Game Development
Ongoing coverage on Game Development.
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Destiny 3 Isn't in Development, But It May Have Been the Most Talked About Game of the Last Week
Despite Destiny 3 not being in development, it was the most talked-about game due to Destiny 2 reaching content completeness and fans petitioning Sony for a sequel. Bungie is now focusing on the poorly performing Marathon, while Sony faces financial write-offs and community frustration over its live service strategy.
Auto-Astra: A voxel-based 4X strategy game about ships you build and program
Solo developer Gerrit Schimpf has announced Auto-Astra, a voxel-based 4X space strategy game for PC via Steam. Players can build and program their own ships and stations using Lua scripting to automate their galactic empire. A playable demo is scheduled for release during the Steam Next Fest in October 2026.
Naughty Dog founder speaks on losing Crash Bandicoot and "abysmal" Universal Interactive partnership
Naughty Dog co-founder Jason Rubin described the studio's past relationship with Universal Interactive as "abysmal," detailing harsh working conditions and a lack of respect that ultimately led to the studio parting ways with the Crash Bandicoot IP. Rubin expressed regret that Crash Bandicoot is not more prominently featured at Universal Studios today, suggesting a better partnership could have led to theme park attractions.
Star Wars' cancelled Uncharted clone was the inspiration for these Mandalorian and Grogu villains
The cancelled Star Wars 1313 game, originally envisioned as an Uncharted-like experience, has influenced villains in The Mandalorian and Grogu. Director Jon Favreau revealed that the Droid Gotra were inspired by concepts from the scrapped LucasArts title. Elements from Star Wars 1313 and George Lucas's Star Wars: Underworld project have been repurposed in other Star Wars media.
ShackStream: Indie-licious Episode 204 - Yacht Club Games Mina the Hollower interview
Yacht Club Games programmer David D'Angelo and director and designer Sean Velasco were interviewed about the development of their upcoming game, Mina the Hollower. The discussion focused on the game's creation process and design.
Marvel’s Blade Concept Artist Says it Hasn’t Been Cancelled
Arkane Lyon's lead concept artist Jean-Luc Monnet has addressed speculation about Marvel's Blade being cancelled, stating that development is ongoing. Despite a lack of official updates since its December 2023 announcement, concept art has been shared, and a campaign director's profile suggests pre-production began in January 2022. Rumors suggest a potential 2027 release window.
Toby Fox Shares New Development Update On Deltarune Chapter 6
Toby Fox has provided a development update for Deltarune Chapter 6, stating that it is progressing well and is easier to develop than previous chapters. Development on Chapter 7 may even begin before the end of 2026. Deltarune Chapter 5 is scheduled to release on June 24, 2026, for the Nintendo Switch and Switch 2.
Legendary JRPG studio's 23-year shun of the PC has ended: the next Vanillaware game will come to Steam
Vanillaware, a studio known for its acclaimed console titles, has announced that its next game, Muramasa: Revenant Blades, will be released on PC via Steam in 2027. This marks the first time the Japanese developer will bring a game to the PC platform. The revamped action RPG will include new combat systems, weapon systems, and additional modes, alongside the previously released Genroku Legends expansion.
Toby Fox says Deltarune Chapter 6 is "developing well" and Chapter 7 may begin development "before the…
Toby Fox provided an update on Deltarune, stating that Chapter 6 is developing well with progress made on cutscenes, NPCs, and basic gameplay mechanics. Fox also indicated that development on Chapter 7 might begin before the end of the year, suggesting a faster pace for the final chapters of the RPG.
Spyro leaker says Xbox has greenlit a new Crash Bandicoot game
A leaker known for Spyro rumors suggests that Xbox has approved a new Crash Bandicoot game. The article also discusses past rumors about a Wario game and the development studios involved in the Crash Bandicoot franchise, including Toys For Bob and Naughty Dog.
