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Game Design

Ongoing coverage on Game Design.

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Gaming BoltPositive

The Witcher 3 Remastered: Still the Open-World Game to Beat?

This article compares The Witcher 3: Wild Hunt Remastered to other top open-world games like Elden Ring, Cyberpunk 2077, Red Dead Redemption 2, and The Legend of Zelda: Tears of the Kingdom. While The Witcher 3 excels in storytelling and characters, it falls short in combat compared to some titles but remains a must-play experience.

Gaming BoltPositive

Gears of War E-Day’s Kalona is the Series’ Most Impressive Battlefield

The city of Kalona in Gears of War: E-Day serves as an impressive and haunting battlefield, effectively showcasing the series' urban warfare formula and the devastating impact of the Locust invasion. The Coalition's technical execution and narrative framing highlight humanity's desperation and Marcus Fenix's resolve, making Kalona a pivotal location for the franchise's origin story and a benchmark for future titles.

Retro GamerPositive

Tomb Raider: Legacy of Atlantis devs are cutting back on modern hand holding: "Get on your own, get lost, then find…

Developers for Tomb Raider: Legacy of Atlantis are focusing on recapturing the exploration and isolation of the original game, intentionally avoiding excessive hand-holding. Crystal Dynamics and Flying Wild Hog aim to balance modern design with the spirit of the original, incorporating elements like crafting while preserving memorable moments and vistas.

GamespotPositive

GTA 6 Wants Losing Your Wanted Level To Feel Like A “Hit-And-Run”

Rockstar Games has detailed Grand Theft Auto 6's new wanted level system, aiming for a more realistic "hit-and-run" experience where players can evade law enforcement through various means beyond simply escaping a red zone. Head of development Rob Nelson explained that the system supports the narrative of characters on the run, offering players options to avoid escalation and encouraging gameplay that doesn't make them feel "all-powerful." The game is set to release on November 19 for PlayStation 5 and Xbox Series X|S.

Retro GamerPositive

GTA 6 boss says "we have made money matter more in this story" than in previous Grand Theft Auto games

Rockstar North co-studio boss Rob Nelson stated that money will play a more significant role in Grand Theft Auto 6's narrative than in previous installments. Players will need to actively earn in-game cash through activities like car boosting or robberies to progress through missions, indicating a potentially more grind-heavy experience.

Massively OverpoweredPositive

Casually Classic: Five more World of Warcraft Forever features that look amazing

This opinion piece highlights five features of the upcoming World of Warcraft Classic "Forever" project that are expected to be amazing. The author praises the developers' understanding of what made Classic special, the addition of new stories and zones, improvements to class diversity, realmless rulesets, and the embrace of "friction" in game design.

FZ.seVery positive

Indiespelklubben: Första intrycken av Toem 2

This preview of Toem 2, a Swedish indie game from Something We Made, highlights the creative photography mechanics and magical realism elements. The game encourages players to explore and assist inhabitants using their camera and a magical lens. Playing in Swedish is recommended for a richer experience.

GamespotPositive

Arc Raiders’ Huge Update Introduces Its Best Gadget Ever

Embark Studios has released a significant update for Arc Raiders, titled 'Frozen Trail,' introducing a new frosty map, a challenging raid-like event, new weapons, an overhauled skill tree, and customization options. The update also adds innovative gadgets like a Tether Launcher and a versatile grappling hook, reinforcing the game's 'tools, not rules' design philosophy and aiming to re-engage players with its co-op experience.

GamespotNeutral

GTA 6 Won’t Make You “All-Powerful” Like GTA 5 Did

Rockstar Games director Rob Nelson stated that Grand Theft Auto 6 will feature NPCs with their own impulses, making the world more unpredictable than in Grand Theft Auto 5. Players will still be powerful but not the sole source of violence. The game will also introduce an upgraded police 'heat' system.

Retro GamerNeutral

Final Fantasy 7's beloved soundtrack is mostly "boring" compared to JRPGs like Final Fantasy 6, legendary composer Nobuo Uematsu says, but that was done on purpose

Legendary composer Nobuo Uematsu believes that most of Final Fantasy 7's soundtrack is "boring" compared to earlier entries like Final Fantasy 6. He explains that the music was intentionally designed to be less catchy to avoid distracting from the game's improved visuals and storytelling, a departure from his approach on the Famicom and Super Famicom.

