Topic
Frame Pacing
Ongoing coverage on Frame Pacing.
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PC Gamer
AMD says its working on FSR's frame pacing issues, but there's still conspicuously no mention of Multi Frame…
AMD has acknowledged issues with frame pacing in its FidelityFX Super Resolution (FSR) frame generation technology, with improvements planned for FSR 4.1. Despite these promises, the company has not yet detailed a timeline or specific hardware support for these fixes, and conspicuously omitted any mention of Multi Frame Generation for AMD GPUs.
PC Gamer
Meta's new FrameSync feature aims to make VR a little less nauseating
Meta is introducing FrameSync, a new frame timing technique for Horizon OS designed to reduce motion sickness in virtual reality. This feature aims to improve visual smoothness, decrease stale frames, and lower motion-to-photon latency by stabilizing frame pacing, potentially leading to a more comfortable VR experience.