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Game Design

Ongoing coverage on Game Design.

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Two Average GamersNeutral

GTA 6 Trailer: Animal Spotters Go Wild Over Every Frame... | TAG

This article rounds up several gaming news items, including detailed fan analysis of the Grand Theft Auto 6 trailer's wildlife, a surprise sale on Nintendo Switch games at Costco, and Microsoft's ongoing decisions regarding Xbox Game Pass content. It also covers updates for Arc Raiders, a BAFTA controversy involving the indie game The Quiet Things, a new Minecraft mod for building vehicles, a Nintendo pop-up store in London, and various announcements from Hollywood's E3 week, alongside a Pokémon event guide and award winners from the BAFTA Games Awards.

Gaming BoltVery positive

The Expanse: Osiris Reborn is Looking Like a True Successor to Mass Effect

The Expanse: Osiris Reborn, Owlcat Games' foray into the sci-fi RPG shooter genre, shows promise as a successor to Mass Effect. Despite a shift from their CRPG roots, the game's closed beta demonstrates a strong focus on narrative choices, detailed world-building, and responsive cover-based combat, all while staying true to The Expanse's established lore.

Gaming BoltVery positive

Diablo 4: Lord of Hatred Represents the Action RPG At its Best, Say Developers

Blizzard Entertainment developers Zavan Haroutunian and Colin Finer described Diablo 4: Lord of Hatred as the ultimate expression of the action RPG. The expansion, releasing April 28th, introduces new features and refinements, including a revamped Horadric Cube and rune system, designed as a love letter to fans. It will be available on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

Gaming BoltPositive

ARC Raiders Will Reward Players With Skill Points for Doing Damage in Expedition on April 28th

Embark Studios is changing the reward system for ARC Raiders' Expeditions, starting April 28th with the Riven Tides update. Instead of focusing on stash value, future Expeditions will reward players based on damage dealt, encouraging active gameplay. The studio also acknowledges player concerns about progression resets and aims to make rewards more meaningful.

Gaming BoltVery positive

SAROS vs Returnal – 15 Biggest Changes That Set Them Apart

This article compares SAROS and Returnal, highlighting fifteen key differences in their design philosophies and gameplay mechanics. While both games share DNA from Housemarque, SAROS introduces more approachable progression systems, segmented runs, and permanent upgrades, contrasting with Returnal's emphasis on uninterrupted momentum and punishment for failure. SAROS aims for a more optimistic and build-focused experience, whereas Returnal prioritizes survival and reactive adaptation.

Shack NewsNegative

Diablo 4: Lord of Hatred can't escape the sins of the father

The final expansion for Diablo 4, Lord of Hatred, introduces some beneficial endgame improvements but also reiterates past design flaws. The article discusses how the expansion struggles to escape the legacy issues of the base game.

Blues NewsVery positive

Evening Interviews

Blizzard Entertainment discusses the development of Diablo IV, referring to the 'Lord of Hatred' as the pinnacle of their work on the game. The company expresses confidence in the current state and future of Diablo IV.

Retro GamerVery positive

Arc Raiders players all sigh with relief as Embark extends new Expedition challenge window from 5 days to 13, and confirms it's "approximately equivalent to destroying 20 Bastions"

Embark Studios has extended the challenge window for the new Expedition system in Arc Raiders from five days to thirteen, addressing player concerns about limited time. The developer also clarified that the damage required to earn bonus skill points is equivalent to destroying approximately 20 Bastions, with individual damage contributions counting in co-op. These changes aim to make the system more agreeable and enjoyable for players.

Rock Paper ShotgunPositive

Casualties: Unknown is Noita for furries, and oh so deliciously miserable

Casualties: Unknown is a survival simulation game where players control a bioengineered anthropomorphic creature exploring an alien planet. The game features a detailed medical system that simulates injuries and conditions down to individual body parts, emphasizing meticulous player care and consequence. Despite a steep learning curve and a focus on misery, the game's simulation depth is noted as fascinating.

Retro GamerPositive

Pragmata director and former Nier: Automata weapon artist Cho Yonghee gets a shoutout from Yoko Taro as the new IP holds…

Capcom's upcoming game Pragmata is directed by Cho Yonghee, a former Nier: Automata weapon artist and Metal Gear Rising: Revengeance character designer. Yoko Taro, creator of Nier and Drakengard, praised Yonghee's work and expressed interest in playing Pragmata.

