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Frame Generation

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Gaming PH

How to Install Lossless Scaling LSFG-VK 2.0 on Steam Deck for Smoother, Faster FPS

This guide details how to install Lossless Scaling's LSFG-VK 2.0 on the Steam Deck, a significant update that brings frame generation technology to Linux and SteamOS via Vulkan. Version 2.0 offers improved performance, reduced memory usage, and enhanced compatibility, particularly for AMD-based handhelds, allowing for smoother gameplay by generating additional frames.

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PC GamesN

New mod brings Nvidia's Multi Frame Generation to RTX 30 graphics cards

A new mod allows PC gamers with Nvidia GeForce RTX 30 series graphics cards to utilize Multi Frame Generation, a feature previously exclusive to RTX 50 series GPUs. This unofficial modification enables frame rate boosts in supported games, with examples showing convincing results in Cyberpunk 2077 on an RTX 3080. The mod's existence raises questions about why Nvidia has not officially extended this support to the RTX 30 and RTX 40 series.

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Retro Gamer

Hands-on with DLSS 5 in NBA 2K27: Here's what works and what doesn't work about Nvidia's new AI upscaler

This hands-on analysis of Nvidia's DLSS 5 technology in NBA 2K27 reveals mixed results. While DLSS 5 enhances photorealism in environments and character models, it significantly impacts performance when frame generation is not used. Issues with lip-syncing in dialogue scenes also detract from the experience, leading to a critical view of its current implementation.

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PC Gamer

The Blood of Dawnwalker - best settings to tweak

This guide provides tips for optimizing performance in The Blood of Dawnwalker, a demanding PC game. It details how to adjust graphics settings like Shadow Quality, Light Quality, Foliage Quality, and Detail Quality to achieve a smoother frame rate without significantly sacrificing visual fidelity. The article also discusses the experimental Frame Generation feature as a way to further enhance smoothness.

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PC Gamer

DLSS 5 comes with a massive 50-60% performance hit, so I hope you like lower frame rates with your dose of AI image…

Nvidia's new DLSS 5 technology, while capable of producing good visuals when implemented by developers, currently causes a significant 50-60% performance reduction across games. Despite improvements in its development, this substantial frame rate hit is a major concern for PC gamers, potentially overshadowing the controversy around AI image generation in gaming.

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PC Gamer

I got my greasy mitts on a host of RTX Spark laptops running, what else, games at Gamescom 2026—and there's a…

At Gamescom 2026, Nvidia showcased new RTX Spark laptops featuring their custom Arm-based SOC with RTX Blackwell GPU cores, promising performance comparable to RTX 5070. Several manufacturers, including Asus and Dell, demonstrated these laptops running games like Arc Raiders and Doom: The Dark Ages at high frame rates, with Nvidia's frame generation technology in use. While specific pricing and configurations remain undisclosed, the article highlights the Asus ProArt P14 and Dell XPS 16 Creator Edition as impressive models, contrasting them with the less compelling Microsoft Surface Laptop Ultra.

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Gaming Bolt

Gears of War: E-Day Supports Nvidia DLSS 4.5 and Dynamic Multi Frame Generation on Day One for PC

Gears of War: E-Day will feature Nvidia DLSS 4.5 and Dynamic Multi Frame Generation on PC at launch, with support for Ray Tracing and Reflex for low latency. The game is set to release on October 6th for Xbox Series X/S and PC, with an open beta for pre-orders and PC Game Pass subscribers starting August 6th.

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PC Gamer

More evidence that Multi Frame Gen is on the way to AMD RDNA4 GPUs, potentially as high as 8x

New evidence suggests AMD's RDNA 4 GPUs may support Multi Frame Generation (MFG) with ratios up to 8x, exceeding Nvidia's current 6x limit. This technology, potentially integrated into drivers, could significantly boost frame rates beyond the standard 2x offered by current frame generation solutions. The article also touches on potential FSR Ray Regeneration and Neural Radiance Caching overrides for improved ray tracing.

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Rock Paper Shotgun

How to survive the memory shortage crisis: a PC owner's guide

This guide offers PC owners strategies to navigate the current memory shortage crisis, which is driving up prices for RAM, graphics cards, and other components. It suggests focusing on software solutions like upscaling and frame generation, optimizing existing hardware through updates and BIOS settings, and considering second-hand parts or cheaper alternatives for upgrades. The article anticipates that significant relief in memory pricing is unlikely before 2028 or 2029 due to high AI demand.

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Gaming Bolt

PS6 Could Use AI Features Like Frame Generation to Offer The “Feel” Of 4K120 FPS – Rumor

Rumors suggest the PlayStation 6 may utilize AI-driven frame generation to achieve the visual experience of 4K 120 FPS while keeping costs down. Leaks indicate features like AI, ray tracing, and PlayStation Spectral Super Resolution will be key. Despite concerns over RAM prices, industry insiders believe Sony will stick to a 2027 launch, with AMD already testing PS6 chips.

