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Financial Results

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Games Industry

Team17 owner Everplay increases shareholding in Wardogs dev Bulkhead, touts strong FY26 results

Everplay, the owner of Team17, has increased its shareholding in Wardogs developer Bulkhead following the game's success since its early access launch. Despite a reported decrease in revenue and profit for Everplay in the first half of FY26, the company anticipates strong full-year results, driven by the outperformance of Wardogs and Hell Let Loose: Vietnam. Everplay also noted significant growth in its subsidiary StoryToys.

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Shack News

NVIDIA (NVDA) expects gross margin decrease over next two quarters

NVIDIA anticipates a decrease in its gross margins for the upcoming third and fourth quarters, projecting a drop from 75 percent in Q2 to 74 percent in Q3 and 72 percent in Q4. The company cited supply chain constraints and geopolitical factors as contributing challenges, despite reporting strong revenue of $96.22 billion for the quarter.

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Shack News

NVIDIA (NVDA) Q2 2027 earnings results beat revenue and EPS expectations

NVIDIA announced its financial results for the second quarter of its 2027 fiscal year, exceeding both revenue and earnings per share expectations. The company reported $96.22 billion in revenue and $2.22 in earnings per share, surpassing analyst predictions. Despite the positive financial performance, NVIDIA's stock experienced a decline in after-hours trading.

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Shack News

This Week in Switch 2 - Zelda rumors & Nintendo (NTDOY) Q1 FY27 earnings results reaction

This Week in Switch 2 discusses recent Nintendo news, including rumors surrounding The Legend of Zelda and reactions to Nintendo's Q1 FY27 financial results. The podcast also touches on reviews for Splatoon Raiders and mentions interactive maps for Hollow Knight: Silksong, Mario Kart World, and Pokemon Legends: Z-A.

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Massively Overpovered

Pearl Abyss Q2 2026: Crimson Desert tapers off, Black Desert flattens, DokeV eyes 2028

Pearl Abyss's Q2 2026 financial report indicates that Crimson Desert sold 2.11 million copies but saw a revenue decline post-launch, while Black Desert revenue remained flat year-over-year. The company is targeting a second-half 2028 release for DokeV and is continuing development on Plan 8, though marketing for DokeV is not expected until late 2027.

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Games Industry

Square Enix Q1 profit soars following Final Fantasy 7 Rebirth launch on Switch 2 and Xbox

Square Enix reported a significant surge in first-quarter profit, driven by strong sales of Final Fantasy 7 Rebirth on Nintendo Switch 2 and Xbox Series X|S, alongside other titles like The Adventures of Elliot. The company's Digital Entertainment segment saw operating income rise by 91.8%, contributing to an overall profit increase of 175.5%.

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Games Industry

Bandai Namco achieves record Q1 sales, but Digital segment operating profit drops 30.9%

Bandai Namco reported record first-quarter overall sales, driven by its Toys and Hobby segment. However, the Digital segment, which includes gaming, saw a 30.9% drop in operating profit and a 15.6% decrease in net sales due to fewer title releases compared to the previous year. The company has revised its half-year forecast for the Digital Contents segment upwards but plans to reassess its full-year outlook based on market conditions and upcoming major releases.

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Metro UK

GTA 6 pre-orders are 'astonishing' says Take-Two as it cancels unannounced game

Take-Two Interactive CEO Strauss Zelnick described Grand Theft Auto 6 pre-orders as 'unprecedented and astonishing,' noting they were open for only five days during the last fiscal quarter. The company also reported its Q1 FY2027 financial results, which were slightly above expectations, and revealed the cancellation of an unannounced game from a third-party developer. Grand Theft Auto 5 has now sold over 230 million units, and Red Dead Redemption 2 has surpassed 87 million copies.

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Shack News

Bandai Namco reports record Q1 FY27 sales and profit driven by Toys and Hobby segment

Bandai Namco Entertainment reported record sales and profit for its first quarter of fiscal year 2027, primarily driven by its Toys and Hobby segment. This segment accounted for two-thirds of sales and 80 percent of operating profit, with strong performances from properties like Gundam, One Piece, and Dragon Ball. The company also confirmed receiving a tariff refund, similar to Nintendo's recent financial report.

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Games Industry

Take-Two Q1 results include net bookings ahead of guidance, a slight increase in revenue, and cancellation of unannounced game

Take-Two Interactive reported Q1 results exceeding guidance, driven by strong performance from NBA 2K6 and Grand Theft Auto V, alongside its Zynga mobile portfolio. The company maintained its full-year net bookings projection of $8-8.2 billion. Revenue impairment was noted due to the cancellation of an unannounced title, contributing to a significant year-over-year increase in net loss.