Gamedeveloper.comPositive

How Double Fine balances fun with pottery sculpting in Kiln

Double Fine Productions' upcoming multiplayer game Kiln blends pottery sculpting with objective-based online combat. Lead designer Lauren Scott and lead artist Jared Mill discussed the challenges of balancing player expression in pottery creation with fun, accessible gameplay mechanics, including refining collision detection and simplifying simulation elements. The game evolved significantly from its initial concept during Double Fine's Amnesia Fortnight event.

Happy GamerVery positive

Solo Developer Kamil Releases The Lone Sword After Years of Work

Solo developer Kamil has released his passion project, The Lone Sword, on Steam after years of dedicated work. The game was built from a single core mechanic, with Kamil teaching himself level design, art, and music production to bring his vision to life. The article highlights the challenges and triumphs of solo development and encourages support for indie creators.

Noisy PixelNeutral

Narin: The Orange Room Review - A Promising Indie Horror That Struggles With Silent Hill Influences

Narin: The Orange Room is a debut indie horror puzzle game from Thai studio Red Sensation Games that features a strong atmosphere and visual identity. While it presents interesting ideas and a compelling premise, the game struggles with narrative cohesion, pacing issues in its puzzles, and localization problems, ultimately making for an uneven but promising experience.

Rock Paper ShotgunNeutral

"Mythology, by its nature, is told and retold": Hades 2 dev on changing its controversial ending

Supergiant Games creative director Greg Kasavin discussed the decision to change the ending of Hades 2 after its 1.0 launch due to player feedback. He explained the process of iterating on the story to improve the experience without compromising the game's core vision, drawing parallels to how mythology is retold.

DestructoidPositive

RuneScape: Dragonwilds aims to be more ‘Runescapey’ with anniversary celebration update

RuneScape: Dragonwilds has released its anniversary update, aiming to bring the game closer to its RuneScape roots by adding classic quests like "Cook's Assistant" and "Animal Magnetism" to the starting area. The update also introduces the Fishing skill, new spells, and various quality-of-life improvements, with Jagex planning further content drops.

PC GamesNNeutral

Diablo 4 Lord of Hatred review - Sanctuary is safe, but I'm conflicted

Diablo 4: Vessel of Hatred provides a climactic conclusion to the current saga with a reworked endgame and eight distinct classes, though its narrative fell slightly short for the reviewer. The DLC introduces the visually stunning region of Skovos and the new Warlock class, which offers deep customization but can be challenging in early stages. The overhauled endgame, featuring War Plans and Echoing Hatred events, significantly improves the player experience and positions Diablo 4 as a top-tier ARPG.

Nintendo LifeNeutral

Talking Point: So, What Are Your First Impressions Of Splatoon Raiders?

Nintendo has revealed a new trailer for Splatoon Raiders, showcasing its single-player focus and a July 23, 2026 release date for the Nintendo Switch 2. The article features impressions from Nintendo Life editors, with some expressing excitement for the single-player direction and others preferring the series' traditional online multiplayer focus. Discussions also touch on the game's aesthetics, potential mechanics like crafting, and its resemblance to Salmon Run.

CGmag OnlineNeutral

Fortnite Chapter Updates Are Changing the Game Again — But Are Players Burning Out?

Fortnite's chapter updates have transformed the game into a dynamic live platform with frequent, dramatic overhauls including new maps, mechanics, and gameplay identities. While this constant reinvention keeps players engaged through new challenges and social events, it also risks content overload and player burnout due to the need for continuous relearning and FOMO mechanics.

Retro GamerPositive

Marathon's secretly been telling you to "kill for mommy," community lead salutes the first thirsty…

Bungie's community lead Andy Salisbury is humorously engaging with players who discovered a "kill for mommy" message on weapon skins in the game Marathon. The discovery, made by dataminers, has led to a playful community reaction, with Salisbury acknowledging the fan interpretations.

Retro GamerPositive

Former Microsoft exec and Blizzard boss completes Death Stranding 2, praises Hideo Kojima's sequel as one "hell of an experience" – even if the first game's story was better

Former Microsoft and Blizzard executive Mike Ybarra completed Death Stranding 2 on PC, calling it a "hell of an experience" with beautiful graphics and sound. Despite his praise for the sequel, Ybarra stated that he believes the original Death Stranding has a better story.