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PC Gamer

True to its word, AMD brings FSR 4.1 to Radeon RX 7000-series card owners with its latest Adrenalin drivers

AMD has released its latest Adrenalin drivers, version 26.2.2, which bring support for FSR 4.1 to Radeon RX 7000-series graphics cards. This update offers improved AI-powered upscaling and frame generation quality compared to FSR 3, aiming to rival Nvidia's DLSS suite. FSR 4.1 will also be available for RX 6000-series cards next year and is being integrated into the Steam Machine.

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Rock Paper Shotgun

Nvidia G-Sync Pulsar monitors can successfully beat biology to hone motion clarity in games - though they're not yet worth the price

Nvidia's G-Sync Pulsar technology aims to improve motion clarity in games by using a segmented backlight strobing technique, which is more effective than traditional methods and compatible with variable refresh rates. While it shows promise in games like Dota 2 and Forza Horizon 6, its benefits vary significantly by title and it requires a GeForce RTX graphics card. The high cost of current Pulsar monitors, such as the Asus ROG Strix XG27AQNGV, makes them a questionable purchase for most consumers.

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PC Gamer

Arm's ray-traced demo of its neural technologies for mobile phone gaming proves that there's an alternate chip…

Arm has partnered with Sumo Digital to showcase its new neural rendering technologies for mobile GPUs with a tech demo called Neural Dawn. The demo features ray tracing, AI denoising, and frame generation, suggesting potential applications beyond phones, particularly for handheld gaming PCs. While the technology is impressive, widespread adoption by game developers remains a significant hurdle.

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PC Gamer

AMD says that no decision has been made about bringing FSR 4.1 to RDNA 3.5 GPUs, which seems to contradict AMD also saying that it has no current plans to do so because of hardware reasons

AMD has provided conflicting statements regarding the future of its FSR 4.1 technology on RDNA 3.5 GPUs. Initially, a senior executive suggested no plans for implementation due to hardware limitations, but another figure later stated no decision has been made. The company claims to be listening to customer feedback on the matter.

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Rock Paper Shotgun

After a week of playing on nothing but Panther Lake laptops, it's safe to say that Intel has its gaming mojo back

Intel's new Panther Lake mobile processors, specifically the Core Ultra Series 3, show significant promise for gaming on thin and light laptops. Despite past struggles, these chips, featuring integrated Arc B390 GPUs, deliver impressive frame rates in demanding titles like Cyberpunk 2077 and Path of Exile 2 at 1080p, even performing comparably to discrete GPUs like the Nvidia RTX 4050. Performance remains consistent on battery power, and while ray tracing is not viable, features like XeSS offer a good balance of visual quality and performance.

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PC Gamer

Extrapolation is the future of frame generation without the latency hit… and it's not far off

Intel is developing a new frame generation technique called extrapolation to reduce latency in handheld gaming PCs. Unlike traditional interpolation, extrapolation uses AI to predict future frames, aiming to provide a smoother experience without the noticeable delay. This technology is expected to significantly improve performance on devices like Intel's G3 family of processors.

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Rock Paper Shotgun

007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage

007 First Light's PC performance is significantly improved from its reveal, offering a smoother experience despite some remaining dips during intense action sequences. The game supports DLSS upscaling, with Quality mode providing good gains and sharper visuals than AMD FSR, though higher multipliers for DLSS frame generation can lead to lag and artifacts.

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PC Gamer

007 First Light joins an ever-expanding list of 2026 games without up-to-date AMD FSR or Intel XeSS support

The game 007 First Light, along with other 2026 releases like Forza Horizon 6 and Pragmata, lacks full support for AMD's FSR 4 and Intel's XeSS upscaling technologies, primarily offering Nvidia's DLSS suite. Developers IO Interactive and Playground Games have opted to implement older versions of FSR or omit XeSS entirely, leaving PC gamers with Nvidia GeForce RTX cards as the primary beneficiaries of advanced graphics features. This decision is attributed to developers rather than any restrictions imposed by Nvidia.

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Gaming On Linux

Proton-CachyOS 11 adds initial OptiScaler integration and lots of other fixes

The latest update for the Linux distribution CachyOS, Proton-CachyOS 11, introduces initial integration for OptiScaler, a tool that allows users to swap or upgrade upscaling and frame generation technologies like DLSS, FSR, and XeSS within games. This update also includes numerous other fixes and pulls in new code from Valve's upstream Proton.

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PC Gamer

The latest Nvidia drivers reportedly fix stutters when using frame generation and VSync, so you can generate to your…

Nvidia's Game Ready Driver 596.49 reportedly resolves stuttering issues that occurred when using DLSS Frame Generation in conjunction with VSync. While some users have reported success, others continue to experience performance problems with certain games, including Monster Hunter Wilds. The update also includes compatibility enhancements for upcoming titles like Forza Horizon 6 and Directive 8020.

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