Massively OP Podcast Episode 568: Take me home, Tyrian roads
The Massively OP Podcast episode 568 covers the official announcement of Guild Wars 3, release windows for Aion 2, Stars Reach, Loftia, Dune Awakening, and Valheim, and early access updates for Camelot Unchained and Eterspire. The hosts also discuss Star Wars: The Old Republic's Update 7.9 and The Elder Scrolls Online's Update 50.
Sand: Raiders of Sophia Delayed Day Before Launch, Now Will Be Early Access
Sand: Raiders of Sophia has been delayed from its original June 10th release date and will now launch on June 22nd as an Early Access title. The developers cited cascading server issues encountered during a recent server slam as the reason for the delay and shift to Early Access, aiming to involve the community in further development and bug fixing.
Velan Studios is behind Star Fox on Nintendo Switch 2
Velan Studios has revealed that they are the developers behind the upcoming Star Fox title for the Nintendo Switch 2. The studio, previously known for Mario Kart Live: Home Circuit, expressed relief in finally announcing their involvement with the new Star Fox game.
Confirmed: Guild Wars 2 will resume real annual expansions after Guild Wars 3 launches
ArenaNet has confirmed that Guild Wars 2 will return to releasing annual expansions following the launch of Guild Wars 3. This decision aims to provide a sustainable content model for the studio and the game, while also preparing Guild Wars 2 for an expected influx of new players tied to Guild Wars 3's release. Development of Guild Wars 2 expansions will continue in parallel with Guild Wars 3, with the existing Guild Wars 2 team focusing on non-expansion content and revamps during the interim period.
Podd-dags - Kontrollrummet intervjuar PaperKlay-pappan
Kevin Andersson, the developer behind the indie game PaperKlay, discusses his creative process and inspirations in an interview with the Kontrollrummet podcast. He shares how he overcame development challenges independently and his approach to making the game more than just a nostalgic experience. The interview also features hosts Viktor and Björn from Kontrollrummet, who share their favorite indie titles and their passion for games as a cultural medium.
The Tech Behind Dead by Daylight: Inside Montreal’s Biggest Multiplayer Hit
Dead by Daylight, developed by Behaviour Interactive, has achieved massive success as an asymmetrical multiplayer game through aggressive live-service execution and robust technical infrastructure. The game utilizes extensive player telemetry for real-time balance updates and a sophisticated skill-based matchmaking system. Its longevity is further supported by cross-progression features and integration with streaming culture, solidifying Montreal's position as a key game development hub.
Toby Fox shares update on what’s happening with Deltarune Chapter 6
Toby Fox has provided an update on the development of Deltarune, confirming that Chapter 6 is progressing well with most elements nearing completion. Some team members may even begin work on Chapter 7 before the end of 2026. Chapter 5 was also featured in a Nintendo Direct, announcing its release later this month.
I Didn’t Care About The New Star Fox Until I Found Out Who’s Making It
The upcoming Star Fox game for the Nintendo Switch 2 will be developed by Velan Studios, a New York-based team known for Knockout City and Midnight Murder Club. Velan Studios, established in 2016, previously worked with Nintendo on Mario Kart Live: Home Circuit and will utilize their proprietary Viper engine for the new Star Fox title.
Xenoblade Genesis reveals director, composers, character designers
Nintendo has revealed key creative talent for Xenoblade Genesis, with Tetsuya Takahashi serving as general director. Yoko Shimomura, known for her work on the original Xenoblade Chronicles, is the main composer, joined by Mariam Abounnasr and Aimi Kiyota, with the Anuna chorus also contributing. Character designs are handled by Mai Yoneyama and Palow. The game is slated for a 2027 release on Nintendo Switch 2.
Surely FromSoftware has something brewing besides that Switch 2 exclusive, right?
FromSoftware announced a network test for their upcoming game, Duskbloods, which is a Nintendo Switch 2 exclusive. The trailer revealed gothic environments and characters, with an ominous narration. The article also mentions Elden Ring's Tarnished Edition DLC and expresses disappointment over Duskbloods being a Switch 2 exclusive.