RORock Paper Shotgun
While us lot in the West might like Dragon's Dogma 2's friction, Japan doesn't quite agree, and its producers say balancing that has been a real challenge
Dragon's Dogma 2 producers Yoshiaki Hirabayashi and Naoto Oyama discuss the challenge of balancing player feedback between Japan and the West, particularly regarding the game's 'friction'. While Western players often appreciate inconveniences that create emergent narratives and a sense of accomplishment, Japanese players tend to prefer a smoother journey. The developers aim to create a game that satisfies audiences globally, clarifying that intentional friction is not the core identity but rather a strong sense of accomplishment.