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Shack News

Nintendo (NTDOY) had 130 million annual playing users at the end of Q1 FY27

Nintendo reported maintaining 130 million annual playing users for the second consecutive year in its Q1 FY27 earnings. This stability was achieved despite challenges including the transition to the Switch 2 console, tariff costs, and increasing component prices. The company sold 3.82 million Switch 2 units in the quarter, with future momentum dependent on upcoming price increases.

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Retro Gamer

Nintendo records 150% increase in year-on-year profits mainly due to $300 million in US tariff refunds that Switch 2…

Nintendo reported a 150% year-on-year increase in operating profits, largely due to a $300 million refund of US tariffs. Despite a 9.5% decrease in net sales, the company's gross profit margin improved significantly. Nintendo clarified that the tariff refunds were primarily borne by the company and not passed on to consumers, amidst ongoing legal disputes regarding price increases.

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Games Industry

Nintendo Q1 sales drop 9.5%; operating profit soars following higher software sales and $300m in US tariff refunds

Nintendo reported a 9.5% decrease in first-quarter net sales, but operating profit soared by 150.5% due to increased software revenue and a significant $300 million in US tariff refunds. Despite a 34.4% drop in Nintendo Switch hardware sales, digital software sales saw a 90% increase, and the company's IP segment experienced substantial growth, largely driven by the success of The Super Mario Galaxy Movie.

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Shack News

Western Digital (WDC) Q4 2026 earnings results beat revenue and EPS expectations

Western Digital reported its fourth-quarter fiscal year 2026 earnings, exceeding revenue and EPS expectations with $3.75 billion in revenue and $3.56 per share. Despite beating financial targets and showing 44 percent year-over-year growth, the company's stock saw a decline in after-hours trading. SanDisk also released its quarterly earnings on the same day.

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Shack News

Snapchat (SNAP) Q2 2026 earnings results beat revenue expectations

Snap Inc. reported Q2 2026 financial results exceeding revenue expectations with $1.599 billion, surpassing the $1.53 billion forecast. The company also saw a reduced net loss and an increase in adjusted EBITDA to $249 million, indicating positive financial momentum. Snapchat anticipates Q3 2026 sales to range between $1.7 billion and $1.74 billion.

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Games Industry

Atari's core business returns to profit, but consolidated group posts $5.5m net loss as Thunderful drags on results

Atari's core business achieved operational profitability for the fiscal year ending March 31, 2026, with revenue reaching a decade high of $65 million. However, the consolidated group, including the recently acquired Thunderful, posted a net loss of $5.5 million due to Thunderful's significant operating loss. The company's Games and Hardware segments saw substantial growth, and Atari also acquired IP rights to several Ubisoft titles and expanded its stake in Thunderful.

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Games Industry

Roblox Q2 revenue rises 36% to $1.5bn

Roblox reported a 36% year-over-year revenue increase to $1.5 billion for its second quarter, despite a shortfall in net bookings attributed to reduced per-hour monetization among younger users. The company saw a 10% rise in average daily active users, with significant growth in international markets, and continues to focus on capturing a larger share of the global gaming market.

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Shack News

Roblox (RBLX) Q2 2026 earnings results miss revenue on smaller than expected EPS losses

Roblox reported its Q2 2026 financial results, missing revenue expectations with $1.47 billion compared to the $1.59 billion predicted by analysts. However, the company exceeded earnings-per-share expectations, reporting a loss of $0.26 per share against an expected $0.33 loss. Daily Active Users and Hours Engaged saw quarter-to-quarter dips but increased year-over-year.

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Shack News

Reddit (RDDT) Q2 2026 earnings results beat revenue and EPS expectations

Social media company Reddit reported its Q2 2026 earnings, exceeding revenue expectations with $805 million and beating earnings per share estimates at $1.25. Despite the strong financial performance, Reddit's stock saw a decline in after-hours trading. The company provided higher-than-expected revenue guidance for the upcoming third quarter.

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Games Industry

Xbox revenue plunges $1.7bn, with hardware dropping 29% YoY

Microsoft's latest financial results reveal a significant 7% year-on-year decline in Xbox revenue for the full year and 10% in the fourth quarter, primarily driven by a 29% drop in hardware sales. Despite growth in Game Pass, content and services revenue also fell by 10%. The company announced widespread layoffs affecting 4,800 roles, including 1,600 at Xbox, as part of a restructuring aimed at long-term growth, with several studios transitioning to new management or becoming independent.

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