The Xbox HubNegative

Forever Ago Review | TheXboxHub

Forever Ago is a narrative adventure game that, despite its touching moments and beautiful presentation, suffers from overly restrictive gameplay and a tendency to curb player enthusiasm. The game's protagonist, Alfred, embarks on a road trip mirroring past journeys with his deceased wife, but the experience is hampered by a lack of meaningful choices and curated gameplay sections. While the story eventually resonates and Alfred's character softens, the opening hours are abrasive, and the game's design choices, particularly its camera and vehicle controls, feel vestigial and frustrating.

Metro UKVery positive

Order Of The Sinking Star review - the puzzle game of the generation

Order Of The Sinking Star is a monumental puzzle game from Jonathan Blow, featuring over 1,400 well-designed puzzles across four distinct types. While the game's verbose storytelling can be a detractor, the sheer quality and variety of its sliding block challenges make it a standout title, offering hundreds of hours of satisfying gameplay.

Gaming PHNeutral

Why Does Playing Dota 2 Feel So Hard to Stop, Yet Surprisingly Easy to Forget After Just One Break?

This article analyzes why Dota 2 is difficult to stop playing, attributing its addictive nature to unpredictable matches, the constant pursuit of self-improvement, and ingrained player routines. Conversely, it explores why taking a break makes it surprisingly easy to forget the game, as the reasons for playing diminish and returning requires relearning significant updates.

EurogamerVery positive

My favourite thing about Aion 2? The freedom to make a freaky lil' guy in a world of beautiful people

Aion 2's character creator is highlighted as a standout feature, allowing for extensive customization that enables players to create unique and even unconventional characters. This freedom in character design is praised as a significant positive aspect of the game, contributing to player enjoyment beyond its core MMO gameplay elements.

Retro GamerNeutral

New Sony patent proposes using AI to alter boss fights in real time, and now I'm having nightmares about a totally…

Sony has patented an AI system that could dynamically alter boss fights in real-time based on player performance. While the technology could lead to more realistic NPC interactions, the article expresses concern about its potential to disrupt the learning and satisfaction derived from challenging encounters, particularly in games like Elden Ring.

PC GamerPositive

2026 is a low-key revolutionary year for player movement in games

The article analyzes a growing trend in video games towards more granular and realistic player movement mechanics, contrasting with older titles focused on power fantasies. Games like Baby Steps, Cairn, and Big Walk are highlighted for their innovative approaches to fundamental actions like walking and climbing, suggesting a shift in design philosophy driven by the evolution of 3D game development and a desire for more engaging player interaction.

The Xbox HubPositive

What Can Online Casino Games Learn From Xbox Game Design?

Microsoft's Xbox platform, particularly its Xbox 360 achievements and Gamerscore system, has significantly influenced modern game design and has been adopted by various sectors, including online casinos. While online gambling operators have incorporated social gaming elements and personalization inspired by Xbox, careful consideration of regulatory and societal differences is crucial. The article explores how concepts like achievements, leaderboards, and personalized recommendations are used in both gaming and online casinos, while also highlighting the distinct challenges and responsibilities within the gambling industry.

Gaming BoltNeutral

Marvel’s Wolverine Hotfix Finally Turns Story-Focused Scent Trails Into a Toggle

A new hotfix for Marvel's Wolverine has made the story-focused scent trails an optional toggle, addressing player criticism about excessive handholding. This change follows previous updates that allowed players to disable other navigational aids. The game is available on PlayStation 5, with estimated sales figures suggesting strong performance.

Gaming BoltPositive

Death Stranding Movie Director Posts Photos of Location Scouting in Iceland

Director Michael Sarnoski has shared photos from Iceland, indicating that location scouting for the Death Stranding movie adaptation is underway. Sarnoski aims to capture the game's themes while telling an original story accessible to new and existing fans. Principal photography is expected to begin soon.

Nintendo EverythingPositive

Disney Dreamlight Valley interview: picking characters, working with Disney, Keepsake Sea DLC, more

In an interview, Disney Dreamlight Valley lead narrative designer Riley Wignall discussed the process of selecting characters for the game, emphasizing a blend of community feedback and thematic fit. Wignall highlighted the collaborative relationship with Disney to ensure character authenticity and expressed personal fulfillment in working with iconic characters. The conversation also touched upon the upcoming 'The Keepsake Sea' DLC and the game's success in resonating with players through universal themes and a cozy environment.