocarina Of Time Fan Project Bows Out Before Nintendo Comes Knocking
A fan project recreating The Legend of Zelda: Ocarina of Time in Unreal Engine has been canceled by its creator, CryZENx, due to fears of legal action from Nintendo. This decision comes shortly after Nintendo announced its own remake of the game for the Nintendo Switch 2. The creator cited "Nintendo ninjas" as the reason for stopping development, highlighting Nintendo's history of protecting its intellectual property.
"It has been an honor": World of Warcraft fans gather in popular private server Turtle WoW to say goodbye as it ends 8-year run following Blizzard lawsuit
The fan-run private server Turtle WoW has shut down after an eight-year run, following a lawsuit from Blizzard Entertainment. Players gathered for a final farewell to the 'Vanilla+' server, which offered a classic World of Warcraft experience. The Turtle WoW team expressed their gratitude to the community and suggested Blizzard consider a framework for licensing fan servers.
Zelda: Twilight Princess PC port forced to change its name, and for once Nintendo has nothing to do with it
The unofficial PC port of The Legend of Zelda: Twilight Princess, previously known as Dusk, has been renamed Dusklight due to a trademark conflict with the FPS game Dusk. The developers of the port and New Blood Interactive, the publisher of Dusk, reached a mutual agreement to avoid confusion. New Blood Interactive has also offered some Dusk Switch keys to the Dusklight community and hinted at a potential crossover.
Dusk is a reverse-engineered reimplementation of The Legend of Zelda: Twilight Princess
A new open-source project called Dusk has been released, offering a reverse-engineered reimplementation of The Legend of Zelda: Twilight Princess for PC. This project allows players to experience the game on platforms like PC and Steam Deck, with a native Linux version available. Dusk does not include copyrighted assets, requiring users to provide their own copy of the original game.
Native Zelda: Twilight Princess PC Port Runs at Glorious 60FPS
A native PC port of The Legend of Zelda: Twilight Princess has been developed, allowing the game to run at a smooth 60 frames per second, a significant upgrade from its original 30FPS on GameCube. This fan-made project offers enhanced performance and potential for mods, though concerns exist regarding Nintendo's reaction to unauthorized fan endeavors. The port highlights the importance of fan-driven game preservation efforts.
"It's a really compelling place to be left in": Dragon Age fans aren't giving up on the RPG –…
Despite the discontinuation of the Dragon Age series by Electronic Arts following the underperformance of Dragon Age: The Veilguard, fans have created a comprehensive fan-made compendium titled "World of Thedas Volume 3." This project, involving over 70 contributors, showcases the enduring passion for the RPG series and its world, Thedas, serving as a testament to the value of fan dedication beyond financial success.